The Walking Dead S7 E15 Recap [Polygon]

Read the full recap at Polygon

The penultimate episode of season seven splits up between three different storylines as we march toward a confrontation with Negan and the Saviors. We finally saw a return to the Oceanside community, witnessed Sasha’s imprisonment at Savior HQ and were reminded that Gregory is a scheming coward at the Hilltop.

At the end of episode 12, Tara finally confessed to Rick her secret. After their recent struggles finding weapons, she reveals that she had found an entire community, isolated and packing tons of weaponry. The all-female group known as Oceanside was introduced in Tara’s terrible solo episode. They had fought the Saviors previously and paid a terrible price, and now want nothing more than to be left alone.

That’s not good enough for our group, who take on a shockingly aggressive role to take their guns by force. With Tara’s intel, Rick, Michonne, Daryl and others plan an impressive assault.

READ THE FULL RECAP AT POLYGON

D&D 5E “Princes of the Apocalypse” Epilogue & Recap

Our final session of the campaign is a tell-all recap of our adventures

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 10pm Eastern/7pm Pacific!

Previously on “Princes of the Apocalypse”

This is it, the final session report for “Princes of the Apocalypse.”

The timing actually worked out where we did the full epilogue to our campaign directly after the final battle in Session 57. This week’s session was entirely devoted to recapping our year-plus long campaign, as well as revealing all the maps to the players, analyzing the paths and choices they made, and giving our final thoughts to this official published adventure.

Instead of regurgitating the full recap in written form, I’m going to use this space to list some fun facts, outline our general plot flow, and give my thoughts on “Princes of the Apocalypse” from a DM perspective. Continue reading “D&D 5E “Princes of the Apocalypse” Epilogue & Recap”

The Legend of Zelda: Breath of the Wild Review [Pixelkin]

Read the full review at Pixelkin

While The Legend of Zelda: Ocarina of Time could be considered the prototype for open-world adventures, the genre really didn’t take off until MMORPGs and RPGs like Bethesda’s Elder Scrolls series embraced giant 3D worlds. These days nearly every big game is an open world adventure, and it’s become more of a rote expectation.

The Legend of Zelda: Breath of the Wild redefines what it means to be an open-world adventure, creating a vast frontier of possibility. Ocarina of Time remains one of my all time favorite games, and I’m here to tell you that The Legend of Zelda: Breath of the Wild is the best 3D Zelda game ever made.

READ THE FULL REVIEW AT PIXELKIN

The Walking Dead S7 E14 Recap [Polygon]

Read the full recap on Polygon

This week The Walking Dead checks in with our Hilltop gang. Maggie, Sasha, and Enid are now joined by Daryl and Rosita. The Hilltop doesn’t have a lot going on. The biggest story actually happens away from the walled town, as Sasha and Rosita plan their daring attack on Negan.

It was another weak episode but we did have a theme of sorts: forgiveness, understanding, and absolution for two pairs of characters.

READ THE FULL RECAP ON POLYGON

D&D 5E “Princes of the Apocalypse” Session 57 Recap

It’s the final countdown as our heroes reach the fire node and battle the Prince of Fire himself, Imix.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 10pm Eastern/7pm Pacific!

Previously on “Princes of the Apocalypse”

With the final elemental node dungeon taking us a bit longer than I anticipated, I was afforded extra time to set up the finale and epilogue to our year-plus long campaign of “Princes of the Apocalypse.”

The party had a bit of prep time after their encounter in the shrine to take stock of their supplies and consumables – mainly in downing all their remaining health potions. They were far from full strength, having exhausted all Hit Die from short rests and about half their spell slots.

But there was no time to withdraw. The fire portal lie ahead, and the ritual drew near. The final battle was at hand. Continue reading “D&D 5E “Princes of the Apocalypse” Session 57 Recap”

Death Squared Review [Pixelkin]

Read the full review at Pixelkin

Portal, and to a larger extent Portal 2, have inspired a new subgenre of puzzle games that emphasize cooperation with a dash of cheeky humor. Death Squared is a shining example of this cooperative puzzler genre, letting one, two, or four players guide little robot cubes around a series of increasingly challenging deathtraps.

Death Squared features a lengthy Story campaign consisting of 80 levels that can be played with two local players, or a solo player controlling two bots with one controller. For the latter, the single player controls each bot with a different analog stick (or keyboard setup).

That’s a lot of levels, but they’re designed to be bite-sized. Each level should only take a few minutes to complete, and that’s with a lot of trial and error.

READ THE FULL REVIEW AT PIXELKIN

The Walking Dead S7 E13 Recap [Polygon]

Read the full recap at Polygon

The Walking Dead turned its gaze toward Morgan and Carol in the Kingdom this week. Really, it’s all about Morgan, and if you’re going to focus on one character you might as well choose one of your strongest assets and best actors on the show.

This week’s episode asks: Can a missing melon spark a war?

READ THE FULL RECAP AT POLYGON