Crossing Souls Review [Pixelkin]

Read the full review at Pixelkin

My generation (I’m in my 30s) has an indomitable passion for the 1980s. The appeal waxes from fun nostalgia to tiresome and cynical. Sometimes you get brilliant results like Stranger Things, other times it’s a disastrous grab bag like Ready Player One.

Crossing Souls lies somewhere in between, proudly wearing its 80s setting on its denim jacket sleeve. The retro animated cutscenes help bring the surprisingly heavy story to life, but it’s dragged down by poor controls, repetitive combat, and strictly linear level design.

Read the full review at Pixelkin

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Laser League is future sports with deadly neon lasers [ZAM]

Read the full preview at ZAM

In the year 2150, the biggest arena sport is played with light.

Laser League is a totally new sport we have invented,” said Simon Bennett, founder and director at Roll7. “It’s built to be a fun and exciting original experience.”

Laser League recently launched on Steam Early Access, offering local play of up to 4v4, and online teams of 2v2 and 3v3. “Early Access was a no-brainer,” said Bennett. “We knew this was the kind of game that needed to build a community on launch, and we wanted to refine the experience and work with gamers to make it the ultimate in high speed, competitive joy.”

Read the full preview at ZAM

D&D 5E “Storm King’s Thunder” Session 42 Recap

We conquer some giant insect-infested tunnels before discovering a horror in the dining hall of the temple.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The rope was in place. Harshnag approached, ready to pull the missing weapon down from the giant statue’s outstretched hand. He neared the mysterious, but thus far innocuous orb that lie on the floor.

His movement stopped as if he’d hit an invisible wall. The Frost Giant stood completely still. With panic in his voice he cried out, “I don’t think this should be happening!”

We watched in shock as he drew out his rune-inscribed greataxe and plunged it into his own chest. He groaned in pain, blood splattering the floors of the well-lit dining hall.

My hands flew out on pure instinct, sending concussive blasts of force at the orb. Nothing happened until he had gotten close to it, so maybe it needed to get the hell away.

A tiny crack appeared along its outer shell and the orb rolled backward about a dozen feet. We didn’t have time to assess the result as a sudden inhuman shriek pierced the tension. An inky form detached itself from behind the giant statue, landing with a splattering sound on the floor in front of us. It looked like a tentacled nightmare.

This week we got a bit side-tracked within a lengthy, winding tunnel that cut out from one of the bedrooms within the Eye of the All-Father temple. In sharp contrast to the rest of the adventure it was a standard dungeon crawl, with monsters and loot, localized entirely within these tunnels. Continue reading “D&D 5E “Storm King’s Thunder” Session 42 Recap”

Aegis Defenders Review [PC Gamer]

Read the full review at PC Gamer

Things were going well until the escort mission. My regular tactic of hiding behind towers and traps didn’t work when I had to safeguard a caravan across a level full of monsters, trying to keep things moving while also juggling multiple characters and opening pathways for them. After several failures I recruited a co-op partner, and the challenge suddenly went from frustrating to exciting. Aegis Defenders can be an enjoyable cooperative mix of tower defense and platforming, but playing solo did test my patience.

Read the full review at PC Gamer

DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie

A review copy of Destiny Abroad: The Voyage of the Rose Marie was provided for the purposes of this review.

Designed by: Matthew Gravelyn

DMs GuildIf you can’t already tell by the title, “The Voyage of the Rose Marie” is a ship-based adventure that takes place during a lengthy sea voyage. It’s designed for brand new level 1 PCs, and at 11 pages you should be able to finish it within a single session. It features a heavily scripted mix of role-playing, combat, and skill checks, and even a major choice for the party to make at the end.

Apparently there is a whole “Destiny Abroad” series planned, though this adventure can easily be played as a stand-alone, as well as incorporated into any campaign or world that features sailing ships. Continue reading “DMs Guild Review: Destiny Abroad: The Voyage of the Rose Marie”

D&D 5E “Storm King’s Thunder” Session 41 Recap

We rescue Harshnag and officially delve into the Eye of the All-Father temple.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

More empty rooms. The barracks within the Eye of the All-Father were as giant-size as everything else, but also completely barren. I poked my head into one of the side bedrooms while Bryseis darted further into the receding darkness of the long hallway.

As I turned to leave the ground began to shake. I heard Bryseis make a startled sound and saw glimpses of her running, followed by the brimstone poof of her Misty Step.

That’s all I saw before the open doorway in front of me suddenly became a solid stone wall, as if there had never been an opening.

“Uh, guys?” I called out, my voice echoing off my newly sealed tomb. 

The rumbling grew louder and louder, as did the shouts and screams of my friends. I took a few steps back as something large rolled by, violently shaking the ground. I pressed my head up against the stone, heart beating rapidly as I listened for the sickening crunch of bone.

It never came. The rumbling began again, but this time slower and more rhythmic. As it passed by once again the stone wall magically melded back into the sides. I raced outside. To my left I saw a massive stone boulder rolling back into the darkness. To my right I could make out the prone forms of Bryseis and Halfred panting, with a wild look in their eyes. But they were alive.

This week we finished our battle with the giants, and delved further inside the Eye of the All-Father temple. Continue reading “D&D 5E “Storm King’s Thunder” Session 41 Recap”