The tale of family, love, and war remains captivating throughout each tactical battle in Fire Emblem Fates.
Fire Emblem may not be as recognizable as Final Fantasy or Pokémon. But it is one of the most prolific franchises in gaming. Fire Emblem Fates combines the series’ trademark chess-like battles with building up relationships between your soldiers. The tale of family, love, and war remains captivating throughout each tactical battle.
The immediate biggest difference between Fire Emblem Fates and 2013’s Fire Emblem Awakening is the split story and dual release. Early on your avatar is forced to choose between two warring factions. It’s a critical decision that determines whom your allies and enemies will be for the rest of the game. It’s also decided for you depending on which version you buy.
Of the three new post-Dark Reign Avengers series I’ve read, Secret Avengers is far and away the strongest opener.
With Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.
Thanks in large part to trade paperbacks and the digital convenience of Marvel Unlimited I can make relatively quick progress, and I’ll write down my Final Thoughts for each collection here on my blog. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!
Writer: Ed Brubaker
Artist: Mike Deodato
Issues: Secret Avengers (2010) #1-12
In 2009 Steve Rogers returned from the minor setback of death. To be fair he was dead quite awhile in comic-time (several years). It caused quite an upheaval for the Avengers, and lead to some of Ed Brubaker’s best work on the continuing Captain America series at the time starring Bucky Barnes (ex-Winter Soldier) as the new Cap.
So when Steve Rogers returns, he actually doesn’t want the shield back. The world is a far darker place, and he doesn’t want the political climate of fear to lead to another Civil War between superheroes. And Bucky’s done a pretty decent job as a new gun-toting Cap.
Instead, Steve starts his own Secret Avengers team where he takes on more of a Nick Fury role. It’s similar to when Cyclops created X-Force, only way less bloody. This is a team that sneaks in and gets shit done before it hits the fan.
It’s also a pretty wacky group that works surprisingly well: Steve and Agent 13 (Sharon Carter), Black Widow, Moon Knight, Ant-Man (the sassy Eric O’Grady version), Valkyrie, Beast, War Machine, and sort-of Nova. I say sort-of because he needs rescuing in the very first story, and afterward goes off to do more Cosmic-level stuff. Continue reading “Marvel Comics Final Thoughts – Secret Avengers (2010), Vol. 1-2”
Our heroes leveled up to 5 and left Red Larch to follow one of their leads – some shallow graves near the mysterious white tower in the hills.
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Previously on “Princes of the Apocalypse”
The aftermath of the scandalous town elder – secret cult revelation lead to some fun role-playing. Our heroes then leveled up to 5 and left Red Larch to follow one of their leads – some shallow graves near the mysterious white tower in the hills.
I’m never quite sure how a purely role-playing section is going to pan out. My players feel most comfortable rooting through dungeons and killing bad guys. Occasionally some big dialogue sessions can occur, and the enjoyment level seems to fluctuate depending on the mood of the table and the players’ interest levels in the NPCs and plot.
In this case my players got to be the triumphant heroes, having defeated Larrakh and exposed Red Larch’s town elders as a creepy, murderous cult. Continue reading “D&D 5E – “Princes of the Apocalypse” Session 4 Recap”
Thanks to numerous modern conveniences and relatively easy and linear puzzle designs, Heaven’s Hope is an enjoyable, light-hearted adventure.
When Tim Schafer put out his Kickstarter video for the 2012 Double Fine Adventure campaign, he jokingly mentioned that all the good Adventure games were being made in Germany—he was not wrong.
While many American studios are creating narrative-focused Adventure games (like Telltale), a number of European developers continue to release Point and Click Adventure games. These games revel in the nostalgic Golden Age of the 90s with hefty inventory puzzles, whimsical humor, and beautiful art work. Heaven’s Hope is a wonderful example of these qualities, and a particularly effective entry point thanks to its keen puzzle organization and variety.
Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.
We’ve come a long way since the days of Mortal Kombat and Senate hearings on video games. In the last decade gaming has earned mainstream acceptance. Everyone games, whether it’s a teenager gunning down strangers online in Call of Duty, a child playing Minecraft with friends, or a grandparent playing Candy Crush on their phone.
For the most part gaming is still considered a purely leisure activity. That doesn’t mean that we can’t learn from video games and what makes them so successful. Gaming concepts like achievements and intrinsic motivation can help inspire students in the classroom to improve their grades and attitudes toward learning.
During PAX South 2016 I attended a panel by orchestra director and music teacher Ashley Brandin titled, “You Have Died of Dysentery: Meaningful Gaming in Education.”