Final Thoughts – The Banner Saga

I’ve finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.

banner saga

Every once in a while I dive into a more recently released game in my backlog. This whole season of Rogue’s Adventures is mostly made up of games released in the last few years, and The Banner Saga is the second most recent game I’ve played and written about since Shadowrun Returns last year (which was backlogged for all of a few weeks).

The Banner Saga was part of the original wave of Kickstarter games in 2012, alongside the likes of Broken Age and Wasteland 2, and benefited greatly from that initial excitement and draw to the crowdfunding platform. It was also one of the few games I didn’t actually back (along with Shadowrun Returns, ironically) in my attempt to be choosy when picking my supporting projects. The Banner Saga was a first indie project from a new studio (broken off from BioWare’s MMO division) and the gameplay structure seemed a bit confusing.

But the hand-drawn art style was beautiful and I’m always up for a game with tactical turn-based combat – thus The Banner Saga remained on my radar for years until finally picking it up on the last Steam sale.

If I had to describe The Banner Saga in a single ‘elevator pitch’ sentence, it would be: An apocalyptic Oregon Trail with life and death choices, tactical combat and RPG stats wrapped up in a unique fantasy world based on Norse mythology.

Read the full Final Thoughts over on my blog on Game Informer >>

Shadowgate Postmortem Developer Interview

shadowgate

Shadowgate was one of many Kickstarter projects I helped support back in the initial crowd-funding explosion in gaming two years ago. While many projects were promised and created on an intoxicating nostalgia-laced aroma, I’m happy to report that two years later, Shadowgate not only successfully released but is a damn fine remake worthy of its name. It helps when you have the original developers that are just as passionate about remaking their classic for both new fans and rosy-eyed veterans.

Karl Roelofs is the Design Director at Zojoi, and along with fellow Zojoi cohort Dave Marsh helped create the popular first-person puzzle adventure game, Shadowgate, back in the late 80s. “If it wasn’t for Kickstarter, we would have never been able to re-imagine Shadowgate,” Karl says, “I am very grateful to the innovation of crowd-funding and the particular focus on retro gaming.”

Read the full interview at Leviathyn >>