Four Reasons to Buy a Wii U this Holiday

wii uWhen the Wii U first launched two years ago, no one was sure what to make of it. Lots of people thought it was simply an expansion to the Wii. The Wii U’s high-definition graphics were viewed by many as Nintendo merely catching up to Sony and Microsoft’s previous generation. Sales were much lower than expected, and the grumbling about Nintendo’s entire future began in earnest—and continues to this day.

Flash forward to this holiday season and the Wii U is suddenly one of the hottest items around. An attractive price point, a modest but high-quality library of games, and the unique touchscreen controller make the Wii U the most interesting console on the market. In addition, Nintendo’s primary focus on family-friendly entertainment and software continues unchallenged.

If you still need some convincing, here are five reasons to get a Wii U this holiday season.

Read the full article at Pixelkin.org >>

Video Game Music Makes the Perfect Lullaby

lullaby

As a parent of a young child I’m all too familiar with the eternal struggle of bedtime. After many sleepless nights, I discovered a nightly ritual of a lullaby playlist worked wonders. I’m a huge fan of video game music and many official soundtracks, orchestral adaptations, and remixes work amazingly well as beautiful lullabies, especially if you’ve grown tired of Enya and classical music. Here’s a collection to get you started.

Read the full list at Pixelkin.org >>

Final Thoughts – The Banner Saga

I’ve finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

banner saga

Every once in a while I dive into a more recently released game in my backlog. This whole season of Rogue’s Adventures is mostly made up of games released in the last few years, and The Banner Saga is the second most recent game I’ve played and written about since Shadowrun Returns last year (which was backlogged for all of a few weeks).

The Banner Saga was part of the original wave of Kickstarter games in 2012, alongside the likes of Broken Age and Wasteland 2, and benefited greatly from that initial excitement and draw to the crowdfunding platform. It was also one of the few games I didn’t actually back (along with Shadowrun Returns, ironically) in my attempt to be choosy when picking my supporting projects. The Banner Saga was a first indie project from a new studio (broken off from BioWare’s MMO division) and the gameplay structure seemed a bit confusing.

But the hand-drawn art style was beautiful and I’m always up for a game with tactical turn-based combat – thus The Banner Saga remained on my radar for years until finally picking it up on the last Steam sale.

If I had to describe The Banner Saga in a single ‘elevator pitch’ sentence, it would be: An apocalyptic Oregon Trail with life and death choices, tactical combat and RPG stats wrapped up in a unique fantasy world based on Norse mythology.

Read the full Final Thoughts over on my blog on Game Informer >>

My Inquisitor

dragon age inquisition inquisitor

So here we are with the long-awaited third installment. Unlike Dragon Age II, which was pumped out in a little over a year (while they were working on ME3), Inquisition has been in development for several years, and from what we’ve read of previews, interviews and most recently reviews, it looks like a huge step in the right direction. Taking feedback from fans, combining the best parts of Origin, DAII and the Mass Effect trilogy as well as looking at the insane success of the most recent Elder Scrolls game Skyrim have created a winning formula.

After navigating the panels of Dragon Age Keep I’m full prepared to dive back into Thedas – but first I have to decide on my Inquisitor.

Read the full post over on Game Informer >>

Final Thoughts – The Witcher 2: Assassins of Kings

I’ve finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

witcher_banner

Ever launch into a game you are unsure about, and then a few hours in you think ‘Oh crap, this was a terrible mistake?’ Maybe you preserve and stick with it, enjoying some elements despite some deep flaws and annoyances, and slowly emerge into a semi-enjoyable experience. The Witcher 2: Assassins of Kings garnered a very mixed reaction from me, not just of the games I’ve played on Rogue’s Adventures, but of any game I’ve played.

Usually when I add a game to my backlog it’s because I want to play it (obviously) but it wasn’t quite high enough on my limited priority list to immediately play it. For The Witcher 2, my motivation was based entirely on how awesome the upcoming third game looks. I played the original Witcher back in 2007-08 and didn’t actually care for it, never finishing it.

I skipped the sequel for years based on that experience and only finally decided to dive in based on how critically acclaimed it was (not to mention a devoted fan base). But mostly, it was the third game showing really well in all its trailers and previews. Yes, I’m a sucker for hype sometimes; I love games.

I don’t love The Witcher.

Read the full Final Thoughts on Game Informer >>

Top Ten Secret Player Bases and Strongholds

Like many RPGs, Dragon Age: Inquisition will feature a secret base where heroes can rest and recuperate. Here are the top ten strongholds in games.

Dragon Age Skyhold

Home is where the heart is. In games it’s also where you stash all your loot, craft some supplies and chat with your fellow party members and allies. Most games are about the journey of the hero, and precious few allow you to kick up your feet and relax at a safe haven you can call your home. 

Bioware’s upcoming Dragon Age: Inquisition promises one of the biggest player bases we’ve ever seen in Skyhold. Skyhold will serve as you primary stronghold and base for the inquisitor and his or her allies, improving over time and aesthetically customizable. 

Of course, Skyhold certainly isn’t the first player base to feature prominently in a game, and I’ve gathered my ten favorites (in no particular order).

Read the top ten list at Gameranx >>

Dungeon of the Endless Review

Dungeon of the endless banner

We were on Floor 11, and we were in trouble. Our supply of Dust was reduced to dangerous levels after the most recent wave, and we could barely power the rooms around our crystal. Our healthy buildup of Industry and node access was crippled by our lack of power. We spread our heroes around to deter as many enemy spawns as we could, but still they came as we searched for the exit.

Finally we took a gamble and opened several rooms at once, starting off a terrifying chain of enemies that would be our doom. Except one of the rooms contained the exit to the final level. We grabbed the crystal and ran through hordes of foes, using our last remaining food supplies to keep everyone alive until they reached the exit. We made it, but only just, and if the final floor was any indication there was a good chance we wouldn’t make it out alive.

dungeon of the endless floor 8

The scenario above is only one such experience from playing through Dungeon of the Endless, the latest game to explore the Endless Universe created by Amplitude Studios. Whereas their previous games, Endless Space and Endless Legend are Civ-like 4X empire management games, Dungeon of the Endless is, *deep breath,* a cooperative rogue-like tower defense dungeon crawler. If any of those terms spark your interest you may discover one of your favorite games of the year in this unique mash-up of genres.

Read the full Review at Leviathyn >>