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We explore more of Skara Brae Above, recruit Daeglish into the party, defeat the impostor, and find The Green Lady.
I wish Goodreads allowed half-stars. As much as I still adore Jemisin’s writing and world-building, I didn’t quite love the second novel in The Broken Earth trilogy as much as the first.
*VAGUE SPOILERS BELOW*
I was fascinated with the character evolution of Schaffa, but his (and Nassun’s) storyline plods along slower than I would have liked. Likewise I didn’t expect Essun to remain in Castrima for the entirety of the novel, though I enjoyed the socio-political developments, interesting minor characters, and the climactic battle. The best parts were learning about the fascinating world and history, and a much deeper dive into the stone eaters, as well as the awesome and satisfying reveal of the first-person narrator.
Make no mistake, this is still a 5-star series, and an incredible blend of apocalyptic sci-fi, fantasy, great characters, and excellent world-building.
A comprehensive rules guide and reference for D&D players.
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Designed by: M. T. Black
The Art of War is one of those classic books that everyone knows about but few have actually read (me included!). The Art of War for D&D Players is organized similarly to the original text on warfare and battlefield management, including quotes from Sun Tzu, providing a highlight reel of rules and information on rule, combat tactics, and recommended player builds.
We travel to Skara Brae Below, evade some paladins and cultists, meet up with Wringneck, and save some trow.