Kaelan, level 16 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 16 human Oath of Devotion Paladin Gillian, level 16 triton Champion Fighter, College of Lore Bard
Kethra, level 16 half-elf Assassin Rogue
TIM, level 16 warforged War Domain Cleric
The pond looks innocuous on the surface. We know better. Kethra and I keep our weapons close as Gillian dives into the water. The symbol was probably down there somewhere, but we were leery of the “Lord of the Pond” the stewards spoke of.
Gillian didn’t get far into the pond before a large humanoid shape arose. The fish-man spreads his arms and smiles at us.
“Hello! You are my servants, yes? My new servants, I knew you’d be here soon!”
Mythic Odysseys of Theros brought the Greek Mythology-inspired world from Magic: The Gathering into Dungeons & Dragons Fifth Edition. Between that and games like Immortals Fenyx Rising, Hades, and Assassin’s Creed Odyssey, we’ve been awash with that classic era that’s so rife with adventure.
Gorgons & Oracles adds 12 new subclasses, one for each class, inspired by Ancient Greece.
Presentation isn’t everything, but it can be the difference between a good DMs Guild product and a great one. On the other end, a poorly edited product can drag an otherwise solid mystery adventure into mediocrity, as is this case with Of Slavers and Sahuagin, a mini-adventure for levels 3-5.
Not every adventure needs to be a complex, interwoven story of mystery and drama. Sometimes you’re hired to get a thing, rescue a person, or defeat a monster – and return for that sweet reward. The Skull of Drag’Nalar is a relatively straightforward, but also well-designed, drop-in adventure for level 4 parties.
I’ve played my share of RPGs and tactics games that include some kind of item-based class. I never though it would work with D&D 5e, but Merchant Class provides a well thought-out and fun signature class ability, along with six merchant guild subclasses to further define your gold-hungry character.
Fun fact: druids and other nature-themed classes are among my favorites in RPGs. Animal pets, shapeshifting – what’s not to love? Way of the Druid is a hefty supplement that focuses entirely on the druid class in D&D 5e, including five new subclasses.
The Earth is lost (no shocker there). Our only chance for survival is aboard a massive colony ship called the Drakar. As a member of NORSE (the Nordic Office for Research into Space Exploration), your job is to help the ship, and the remnants of humanity, survive whatever problems may arise as you make your way to the promised planet of Valhalla in this micro-RPG that uses a set of dominoes instead of dice.