Shadowrun 5E “Not With a Whimper” Session 1 Report

For our first Shadowrun role-playing session I throw our street-level runners in the middle of some good old-fashioned gang warfare, cyberpunk style.

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Note that since my players will read these I have to avoid spoilers and background information while the current mission is still in session. Look for our epilogue episode and write-up for more in-depth analysis and feedback.

Watch our sessions live on twitch.tv/gorbash722 every Sunday night beginning at 9:30pm Central!

Last month I teased a return to online, live streaming tabletop role-playing, and last night marked our first official session in the wonderful world of Shadowrun. It was also the first time I GM’d a session outside of the Quick Start beginner mission.

Although a bit overwhelming, I decided to write our first mission from scratch. I have a bunch of well-written and interesting missions to pick from various source books and I plan on eventually using them either mostly verbatim or heavily borrowing their themes in the future. For our first mission, however, I wanted something that would introduce our new players into the world of Shadowrun, provide an action-packed introduction, and throw our street-level runners in the middle of some good old-fashioned gang warfare.

So our runners all coincidentally found each other at a bar, and then I had a bomb go off.

The resulting chaos and destruction provided many opportunities for role-playing, and I was pleased to see that everyone snapped into hero mode and tried to help the injured NPCs. I didn’t put too much prep time into this initial scenario, allowing the players to guide the action, and I came up with random injuries and deaths for NPCs on the fly.

Redd's Bar

Most importantly the players rescued Jeremiah Redd, the owner of the bar, and followed him into the awaiting DocWagon vehicle to receive treatment and hear his job offer. I had a contingency plan in case they didn’t want to enter but thankfully we could go with my initial plans. This lead to an interesting close-range fight inside the moving all-terrain ambulance as our DocWagon medics turned out to be hostile.

The feaux medics were horribly outnumbered (only three total, and one was driving the whole time) so I figured it would be a fairly quick outcome. Combat lasted longer than I expected, and when the shotgun wielder emerged from the cockpit and nearly killed the runners’ beefy troll shaman in a single blast, I was growing worried. Thankfully the player used an Edge point to re-roll the fails, and managed to cut the damage in half. The rest of the team sprang into action raining down bullets and leaping with knives, while the decker smartly attempted to wrest control of the vehicle.

The uniquely crammed quarters proved interesting but sadly I hadn’t built a proper map or grid, instead using a stock photo of the vehicle. I certainly didn’t expect combat to be as long or involved as it ended up being, and we were just moving tokens around a picture. I did have a pretty good grasp of how the inside looked, and could describe the area and situation after each initiative pass.

Doc Wagon Vehicle

Surprisingly the players were not nearly as violent as I expected, attempting to reason with their foes and trying to get them to surrender. I didn’t expect that, and the enemies were having none of it, fighting to the bloody end (which they quickly received). The driver finally surrendered after a successful Charisma check and looked behind him to see the runners standing over his fallen comrades. The decker brought the vehicle to a stop after it had nearly careened out of control (I was very close to crashing the players – they nearly gave control back to the driver to make him pull over and stop the car – ha!)

We ended our session right as the vehicle came to a stop at an unknown location, with one of the foes still alive. It’ll be interesting to see what information they can pry from their captive, and see what Redd has to say about all this. It’s been a rollercoaster ride so far and the players have barely had a chance to even talk to each other yet (they made their characters separately), which was part of the plan. I anticipate that this run will take another two sessions based on how far they got, and so far seemed like everyone has really enjoyed it. Kudos to Roll20 for being such an easy to use system, and the amazingly convenient built-in character sheets that handle tons of macros and details so we can focus on the fun.

Watch our sessions live on twitch.tv/gorbash722 every Sunday night beginning at 9:30pm Central!

 

Author: roguewatson

Freelance Writer

5 thoughts on “Shadowrun 5E “Not With a Whimper” Session 1 Report”

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