DriveThruRPG Review – The Book of Wondrous Magic

100 magic items, ranging from Common to Legendary.

A review copy of “The Book of Wondrous Magic 5e” was provided by the publisher. Find more RPG reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: M.T. Black Games

The Book of Wondrous Magic focuses heavily on magic items that aren’t weapons, shields, or armor, though you’ll still find around 20 swords, maces, staves, and ammunition, including a Deathmark Spear that can mark targets for extra damage, a Quaking Mace that can slam the ground for a shockwave, and a Razorvine Whip that grows serrated leaves that deal extra damage.

Most of what we’ll find are those other magic items: slippers, spectacles, talismans, wands, masks, figurines, and over a dozen rings. The compendium isn’t much to look at, but what’s inside is pure magic.

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Icewind Dale: Rime of the Frostmaiden Session 18 Recap

The Marshals arrived in the town of Good Mead, finding the mead hall quarantined and a town on the brink of revolt.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 4 Eladrin Bard of Eloquence
Fray, level 4 Halfling Barbarian of the Beast
Celeste, level 4 Half-orc Sun Soul Monk
Edmond, Level 4 Human Alchemist Artificer
Thimbleweed, level 4 Gnome Swarmkeeper Ranger

After an uneventful few hours on the road, the Marshals arrived in Good Mead, a town dominated by a large Mead Hall. A crowd had gathered in front of the building, demanding answers as to why it was closed. The building manager and corporate boss, Olivessa, kept everyone back, assuring that help was on the way.

And help had arrived in the form of the Marshals.

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DMs Guild Review – Weird Artifacts I Found In The Guild

100 uber-powerful artifacts, featuring curses, upgrades, and destructions; and a group bent on finding and protecting them.

A review copy of “Weird Artifacts I Found In The Guild” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Ashton DuncanMiłosz GawęckiHeath HarrisBryan HolmesIsaac A.L. MayBum LeeChad LenschCassandra MacDonaldAndrew S. MorleyIam PaceMicah WattRP DavisAshley May

In many fantasy RPGs, the term “artifact” is sometimes use interchangeably with magic items. But in Dungeons & Dragons, artifacts are defined as “unique magic items of tremendous power, with their own origin and history” [DMG 219].

The 100 artifacts detailed in Weird Artifacts I Found In The Guild are well-deserving of this category, offering incredibly detailed descriptions, backstories, and abilities for some of the most powerful and interesting magical items you could find.

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DMs Guild Review – The Incredible World of Doors & Locks

A supplement that’s all about one of the oldest challenges in the RPG genre – the closed door!

A review copy of “The Incredible World of Doors & Locks” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Martín Davico

Locked doors are a staple in RPGs, yet the base lockpicking rules in D&D 5e leave much to be desired. The Incredible World of Doors & Locks attempts to spice up the act of lockpicking with expanded rules and tables.

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Icewind Dale: Rime of the Frostmaiden Session 17 Recap

A blizzard separates the party on the road, leaving Edmond, Fray, and Valravn to stumble into a not-so-friendly cave.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 4 Eladrin Bard of Eloquence
Fray, level 4 Halfling Barbarian of the Beast
Celeste, level 4 Half-orc Sun Soul Monk
Edmond, Level 4 Human Alchemist Artificer
Thimbleweed, level 4 Gnome Swarmkeeper Ranger

As the party made their way from Caer-Dineval to their next quest destination at Good Mead, they were hit with a nasty blizzard that forced them to seek shelter in a cave. Unfortunately for them, the cave was full of bloodthirsty gnolls.

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 17 Recap”

DMs Guild Review – The Cubonomicon

Over 30 new variants of everyone’s favorite ooze, the Gelatinous Cube.

A review copy of “The Cubonomicon” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Micah WattElise CretelDrew DawesKerry JordanPaul Siegel

Do you like oozes? Really, really like oozes? The Cubonomoicon provides over 30 new variants of one of the most iconic monsters in Dungeons & Dragons, the Gelatinous Cube.

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Goodreads Review – The Prey of Gods

The Prey of Gods by Nicky Drayden

My rating: 3 of 5 stars


Not too many books end in an apocalyptical scuffle between demigods, mythological creatures, and a near-future robot uprising. The Prey of Gods is an overwhelming story that blends coming of age demigods with a unique mythology involving spirit animals, all during a near-future South Africa full of helper robots nearing self-aware sentience.

To its benefit and detriment the story focuses on several interesting characters that begin awakening to their powers – including a monstrous and manipulative villain who’s already well-aware of her own. The POV of each chapter shuffles between these characters, and while I liked each character, I was less enthusiastic about their own little dramas and journeys they take before they finally get together. Like the diva Riya dealing with her crazy dad, or the cross-dressing politician Stoker dealing with his weird mom.

Because of all these individual adventures, the main plot takes forever to unfold, and we jump from 200 pages of side adventures into a huge climactic event that lasts the rest of the book, with our unlikely heroes joining forces in their own unique ways. I enjoyed Drayden’s breezy style, effortlessly bouncing between breathless romance, slasher-horror, and big action set-pieces, but too much of the book is character backstory, build-up, and side plots, and not enough main story.



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DMs Guild Review – Ravings of the Mad Leper

Over 20 new subclasses for all 13 classes, along with new spells, infusions, invocations, and more.

This review has been sponsored by the publisher. Find more reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Leprous Harry (Charles Bouchard)

With a title like Ravings of the Mad Leper, I expect dark, evil, and madness-inspired content. Disappointingly, the 79-page player-focused supplement provides nearly two dozen subclasses without any kind of shared theme. Each class is given one to five new subclass options, and some I certainly liked more than others.

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DMs Guild Review – How Do I Know You?

15 tables for generating history and connections between player characters.

A review copy of “How Do I Know You?” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using my affiliate links and pledging via Patreon.

Designed by: Justyn JohnstonKen CarcasBen Milligan

Creating intertwined backstories between player characters is highly recommended for every RPG campaign, as just about anything beats randomly meeting at tavern looking for work.

How Do I Know You?” offers nearly 200 relationship ideas that can be generated at character creation, including individual tables for each class – though I found many of the ideas lacking.

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Icewind Dale: Rime of the Frostmaiden Session 16 Recap

The final showdown between the Marshals and Kadroth’s forces unfolds beneath the castle.

Live streamed and uploaded every week on YouTube. Join us live on Fridays at 7:30 pm Pacific/10:30 pm Eastern!

Original character art by Jimmy McClure.
Music by Kevin MacLeod.
Chat with us in the Official Discord Server.
Support the channel via Patreon!

Previously on Rime of the Frostmaiden

Starring:
Valravn, level 4 Eladrin Bard of Eloquence
Fray, level 4 Halfling Barbarian of the Beast
Celeste, level 4 Half-orc Sun Soul Monk
Edmond, Level 4 Human Alchemist Artificer
Thimbleweed, level 4 Gnome Swarmkeeper Ranger

Having explored the cistern and found the bodies, and the prisoners, the Marshals were on their way back to deal with Kadroth, when he appeared at the ledge of the cistern, a small army around him. Roll for initiative!

Continue reading “Icewind Dale: Rime of the Frostmaiden Session 16 Recap”