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I backtrack to defeat the boss of the Sentry tower before returning to the forest.
The fifth and final Tiffany Aching book and final Discworld novel is all too short due to the passing of Sir Terry Pratchett, my favorite author, in 2015. While it does tell a complete story, many elements are severely shortened and underdeveloped, leaving to an unfortunately underwhelming final tale.
Although I adored the first novel in the Tiffany Aching series, the rest of the series has been very up and down. I love Pratchett’s humorous and insightful writing style, but the series is less about Tiffany dealing with fun fantastical threats (as in the first novel), and more a series of coming-of-age teenage dramas.
The Shepherd’s Crown seems to even lack that, as by the fifth book Tiffany has come into her own as a witch of The Chalk. The passing of a major series character is a pivotal moment that’s done very well, but everything else falls a bit flat, including an all new side character who’s kind of pointless (yet given a lot of pages on his own), and the return of the elves which is resolved way too neatly. At under 300 pages it’s clear the book was left unfinished in many areas, and I suspect much of the novel’s praise was given due to the finality of the series and Prachett’s lifetime of amazing work.
Even so, I enjoyed The Shepherd’s Crown more than the second and third novels. Pratchett still makes me grin like nobody else, and finishing this book made me sad all over again that the world lost such a treasured soul.
A 100-page sourcebook all about the lord of the hunt, including history, cultists, and tons of new player options.
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Designed by: James Welch
In the Forgotten Realms pantheon, Malar is the bestial lord of the hunt, and most commonly associated with were-creatures and evil-aligned druids and barbarians. You can find everything you’d ever want to know about Malar’s history, rituals, followers, as well as a selection of new Malar-themed player options, in Malar: The Beastlord Compendium.
Armed with a full six-person party, we continue our adventure through the Forest of Inshriach.
The final battle for Hrakhamar is upon us, but first the party regroups, rescues the prisoners, and scouts a new path.
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Mannix, level 6 Human Inquisitive Rogue/Wizard
Khaless, level 6 Half-Drow Assassin Rogue
Gillian, level 6 Triton Bard of Whispers
George, level 6 Tortle Battle Master Fighter/Rogue
Therin, level 6 Hill Dwarf Druid of the Moon
With the major battle for Hrakhamar subsiding, both sides retreated and regrouped. The party went back to rescue the prisoners and scout out the rear path to assault the firenewt-fortified armory.