Tomb of Annihilation Session 50 Recap

With the main passage to Hrakhamar blocked, the party is forced to journey through narrow, web-infested tunnels.

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Previously on Tomb of Annihilation

Starring:
Mannix, level 6 Human Inquisitive Rogue/Wizard
Khaless, level 6 Half-Drow Assassin Rogue
Gillian, level 6 Triton Bard of Whispers
George, level 6 Tortle Battle Master Fighter/Rogue
Therin, level 6 Hill Dwarf Druid of the Moon

With the main passage blocked, the party had to take a more dangerous route down narrow, web-infested tunnels to reach Hrakhamar.

Note: I used the Save Vs. Cave: Mines 1 map pack by Gabriel Pickard to build the mine tunnel maps.

Continue reading “Tomb of Annihilation Session 50 Recap”

Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 4

Kylearn’s Tower is much bigger than I anticipated, but I explore a good chunk of it in this episode.

Weekly video game adventures. Streamed live twice a week.

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Tabletop Review – Beastlands’ Maelstrom of Monsters

A procedurally generated monster manual with nearly 300 monsters.

A review copy of “Beastlands’ Maelstrom of Monsters” was provided by the publisher. Find more Tabletop Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Todd Otto

“Procedurally generated” is a common buzzword (buzzphrase?) in gaming. It basically means content that is more intelligently randomly generated, involving parameters, settings, and algorithms.

Beastlands’ Maelstrom of Monsters” is a procedurally generated monster manual. The 285 enemies within aren’t even generated until you purchase the PDF, creating a uniquely bizarre concoction of mad-libs Frankenstein monsters that I don’t see any DM wanting to actually use.

Continue reading “Tabletop Review – Beastlands’ Maelstrom of Monsters”

Let’s Play – The Bard’s Tale IV: Director’s Cut Episode 3

We defeat the evil elves and free the children, return to the Adventurer’s Guild, meet Crux, and enter Kylearn’s Tower.

Weekly video game adventures. Streamed live twice a week.

Chat with us in the Official Discord Server: https://discord.gg/Ajvtemj

Support the channel at https://www.patreon.com/Roguewatson

DMs Guild Review – Red Jack: A Gothic Earth Adventure

Investigate a Jack the Ripper-style murder in late 19th century London in this level 1 Gothic Earth adventure.

A review copy of “Red Jack: A Gothic Earth Adventure” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: M. T. Black

I’m familiar with Jack the Ripper but less so with the Gothic Earth RPG setting, which was apparently introduced to Advanced Dungeons & Dragons 2nd Edition in the mid 90s. Famous literary characters like Sherlock Holmes exist in this alternate period universe, as does magic and supernatural creatures.

Red Jack: A Gothic Earth Adventure” takes its major story cues and plot structure from a classic Holmes/Jack the Ripper murder mystery, distilled into a single D&D session for a new level 1 party.

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Tomb of Annihilation Session 49 Recap

With the mine cleared out we set out through the long, dark tunnels that lead to the forge of Hrakhamar.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Support my channel via Patreon!

Previously on Tomb of Annihilation

Starring:
Mannix, level 6 Human Inquisitive Rogue/Wizard
Khaless, level 6 Half-Drow Assassin Rogue
Gillian, level 6 Triton Bard of Whispers
George, level 6 Tortle Battle Master Fighter/Rogue
Therin, level 6 Hill Dwarf Druid of the Moon

The underground mine tunnel that links Wyrmheart Mine with the Dwarven forge Hrakhamar winds for 40 miles. As we soon discover, no underground area in the D&D universe is safe.

Continue reading “Tomb of Annihilation Session 49 Recap”