Earthfall Early Access Preview [Pixelkin]

Read the full preview at Pixelkin

Earthfall has a very simple goal: make Left 4 Dead, but slightly better. And with aliens. Left 4 Dead’s strict focus on cooperative survival gameplay endeared many co-op fans, and has left a noticeable void since Left 4 Dead 2 released back in 2009.

Earthfall is here to fill the gap. It shamelessly pulls all of its action beats, enemy types, and campaign structure from Valve’s zombie-survival series, but does it all very well. The Early Access version has all the right pieces to make a worthy spiritual successor to one of the best cooperative series in gaming.

Read the full preview at Pixelkin

D&D 5E “Den of the Rotten Kings” Recap

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

We interrupt our regular programming of “Storm King’s Thunder” with this special broadcast! Due to some of our usual players being out of town for the week, we decided to gather together for a one-off side-venture starring new (pre-generated) characters and a pre-built adventure.

Welcome to the “Den of the Rotten Kings!”

I can now add “threw together a 4 hour D&D adventure in a day” to my list of DM accomplishments. The only way I had a chance of doing this was by using a pre-built adventure.

I already had a number of good sources. I thumbed through my Book of Lairs from Kobold Press, a fun collection of over 20 monster lairs and dungeons, many of which can serve as good one-shot dungeon crawls. As a Kickstarter backer I also got a .pdf of all the battle maps, which I could convert into Roll20 pretty quickly.

I settled on the 3rd level dungeon, “Den of the Rotten Kings.” It felt like the easiest to run, with simple foes like bandits, thugs, and wererats, and some classic traps with tripwires. It also had a few fun role-playing and dialogue opportunities with two different potential allies who can be rescued.

It’s impossible to say how long a mini-adventure will last, and we ended up starting very late since we were still scrambling to get our character sheets done by our usual start time. It took us a solid four hours to defeat the leader of the Rotten Kings, but I think it was a fantastic adventure that did a great job telling a complete mini-story. Continue reading “D&D 5E “Den of the Rotten Kings” Recap”

D&D Back On Tonight – With a Twist

I just posted a sad update a few days ago that we were going to have to cancel our weekly D&D session this week. I’m pleased to announce that we will go forward with our session – but it won’t be “Storm King’s Thunder.”

Since two of our players are gone this week, we opted to take a page from our last campaign, when Chris ran an excellent one-shot adventure when we had a player out. Like that one, we’re bringing on another party member to bring us up to four players, and this time I’ll be DMing again!

I can almost guarantee we’ll be starting late and running later tonight and have all kinds of problems as we scramble to plug in our pre-gen characters into Roll20 and try to wrap it up in a single session. I’ve lightened much of the burden by adopting a pre-made adventure, one of the mini-dungeons found in the Book of Lairs by Kobold Press.

So tune in tonight as your slightly altered group takes on a brief side journey with a new cast of characters!

Marvel Comics Final Thoughts – Winter Soldier

Writer: Ed Brubaker (#1-14), Jason Latour (#15-19)

Artists: Butch Guice, Michael Lark, Nic Klein

Issues: Winter Soldier (2012) #1-19

marvelWhen I originally set out to read through the Winter Soldier and Captain America comics of the 2011-2012 period, I organized my reading order by the published trade paperbacks and omnibuses, as I usually do. I read through all the issues included in the Captain America: Return of the Winter Soldier omnibus, which included Captain America (2011) #11-19, Captain America And Bucky #620-628, and Winter Soldier (2012) #1-14.

But all I want to really talk about is how amazing the Winter Soldier series is. Continue reading “Marvel Comics Final Thoughts – Winter Soldier”

No D&D This Week

I mentioned in last week’s D&D recap that’d we have to reschedule this coming session for tonight due to some of our players being out on vacation for a week. Unfortunately our schedules conflicted with tonight, so we ended up having to cancel this week’s session.

Summer can be tricky with everyone taking time off and traveling, and we’ve been hit especially hard in our group these past few weeks.

Our Storm King’s Thunder campaign should resume on Friday, July 21.

Ever Oasis Review [Pixelkin]

Read the full review at Pixelkin

Ever Oasis was a surprise announcement at E3 2016, an entirely new IP on the Nintendo 3DS. Though it presents a unique new desert world, Ever Oasis borrows all of its gameplay elements from other successful Nintendo franchises, such as Zelda, Animal Crossing, and Metroid.

The result is a satisfying though at times tedious adventure that brings a fun mix of party-based combat with maintaining a thriving refuge in a dangerous world.

Read the full review at Pixelkin

D&D 5E “Storm King’s Thunder” Session 12 Recap

We reach level five and discover the grisly source of the missing people around Lonelywood.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

PROGRAMMING NOTE: Due to player vacations, next session will air Tuesday, June 11 in lieu of Friday. Friday sessions will resume June 21.

Previously on “Storm King’s Thunder”

The muffled crying behind us rose into choking sobs as the first zombie shuffled over the snow. We recognized it instantly – the younger brother, freshly murdered by his own undead father as punishment for bringing us here. 

His father, now a monstrous frozen wight was the murderer, but I couldn’t help but feel guilty. We had pledged to protect them even when the brothers lead us to him. They had helped their father out of misplaced duty, but they didn’t deserve this fate.

There was still a chance to protect the other son and destroy this undead fiend. I unleashed a double TK blast at the nearest zombie, shoving it backwards through Halfred’s bramble trap. While Halfred and T.I.M. kept the others busy, the wight approached me with a grim resolve. I readied my psi-glaive for attack, relying on my icy shield that I worried wouldn’t do much good against a creature of frozen death. 

The wight caught me off guard by lowering its axes and reaching out with its ghastly hand. Its grasp seemingly grabbed my heart, freezing me from the inside. I felt the warmth of life drain from my body and my teeth chattered.

The wight’s eyes glowed blue, then looked up sharply at something behind us. I risked a glance backward to see Bryseis casting a spell. As she did the ground around us shook violently and the sky tore apart. I threw myself to the ground as a violent explosion whipped around us, hoping whatever power she unleashed was aimed squarely at our foes. Continue reading “D&D 5E “Storm King’s Thunder” Session 12 Recap”