Final Thoughts – The Swapper

I’ve finished another backlogged game from the excellent Humble Indie Bundle I purchased earlier this year thanks to Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

the swapper cover

Rogue’s Adventures has introduced me to a lot of non-violent puzzle games, especially in the last year – Antichamber, Fez, Portal, etc. The Swapper is absolutely the best of the bunch (yes, I enjoyed it more than Portal, I generally prefer 2D to 3D with my puzzle games) and is also one of the few games with a foreboding sci-fi horror theme that is never actually reaches heightened stages of horror. A friend of mine put it succinctly: It’s like the first 15 minutes of a sci-fi horror film where we’re delving into the danger before *** hits the fan, extrapolated over a five hour game.

To me that pervading sense of dread and curiosity without having to feel scared of zombies or aliens jumping out at me is a huge plus, and something I rarely get to experience in games. I really don’t do horror games and The Swapper’s emphasis on puzzle solving and exploration while still maintaining its creepy atmosphere of What Went Wrong was wonderful to experience.

 

Read the full Final Thoughts over on Game Informer >>

 

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New Final Thoughts – Dust: An Elysian Tail

I’ve finished another backlog game from the excellent Humble Indie Bundle I purchased earlier this year. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

Dust-An-Elysian-Tail

Video games are extremely difficult to make, in cost, time and skill. The concept of the auteur has been around in film for decades – that a single filmmaker’s work on a film was as complete and total as an author of a book, but in games it’s exceedingly rare due to the amount of work involved. Thus I was pleasantly surprised to find that Dust: An Elysian Tail was created (designed, drawn and programmed) by one man – Dean Dodrill.

Originally crafted to be an old-school Castlevania-style platformer, Dodrill won the 2009 Dream.Build.Play Microsoft Challenge, resulting in a contract to provide a full-fledged release on Xbox Live Arcade, which eventually released as part of the Summer of Arcade promotion in 2012.

I mention all this as a testament to how well crafted the story and themes of Dust are, and though every indie studio can’t secure a big contract from Microsoft it’s an absolute joy to see the auteur surface in gaming.

Read the full Final Thoughts on my gaming blog >>