The Walking Dead Season 8 Episode 12 “The Key” Recap

This week Rick officially returns to the Hilltop, only to immediately go off half-cocked on a last minute plan to attack Negan, further proving that he learned nothing from his son.

On the flip side, Maggie begins to see the value of trusting and working with others. We saw a glimmer of this last week when she acquiesced to letting the Savior prisoners have some outside time. This week she spots an odd message just outside their walls – an offer of exchanges from a newcomer.

Michonne jumps all over the opportunity, despite the danger. Rick isn’t here to caution them against it, since he’s already left to scout for Saviors. Hilltop is very aware that an attack with the newly freed Saviors is imminent.  Continue reading “The Walking Dead Season 8 Episode 12 “The Key” Recap”


D&D 5E “Storm King’s Thunder” Session 46 Recap

T.I.M.’s journal leads us to a long-buried magical sword guarded by bullywugs and their monstrous, tentacled god.

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Previously on “Storm King’s Thunder”

The incessant croaking from the surrounding bullywugs had reached a fever pitch as the monstrous creature lurched toward us, tentacles writhing, maw gaping. Halfred threw our last batch of food into its mouth, and it rolled forward again, making little indication that it had any intention to stop feeding.

I motioned to T.I.M. He nodded, and raced back to the cave where Korinn had gone. The monster’s three eye stalks swiveled around to each of us, and the croaking began to take on a nervous quality. We were out of food.

Suddenly a blast erupted from the cave as an explosion rocked the ground around us. The cave rumbled, and T.I.M. and Korinn came running out. T.I.M. was proudly carrying a glowing yellow sword, and he held it aloft as the situation around us began collapsing.

“Let’s get out of here!” I yelled. We ran as the giant monster roared out in agitation. We fled, and rounded a corner of trees. As we disappeared from view I glanced back to see a massive tentacle wrap around the nearest screaming bullywug, and pull it toward the monster’s hungry mouth.

This week we defend T.I.M.’s old home (and our lives) against warforged agents, then diplomatically deal with a nearby bullywug tribe to retrieve his magic sword. Continue reading “D&D 5E “Storm King’s Thunder” Session 46 Recap”

The Walking Dead Season 8 Episode 11 “Dead or Alive Or” Recap

The last two weeks have focused almost solely on Rick and Michonne, and the drama surrounding Carl’s death. This week was entirely Rick-less as we check in with the other members of our group, finally converging together at the Hilltop.

Daryl, Tara, and Rosita lead Dwight and the bulk of the displaced Alexandrians. The shortest distance to reach the Hilltop is through a swamp, which Dwight warns that even Negan and the Saviors give a wide berth.

A swamp can be a nasty hazard during the zombie apocalypse. Sure enough once Daryl and Rosita began clearing the path, the zombies start rising up, giving me some excellent ideas for a future Dungeons & Dragons encounter. Continue reading “The Walking Dead Season 8 Episode 11 “Dead or Alive Or” Recap”

D&D 5E “Storm King’s Thunder” Session 45 Recap

We return to where it all began and journey into Ardeep Forest to discover the startling truth about T.I.M.’s past.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The fireplace crackled with the holy light of T.I.M.’s sacred flame. He was reading from his master’s journal, softly to himself. From the doorway I had to strain to listen, unsure if I should be intruding on this private moment. 

When he reached the final page, his voice grew strained, and the words tumbled out with all the pent-up confusion T.I.M. had carried around for so long.

“To my brother, should you ever read this, I’ve been trying for weeks to get you to remember. To see some recognition or sign of the man you were. The memories seem gone but you are still there. Your voice is still the same one I grew up with. You still love to play in the dirt and mud just like you did when you were a child, though I fear that has developed into an unhealthy obsession with leaches.

“I’m waiting to tell you everything. I’m afraid to find that you are truly gone. If you are reading this, you at least know enough to know the truth: your name is Tymerious Ingstat Marbrand, second son of the Marbrand family. Now just the two of us. Or is it just me now? I still can’t tell.

“You were a devoted cleric to Lathander until I pulled you away to the adventurer’s life. We were successful for a time, until we found that damndable tower, those terrible experiments. People being turned to stone. The brains of men being shoved into machines. And the worst of them, souls themselves being transferred to statues of wood and stone.

“And then, the dragon.

“It’ll be my eternal shame that I ran when you fell, but I did, only to see you subjected to that terrible experiment. I couldn’t get you out alone, so I hired the Zhentarim to steal you from that place. Since then I’ve been trying to bring back your memories.”

We had a number of tasks and leads before us, and thankfully a very handy teleportation network. The Harpers (and Bryseis) wanted us to immediately go after the escaped Weevil, who now plotted his revenge against us. We opted to take a small detour down to Waterdeep to follow up on Klauth’s clues regarding T.I.M.’s past. Continue reading “D&D 5E “Storm King’s Thunder” Session 45 Recap”

Into the Breach Review [Pixelkin]

Read the full review at Pixelkin

Pacific Rim meets Chess isn’t exactly the most common elevator pitch for indie games, yet it perfectly describes Into the Breach, the long-awaited sophomore release from beloved FTL: Faster Than Light developers Subset Games.

Into the Breach successfully retains all the fun roguelike challenges and tactical strategy of FTL while minimizing most randomized frustrations, creating a compelling tactical board game.

Read the full review at Pixelkin

Roll20 Review: Princes of the Apocalypse

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Since partnering with Wizards of the Coast to convert the official Fifth Edition campaigns into Roll20, the Roll20 modules have been released out of order. Each of the campaigns are technically stand-alone, but some events and characters are referenced in other stories, such as Artus Cimber and the Ring of Winter in Storm King’s Thunder and Tomb of Annihilation.

Originally released in Spring 2015, Princes of the Apocalypse was the second ever Fifth Edition campaign, following Tyranny of Dragons. It now has the honor of being the final Fifth Edition campaign to receive the Roll20 treatment. [UPDATE: It has since been pointed out to me that Out of the Abyss has yet to be officially adapted. Oops!] Continue reading “Roll20 Review: Princes of the Apocalypse”

The Walking Dead Season 8 Episode 10 “The Lost and the Plunderers” Recap

If we were hoping Rick Grimes would learn some harsh lessons of humility and forgiveness from his son’s passing last week, we’ll have to keep waiting. In this week’s episode Rick is as frustratingly pissed off as ever. To make matters worse we check in with two groups we really don’t care much about: Oceanside and the Junkies, making for a very weak episode.

For some reason The Walking Dead put character title cards between various storylines and situations. We’ve been constantly jumping between characters and locations for years, so doing this now just feels weird and kind of pretentious, like suddenly trying to be A Song of Ice and Fire novel. Events are told slightly out of order, but it doesn’t really make the episode any more compelling.

But since they organized the episode this way, I shall do the same thing with my recap. Continue reading “The Walking Dead Season 8 Episode 10 “The Lost and the Plunderers” Recap”