D&D 5E “Storm King’s Thunder” Session 16 Recap

We arrive in Xantharl’s Keep to investigate Zhentarim activity in the area, and discover their hideout.

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NOTE: Makeup this was a makeup Wednesday session, with no session on Friday!

Previously on “Storm King’s Thunder”

Halfred’s bow sang out, and the Zhentarim thug gave a startled gasp as an arrow sunk into his shoulder. He glanced around wildly, perhaps noticing for the first time he was the last one in his group alive.

My mind probed into his, grasping and shaping his fear like a piece of clay. “Throw your weapons down if you don’t want to be cut down like your friends,” I intoned menacingly. “The information you provide could spare your life.”

The young man blanched, eyes wide. He spared a fearful glance toward the cave entrance, then met my gaze. He threw down his weapons.

“Don’t kill me, don’t kill me! Just let me go,” he whimpered.

“Smart man.”

We spent a bit of time shopping in Mirabar, one of the largest cities we’ve seen in this adventure. There were some solid magic items to be had, namely some Mithral Armor (half plate) and a Sentinel Shield.

Since I plan on multi-classing into paladin next level, I was all over that armor. I sold as much loot as I could, and still had to borrow a few coins from Bryseis, who just won the damn lottery from selling the pearls from Drufi’s helmet.

It took literally all my money but I secured much better medium armor than I thought I’d be able to acquire any time soon. I can only glance at it wistfully for now, but next level, oh boy! Continue reading “D&D 5E “Storm King’s Thunder” Session 16 Recap”

This week’s D&D session bumped up to tonight

The Summer of Reschedule continues! Our wonderful DM will be out of state for a wedding this weekend, then my wife will be out of state on a business trip.

So, we’re bumping up Friday’s Storm King’s Thunder D&D session to tonight. Same time, same channel as always. I’ll try and get the recap and video posted tomorrow.

We’ll resume our Friday D&D sessions next week, until the next reschedule at least!

(and for anyone that follows my weekly Wednesday #RogueDVDNight movie live tweets, I’ll be doing it tomorrow).

Roll20 Review: Cat and Mouse

Welcome to another Roll20 Review, my written and video series in which I review the paid modules available for sale at Roll20. 

Cat and Mouse is the latest conversion and paid module release by tabletop role-playing website Roll20.net. The 1st-level adventure was written and designed by Richard Petit at Kobold Press in 2015 as an introductory adventure to the Southlands, an Egyptian-like part of Kobold Press’ RPG fantasy world, Midgard.

Cat and Mouse, as with most of Kobold Press’ content in the last few years, is built with the Dungeons & Dragons Fifth Edition ruleset courtesy of the Open Gaming License.

The adventure takes place in the exotic city of Per-Bastet, home to catfolk, ratfolk, and gnolls. The player characters get swept up in a classic McGuffin hunt with competing factions, leading to a multiple choice ending. Continue reading “Roll20 Review: Cat and Mouse”

Game of Thrones Season 7 Episode 4 “The Spoils of War” Recap

Daenerys has suffered several losses since arriving in Westeros, and the Mother of Dragons isn’t exactly a gracious loser. This week Team Targaryen fights back in one of the most spectacular battle sequences ever put on television.
Continue reading “Game of Thrones Season 7 Episode 4 “The Spoils of War” Recap”

D&D 5E “Storm King’s Thunder” Session 15 Recap

We discover the aftermath of another giant attack in Luskan before continuing East to Mirabar, where a chance encounter puts a nobleman in our debt.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

We strode into the tavern, smelling of smoke and seawater. We hadn’t so much as sat down after our trip from Hundelstone before we were forced to deal with yet another giant-related crisis here in Luskan.

At least this time the giants were already dead. If only every city had a powerful conclave of wizards to defend them.

With evening setting in we opted to unwind at the local tavern and canvas the locals for any pertinent information before turning in for the night.

Despite what must have been a terrifying attack just hours ago, the tavern was full of patrons. I suppose everyone deals with terror in their own way.

“T.I.M.,” Halfred whispered excitedly, “this is where you challenge them to a drinking contest!”

T.I.M.’s eyes lit up in a familiar way. He ambled to the middle of the room and shouted in his disarmingly friendly voice, “I challenge everyone in this bar to a drinking contest!”

Halfred practically clapped his hands in glee. “A drinking contest! Who’s in?” In an instant several older dockworkers, who looked like they practically lived here, accepted, their faces plastered with devilish grins.

Bryseis wasted no time and began collecting bets from curious onlookers, turning the entire event into a spectacle before I had any chance to react.

Our dragonborn sorcerer confidently walked up to the group, shotglass already in hand. “Oh, I’ll take you up on that,” she declared with twinkle in her eye.

I’m not totally thrilled with “Storm King’s Thunder” thus far. The linear intro in the beginning was, well, incredibly linear. Now that we’re braving the wide open world I’m finding it way too wide open.

The sheer amount of travel that lies before us is staggering, and we prove once again this week that once per day travel encounters are laughably easy. Continue reading “D&D 5E “Storm King’s Thunder” Session 15 Recap”

Marvel Comics Final Thoughts – All-New X-Men (2012), Vol. 1-3

The original five X-Men are brought forward in time to find their mutant dreams of peaceful co-existence have never been further away.

Writer: Brian Michael Bendis

Artists: Stuart Immonen, David Marquez, David Lafuente

Issues: All-New X-Men (2012) #1-15

marvel
All-New X-Men #8

Avengers Vs. X-Men was a major event in the Marvel universe. It finally reversed the Scarlet Witch’s “No More Mutants” decree back in 2005’s House of M, turned Cyclops and a few of the more grey-area X-Men into hidden revolutionaries, and led some of the more pro-active X-Men into joining forces with the Avengers.

AvX also transitioned veteran Marvel scribe and architect of the modern Marvel universe Brian Michael Bendis from Avengers books into X-Men. Specifically, a new flagship series called All-New X-Men.

All-New X-Men‘s story hook had me immediately rolling my eyes. The Beast, fed up with Cyclops’ post-AvX turn as a murderer and mutant revolutionary, decides the best course of action is to travel back in time to when the original five X-Men were starry-eyed teenagers under the tutelage of Professor Xavier (Marvel plays it coy with the dates. Jean is sporting a 1960’s era bob cut but obviously our modern heroes aren’t 60 year olds…). Continue reading “Marvel Comics Final Thoughts – All-New X-Men (2012), Vol. 1-3”

Pyre Review [Pixelkin]

Read the full review at Pixelkin

If you hear about RPGs and Sports games, you may recall the RPG-like campaign stories injected into otherwise traditional sports, such as The Journey mode in FIFA 17, or the new Longshot mode in upcoming Madden NFL 18.

Pyre, beloved indie studio Supergiant games’ third title, does the opposite. Sports-like gameplay is integral to escaping the intriguing fantasy world that you and your diverse band of outcasts are trapped within. The results are an innovative sports-as-combat battlefield that meshes well with Supergiants’ heavy focus on story-telling, art design, and music, though Pyre ultimately falls short of their previous efforts.

Read the full review at Pixelkin