Nine Tips for Saving Your Kingdom in Fire Emblem Fates [Pixelkin]

Prepare yourself for an all-out war, and keep your new friends, family, and allies alive with these tips.

Read the full tips guide at Pixelkin

Whichever version of Fire Emblem Fates you play, the biggest in-game decision has already been made for you. Your next decision should be reading these tips. Fates maintains the strict difficulty of its predecessors. Prepare yourself for an all-out war, and keep your new friends, family, and allies alive with these tips.

fire emblem fatesExpanded Weapon Triangle

Fire Emblem’s combat operates on a simple Rock-Paper-Scissors system with Axes-Lances-Swords. Fates adds ranged weapons into the mix, condensing magic into just a single category: Bows-Shurikens/Daggers-Magic respectively. Know which units and weapons are most effective at all times. You can always pull up the Guide at any time for a refresher, and double-check those up and down arrows in the fight summaries.

Examine the Map and Plan Ahead

Before each battle you can View Map to get a full perspective of the foes you’ll be facing and the general layout of the battle. Later battles can easily last over an hour. Take your time and analyze each enemy loadout and prepare accordingly. Lots of archers in a small map? Leave the fliers at home. Tons of cavalry? Equip those beast-killer lances. A wise 80s cartoon once said – knowing is half the battle.

Read the full tips guide at Pixelkin

Epistory: Typing Chronicles Review [Pixelkin]

Epistory uses many successful gameplay designs and a fantastic art style to create something surprisingly memorable – all with just the keyboard.

Read the full review at Pixelkin

In Elementary School we went to the computer lab to play Kiki’s Typing Adventures. It was designed for kids to practice typing. It was mostly boring and lame.

Typing games haven’t really broken out of their “edutainment” mold, so I was very skeptical in firing up indie typing adventure Epistory. I’m pleased to report that the Zelda-like RPG uses many successful gameplay designs and a fantastic art style to create something surprisingly memorable – all with just the keyboard.

READ THE FULL REVIEW AT PIXELKIN

D&D 5E “Princes of the Apocalypse” Session 11 Recap

Our heroes finally get a chance to spend their hard-earned loot in Red Larch before taking the Cairn Road to Womford.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse” 

We typically have our Dungeons & Dragons sessions filled with dungeon crawling and combat. But even the most video game-like D&D groups occasionally need a session to sell all their phat lootz.

With the heroes wanting to personally escrot the prisoners from the Sacred Stone Monastery to Red Larch, I decided it was a good time to provide them with ample options to spend their accumulated wealth.

D&D 5E solved the power-struggle quite elegantly with the Proficiency Bonus. The side effect is that magic items are no longer needed quite as much, and end up being more rare than ever before. Heroes still gain hundreds of gold after only a few sessions, however.

If you have a group that’s not particularly interested in the more esoteric role-playing side of RPGs, such as building castles or engaging in politics, it’s difficult to create a proper money sink. My personal solution was to allow them to purchase a few select magic items from their local Harper agent (Endrith Vallivoe), as well as potions of healing, greater healing, and even their own horses. Continue reading “D&D 5E “Princes of the Apocalypse” Session 11 Recap”

News Writing for Pixelkin

I’ve officially been brought on to help out with news posts for Pixelkin. You can find the links in a new subpage here on my blog.

Good news everyone!

I’ve officially been brought on to help out with news posts for Pixelkin, a site that easily represents a good 75% of my freelance work. I’ll be starting out with one news article per day. I’m still cranking out my usual reviews, previews, interviews, etc!

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Note that I won’t be sharing every single news post here on my blog. Instead I’ve built a News subpage under my Published Work section to keep an updated archive of my posts.

D&D 5E “Princes of the Apocalypse” Session 10 Recap

The party finished clearing out the Sacred Stone Monastery using might, magic, and a little trickery.

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Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse” 

A live DM can enhance a dungeon-crawling experience above a typical video game offering. The obvious example is a dungeon as a living ecosystem rather than a static area, waiting for the players to stumble into room-by-room.

In this week’s session our party cleaved a bloody path through the remainder of the Sacred Stone Monastery. They traveled West past the original entrance and worked a large circle through the kitchens, shrine, and courtyard in the North.

Last week they were quite proficient at stealthily ambushing the monks. This time when a wandering monk rounded a corner, Kalinaar charged him heedlessly, right in front of the barracks. Continue reading “D&D 5E “Princes of the Apocalypse” Session 10 Recap”

Image Comics Final Thoughts – Rat Queens, Vol. 2

More action, more sex, more cursing – Rat Queens Volume 2 is a worthy follow-up to one of of my favorite comic series.

With Marvel’s popular and successful foray into films with the Marvel Cinematic Universe, I’ve finally decided to get back into comics. I grew up a big fan of X-Men and other superheroes but haven’t really kept up since the 90s. Thus begins my grand catching-up of the last ten years of Marvel comics, events and stories.

Of course, occasionally I may even explore comics outside of Marvel if they come highly recommended or simply peak my interest. Like my gaming Final Thoughts, this will be full of spoilers. You’ve been warned!

Rat Queens Vol 2Writer: Kurtis J. Weibe

Artist: Roc Upchurch, Stjepan Sejic

Issues: Rat Queens #6-10

 

I heaped a lot of praise onto Rat Queen‘s debut. The mixture of modern language and characters in a D&D-style fantasy world is sublime. An adventuring group of women with varying backgrounds, goals, dreams, and vices. While the plot is a little more simplistic, Volume 2 does a fantastic job giving us more of everything we wanted out of a follow-up.

Volume 2 is titled The Far Reaching Tentacles of N’Rygoth. It picks up directly after the drunken party our heroines Hannah, Violet, Betty, and Dee threw after their latest victory that saved their town of Palisade. Continue reading “Image Comics Final Thoughts – Rat Queens, Vol. 2”

Stories: The Path of Destinies Review [Pixelkin]

The neat time-loop story-telling is a lot of fun, but the repetitive combat and limited gameplay doesn’t quite keep up.

Read the full review at Pixelkin

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In the 2014 sci-fi action film Edge of Tomorrow, Tom Cruise gains a power that lets him restart a day after his death. Each “run” he learns something new about the war against the aliens. Stories: The Path of Destinies features this same neat idea. The intersecting story works well, but repetitive levels and limited content prevent Stories from becoming truly memorable.

The world of Stories: The Path of Destinies takes place in a fantasy land of flying air ships and talking animals. You play as Reynardo, a charismatic swash-buckling fox. The mad emperor’s armies are bearing down on the rebel base. It’s up to Reynardo to make the right decisions to save everyone.

The story is told through a magic book you find during the prologue. After each of the relatively quick levels you’re given an important decision to make. Save a friend or find a weapon? Sacrifice the general’s daughter or appeal to your past relationship? It’s the video game equivalent of a Choose Your Own Adventure novel.

Read the full review at Pixelkin