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Previously on “Storm King’s Thunder”
The magic swept over us. One moment we were standing within the damp, underground caverns of the storm giant’s home. The next we found ourselves in the middle of the sun-baked deserts of Anauroch, surrounded by a sea of sand.
To the north lie a half-buried amphitheater – Iymrith’s lair.
We trekked across the hot sands with grim determination. As we neared our destination we could see the ominous sign of the ancient blue dragon – a localized storm cloud brewing overheard.
“The storm cloud – it’s Iymrith!” shouted Kazin.
The dragon herself descended upon the amphitheater. We responded by consuming the potions gifted to us by the storm giants. Each of us in turn grew three times in size, now looking face-to-face with King Hekaton, who nodded in approval.
We braced ourselves for a bout of lightning or a thundering of wings. But the dragon was in no hurry to engage us. Instead she sneered and descended into a giant hole underground. At the same moment, the amphitheater erupted in a swarm of birds.
No, not birds, gargoyles. We could see them swarming from hundreds of feet away as we charged. A pair of siege weapons began firing upon us as we ran, our gigantic legs creating a thundering stampede across the desert sands.
We’ve officially entered the end game of Storm King’s Thunder.
The Maelstrom’s teleportation magic dropped us deep within the deserts of Anauroch, half a mile south of a half-buried amphitheater. King Hekaton, along with two Storm Giants and Felgolos accompanied us as we made the trek to the ancient blue dragon’s lair. Continue reading “D&D 5E “Storm King’s Thunder” Session 64 Recap”