Let’s Play – Darkest Dungeon Episode 15: The Weakest Bosses

Weekly video game adventures. Streamed live twice a week.

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Keyforge: Call of the Archons Starter Set Unboxing

Opening my Starter Set for Keyforge: Call of the Archons for the first time, including the two included random decks. I also provide my thoughts on whether the Starter Set is worth getting.

DMs Guild Review – The Heir of Orcus: Verse II

Pick up where Verse I left off by delving into the demon-infested temple of Orcus in the conclusion to this pixelated Tier 1 adventure.

A review copy of “The Heir of Orcus: Verse II” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Anthony Joyce

dms guildThe Heir of Orcus: Verse II” picks up right where the first one left off, with our heroes entering the Temple of Orcus to recover a fallen angel. It’s a direct continuation of the Tier 1 adventure designed for a 3rd level party, featuring plenty of demon battles amid a straightforward dungeon crawl.

It’s a bit shorter and simpler than Verse I and is made up entirely of the three-room temple dungeon, though like the first one the included art assets and attention to detail for each area are top-notch.

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DMs Guild Review – The Heir of Orcus: Verse I

Embrace the quirky pixel art style in part 1 of 2 in this demon-themed Tier 1 adventure.

A review copy of “The Heir of Orcus: Verse I” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Anthony Joyce

I have a huge amount of nostalgia for pixel art and 8-bit games. They helped define my childhood and put me on the path to eventually write about games for a career.

Tabletop RPGs and video games have a lot of obvious crossover, but I’d never seen a DMs Guild module use actual pixel art in its maps, tokens, and handouts, until now.

The Heir of Orcus: Verse I” is the first-half of a two-part series, using the colorful backdrop of the never-ending war between angels and demons. It’s designed for a party around 3rd level and could be run as a one-shot depending on the number of combat encounters.

Verse I has lots of opportunities for fun role-playing and exploration. There’s a heavy focus on the richly-designed NPCs, though the adventure abruptly ends before the third act, requiring you to continue the story in Verse II.

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Tomb of Annihilation Session 13 Recap

When leaving Camp Righteous the party is ambushed by goblins, demanding they hand over the treasure for their “Iron God.”

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Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Long resting inside the shrine of Man and Crocodile allowed the sneaky goblins who had been spying on the party to set up an ambush. When the party exited, Yokka and nearly a dozen goblins in wooden masks demanded they hand over the treasure for their “Iron God.” Azaka and the canoes were gone, and Inete was held at sword point.

Continue reading “Tomb of Annihilation Session 13 Recap”