The 2004 3D entry in the series is effectively ported to mobile devices with new touch screen controls and same great gameplay.
The RollerCoaster Tycoon series was one of the most beloved simulation games on PC. It gave players control of an entire theme park, tasking you with the simple but fun jobs of building rides, keeping your visitors happy, and making enough money to build more rides.
Originally released in 2004, RollerCoaster Tycoon 3 was the first to take the series 3D. Its big new feature was letting you ride your own custom-built coasters from a thrilling first-person perspective.
In a growing trend, the original developers have now created an iPad version of RCT3. The intuitive design meshes well with the new touch screen controls. However newcomers may be put off by the low-resolution graphics and somewhat slower pace.
I’ve always hated MOBAs but leave it to Blizzard to craft the most enjoyable team hero brawler I’ve ever played.
I hated MOBAs. These weird games that called themselves Multiplayer Online Battle Arenas have all but supplanted my beloved Real Time Strategy genre. Requiring minute micromanagement, synchronized teamwork, and a critical familiarity with dozens of heroes and hundreds of abilities, MOBAs are not exactly known for their accessibility.
Leave it to Blizzard, the masters of gameplay iteration, to create by far the most accessible and enjoyable “Online Hero Brawler”. By leveraging their famous stable of larger-than-life characters and streamlining every single aspect of the genre, Blizzard have crafted one of the most enjoyable team multiplayer games I’ve played in years.
By combining some pretty tense PG-13 movies into the humorous slapstick LEGO style, LEGO Jurassic World creates a fun if occasionally awkward experience.
Platforms: PC, Mac, 3DS, PS3, PS4, PSVita, Wii U, Xbox 360, Xbox One
We played on: Wii U
LEGO Jurassic World is the latest in a long line of franchise-ready tie-ins crafted in LEGO form. LEGO Jurassic World continues the trend of breaking and building objects, unlocking and using a wide variety of characters, and offering a large amount of replay value through hidden items and puzzles. By combining some pretty tense PG-13 movies into the humorous slapstick LEGO style, LEGO Jurassic World creates a fun if occasionally awkward experience.
Despite the aging Adventure Game Studio engine, Technobabylon succeeds thanks to an intriguing story, diverse cast, and satisfying puzzles.
Wadjet Eye Studios have quietly been carving out a stalwart niche among traditional Point and Click Adventure game fans. In recent years, the genre has grown and segmented to include more narrative-rich, dialogue-heavy adventures, spear-headed largely by Telltale’s successful licensed Episodic Adventure games. Fans of old-school Adventure games, however, ones full of complex puzzles and creative worlds, can still turn to studios like Wadjet Eye and their latest release, Technobabylon. Despite the aging Adventure Game Studio engine, Technobabylon succeeds thanks to an intriguing story, diverse cast, and satisfying puzzles.
The story opens with Latha, an orphaned young woman living in poverty. Like many people in 2087 she’s addicted to the Trance – Technobabylon’s equivalent of a virtual internet of the future. Escaping her apartment after a power surge serves to act as a tutorial as you learn how to manipulate the game’s most unique gameplay hook – downloading and rearranging programs of the various electronic devices around her.
As violence between Maroni and Falcone continues to escalate, Penguin reveals a new component of his manipulative strategy, forcing Gordon to deal with the consequences of his decision to spare Penguin’s life.
Last week’s excellent episode left us with an exciting cliffhanger – Oswald Cobblepot reveals himself at the police station just as Gordon and Bullock are getting arrested for his murder. As the payoff episode to the longest running plot thread of the series, “Penguin’s Umbrella” falls a bit short in the end, but still gives us some supremely fun moments – including our first encounter with Batman villain Victor Zsasz. Gordon is forced to take some rather extreme measures in an attempt to save his skin, allegiances are tested, betrayals revealed and Carmine Falcone gets to come out as one of the smartest, most socially and business savvy people in Gotham, as he should be.
We begin with Penguin looking decidedly more penguin-y: he’s got his own mini-entourage to go along with his limp and over-sized shoes. Fish Mooney is less than enthused at the sudden news that he’s alive, and orders her right-hand man Butch Gilzean to bring her Jim Gordon.
Our hero, meanwhile, is entering full blown panic mode. I’m disappointed that we don’t pick up directly after the final moments in the previous episode as it was set up to give us a satisfyingly dramatic scene, but it also would’ve necessitated a lot of info dumping which we already knew. Gordon is clearing out his locker and giving Barbara the old ‘pack your bags and get out of town’ phone call when Bullock arrives with a sucker punch and holds Gordon at gun point. Jim lying about killing Oswald also puts Bullock in rather hot water with the mob, and he’s understandably furious with Gordon.
Read the full Review at Leviathyn >>
We were on Floor 11, and we were in trouble. Our supply of Dust was reduced to dangerous levels after the most recent wave, and we could barely power the rooms around our crystal. Our healthy buildup of Industry and node access was crippled by our lack of power. We spread our heroes around to deter as many enemy spawns as we could, but still they came as we searched for the exit.
Finally we took a gamble and opened several rooms at once, starting off a terrifying chain of enemies that would be our doom. Except one of the rooms contained the exit to the final level. We grabbed the crystal and ran through hordes of foes, using our last remaining food supplies to keep everyone alive until they reached the exit. We made it, but only just, and if the final floor was any indication there was a good chance we wouldn’t make it out alive.
The scenario above is only one such experience from playing through Dungeon of the Endless, the latest game to explore the Endless Universe created by Amplitude Studios. Whereas their previous games, Endless Space and Endless Legend are Civ-like 4X empire management games, Dungeon of the Endless is, *deep breath,* a cooperative rogue-like tower defense dungeon crawler. If any of those terms spark your interest you may discover one of your favorite games of the year in this unique mash-up of genres.
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Gordon and Bullock search for the source of a new street drug that causes euphoria then death. Meanwhile, Oswald Cobblepot works his way deeper into Maroni’s inner circle and Fish Mooney continues to plot against Falcone.
Gotham finally succeeds in drawing Bruce Wayne into its own plot threads instead of leaving him to make noble reactionary faces at newscasts (well, he still does that here too). The title of the episode, “Viper,” is also the name of a dangerous new street drug that’s suddenly flooded the market and – stop me if you’ve heard this before – is killing anyone that takes it. It’s like the plot of Max Payne only instead of seeing Viking angels the user temporarily gains Hulk-like strength before their bones collapse.
We begin with what is already an overused scene in Gotham – Alfred walking in on Bruce Wayne doing something crazy. Alfred attempts to placate what he naturally sees as obsession with crime and politics, but Bruce remains steadfast in his thirst for knowledge and information, which Alfred begins to grudgingly respect.
It appears this is not the same young master Bruce that was an angsty young man in Batman Begins; Gotham’s Bruce is already past the self-pitying stage and well onto the path of superhero in training. I haven’t decided if I’m annoyed by his quick composure or relieved that we don’t have to see a mopey young Batman every episode. Either way, he’s smart enough to be asking the right questions about Arkham from last episode, and eventually wins Alfred over to help him.
Read the full recap and Review at Leviathyn >>