Heaven’s Hope Review [CGM]

Thanks to numerous modern conveniences and relatively easy and linear puzzle designs, Heaven’s Hope is an enjoyable, light-hearted adventure.

Read the full Review at CG Magazine

Heaven's Hope (PC) Review 5

When Tim Schafer put out his Kickstarter video for the 2012 Double Fine Adventure campaign, he jokingly mentioned that all the good Adventure games were being made in Germany—he was not wrong.

While many American studios are creating narrative-focused Adventure games (like Telltale), a number of European developers continue to release Point and Click Adventure games. These games revel in the nostalgic Golden Age of the 90s with hefty inventory puzzles, whimsical humor, and beautiful art work. Heaven’s Hope is a wonderful example of these qualities, and a particularly effective entry point thanks to its keen puzzle organization and variety.

Read the full Review at CG Magazine

Gaming in the Classroom [Pixelkin]

Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.

Read the full article and interview on Pixelkin

dysentary

We’ve come a long way since the days of Mortal Kombat and Senate hearings on video games. In the last decade gaming has earned mainstream acceptance. Everyone games, whether it’s a teenager gunning down strangers online in Call of Duty, a child playing Minecraft with friends, or a grandparent playing Candy Crush on their phone.

For the most part gaming is still considered a purely leisure activity. That doesn’t mean that we can’t learn from video games and what makes them so successful. Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.

During PAX South 2016 I attended a panel by orchestra director and music teacher Ashley Brandin titled, “You Have Died of Dysentery: Meaningful Gaming in Education.”

Read the full article and interview on Pixelkin