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Coming off the strongest book of the series thus far is the weakest. The Dark Secret picks up on the interesting major plot thread left dangling at the end of Book 3 and explores the mysterious Nightwings, whom we know nothing about.
The problem is we’re left with only the PoV character, Starflight, completely separated from the rest of the dragonets for about 90% of the book. The Wings of Fire books are best when the diverse group can play off each other, and this one suffers for almost completely lacking that interplay. It doesn’t help that the neurotic hand-wringing (talon-wringing?) Starflight is one of the weakest and least likable characters.
The actual secret is disappointingly predictable and Nightwing society isn’t nearly as interesting as others we’ve seen. Yet even a weak Wings of Fire book is still pretty good; it’s well written and well paced, and the climax is suitably exciting. But compared to the first three it’s definitely a small step down.
Infiltrate an arcanepunk laboratory to destroy some stolen devices in this Tier 1 one-shot adventure.
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Designed by: Darren Steele and Daniel Hodges
When I see a one-shot adventure, I expect one of two things: a self-contained side trek that can easily be dropped into my ongoing campaign, or a simple but fun one-off for new or side PCs to tackle in between our main campaign.
With an ambitious arcane-punk city setting, “The Wizard’s Egg” tends more toward the latter. There’s a bit too much lore and world-building involved in a one-shot but the heist is effective and the ovoid laboratory is a memorable and neatly designed dungeon to tackle for Tier 1 PCs.
We leave Port Nyanzaru for the last time, heading out on the Brazen Pegasus ship toward Jahaka Bay.
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Mannix, level 5 Human Inquisitive Rogue/Wizard
Khaless, level 5 Half-Drow Assassin Rogue
Gillian, level 5 Triton Bard of Whispers
George, level 5 Tortle Battle Master Fighter/Rogue
Therin, level 5 Hill Dwarf Druid of the Moon
The jungle hex-crawling is all but behind us. It’s time to set sail! Following the excursion at Firefinger we return to the city for one last chance at healing, then set off on the Brazen Pegasus to travel along the western coast of Chult, toward Jahaka Bay.
Over the last several years, Swedish indie developers Image & Form Games have been quietly and expertly expanding their colorful robot-filled SteamWorld universe. Impressively each of these games embodies completely different genres, such as action-platformer with SteamWorld Dig and turn-based tactical strategy in SteamWorld Heist, while still maintaining lovely 2D artwork and funny robot heroes.
SteamWorld Quest: Hand of Gilgamech features a full on fantasy world – but still starring quippy robots, and adds yet another new genre to the SteamWorld library: deckbuilding RPG. The card-based combat is intuitive and rewarding, bolstered by the colorful SteamWorld art design.