Jagged Alliance: The Board Game Now on Kickstarter

In the last few years board games have become the new darlings of Kickstarter, raking in hundreds of thousands of dollars. A growing subsection are board games based on video games, with the latest, Jagged Alliance: The Board Game, hitting Kickstarter today.

The board game is being developed by German game developer Underground Games who are partnering with games publisher THQ Nordic.

“Making Jagged Alliance into a board game experience has been an ambition of ours since we first played the series over two decades ago,” says Jan Wagner, Co-founder of Underground Games. “To finally bring JA to board games and add to its great legacy, is a unique opportunity for us! We aim to make a game that is as challenging and varied as the digital version, keeping players on the edge as they make life and death decisions by the minute.”

Jagged Alliance: The Board Game is a cooperative 1-4 player tactical game featuring minis, modular maps, and multiple campaign books. Underground Games promises over 1000 hours of content through the replayable campaign and scenarios.

The scenarios and campaign books let you choose to play either a quick 45-minute skirmish map or a succession of missions in a full campaign.

The Kickstarter campaign is seeking 50,000 euros (about $59,000 USD). The cheapest pledge that nets you the game costs 59 euros (about $69 USD). If you want to shell out the big bucks you could become a lieutenant or even the other dictator boss in the game.

As always with Kickstarter games shipping is charged separately, with expectations ranging from $10 to $20.

The estimated delivery date is November 2018.

From glancing at the campaign I’m getting strong vibes of XCOM: The Board Game with the soldier minis and different missions. The Sector Maps looks to provide actual tactical combat that the XCOM game sorely lacked.

Despite loving the tactical strategy genre I never really got into Jagged Alliance, always preferring sci-fi or fantasy to modern military. But Jagged Alliance: The Board Game looks like a really solid, high quality effort to translate the video game into a very meaty tabletop production.

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D&D 5E “Storm King’s Thunder” Session 25 Recap

We split the party and take on the entire Zhentarim outpost at the Feral Hound tavern.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The short tunnel ended in an odd wall of wooden planks. I was preparing to crash into it when I felt a firm grip from behind. Bryseis was reaching out and bumping into my invisible body.

“Do you see anything?” I asked her telepathically. 

She found a loose plank and pulled, and the entire section of wall swung open, creaking terribly. 

I realized we were about to breach the tavern through this underground secret entrance without updating Halfred and T.I.M. I reached out with my mind to try and find theirs. It should’ve clued me in to be worried that I actually did sense their minds nearby – far too close.

I sent them a message that we were inside and not to do anything foolish yet. We would laugh about that later.

A massive suit of armor strode into view in front of us. It was covered head to toe in gleaming, spiked plate mail. It glowed from the inside with a magical red light. There was nobody inside.

“INTRUDERS,” it intoned in a frightening monotone. “THEY ARE THE ONES WAITED FOR. KILL. KILL. KILL.”
Continue reading “D&D 5E “Storm King’s Thunder” Session 25 Recap”

The creators of Battle Chasers on comics, RPGs, and almost being Chaotic Evil [PC Gamer]

Read the full article on PC Gamer

THQ’s demise in 2013 left a number of game developers displaced, including Vigil Games, creators of the Darksiders series. Two studios spun out of the ashes of Vigil Games: Gunfire Games, who are making Darksiders 3, and Airship Syndicate, whose first game, Battle Chasers: Nightwar, launched last week. It’s a combination dungeon crawler and JRPG, featuring turn-based combat, randomized dungeons, and a striking art style based on a late ’90s comic series.

Over Skype I spoke with Joe Madureira, Airship Syndicate’s creative director and CEO (as well as writer and penciller of the Battle Chasers comic), and Steve Madureira, the lead designer and animator for Battle Chasers: Nightwar—two brothers who have been making comics and games since they were teenagers.

Read the full article on PC Gamer

Tabletop Review: Warlock #1 + Warlock Lair 1

A press copy of Warlock #1 and Warlock Lair 1 was provided for the purposes of this review.

Designed by: Wolfgang Baur, Troy E. Taylor, Ben McFarland, Richard Green, Dan Dillon, Jon Sawatsky
Published by: Kobold Press

WarlockKobold Press recently launched a Patreon campaign for a bi-monthly RPG sourcebooklet called Warlock. Warlock uses the 5E SRD to produce material that’s compatible with Dungeons & Dragons Fifth Edition. In may ways Warlock represents Kobold Press’ return to their roots of Kobold Quarterly.

Warlock specifically dives into the lore, characters, and locations of Midgard, Kobold Press’ fantasy world and RPG campaign setting. Warlock is designed as a mini-sourcebook, though any DM could be properly inspired from the material presented here.

The first issue is small, both physically and in length, clocking in at 20 pages. It’s printed on thick card stock with black and white art. Its size belies the deep material inside, including a detailed overview of the evil land of Beldestan, a greenhouse of mutated plant life that would make Poison Ivy proud, and rules for those who venture too close to the Void.

Warlock #1 provides four separate articles, each written and designed by a different person (or collaboration) from Kobold Press’ impressive stable of RPG writers and designers. It also includes several fantastic pieces of original artwork by Gabriel Cassata, Pedro Potier, and Karl Waller. Continue reading “Tabletop Review: Warlock #1 + Warlock Lair 1”

D&D 5E “Storm King’s Thunder” Session 24 Recap

We experience some major personal drama at the Roaringhorn Gala, as well as a solid lead on our Zhentarim target.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

SCHEDULING NOTE: Next week’s session has been moved up to Thursday  (10/12) to accommodate a wedding on Friday. Same start time.

Previously on “Storm King’s Thunder”

“Monsieur Kazin.” A voice spoke with startling authority from behind us. I stiffened. Bryseis shot me a questioning glance backwards, but continued on outside the hall to follow Halfred and Diero.

I turned around to face a nobleman I didn’t recognize. I was instantly suspicious.

The man smiled thinly. “The Lady Atalia wishes she could be here.”

I stiffened, my mind a whirl. I walked up close and thrust my face into his. He didn’t so much as blink. “How the hell did you know we’d be here in Neverwinter?”

“We are in many places.”

“Who are you?”

“I represent a group you have meddled in the affairs with.”

I grinned, summoning up all the swagger I could muster. “We’re rather good at that.”

“Indeed. I come here tonight not as an enemy but as a friend. Your meddling is due to our poor choice of allies.”

“I don’t know you or your allies.”

“You’ve encountered us in Yartar. Our activities have been severely sent back, and you killed one of our number in Xantharl’s Keep.”

I steadied my voice and my gaze. “Who are you? Cut the bullshit. I could reach into your mind and pluck the information out if I wanted to.”

A voice rang out in my head, intrusive, confident. “And I could do the same” it spoke.

I tried to calm myself and remember my training, but my body shook with rage. At hearing Attalia’s name thrown out like a weapon. At this creature using the powerful psychic gifts as a force of subversive evil. 

The man went on, “I would like to extend an olive branch-“

I lashed out and grabbed him. He balked at my sudden physical assault, letting me get a solid grip and drag him out of the feast hall like a child throwing a tantrum, hoping no one took much notice. 

Outside the giant doors and into the large, but empty hallway I threw him to the ground. The man sprang up in a rage, his face melting into that of a Deep Scion, mouth separating into toothy quadrants, hair turning into slimy tentacles.

I focused my anger as my psi-glaive manifested in my hands. We squared off, and I saw Korinn in the corner of my eye begin hurrying over in response.

I took a deep breath and centered my thoughts on the creature. This was not the time nor the place. I planted a thought in its mind: we were no harm, and it should report that to its masters. 

The creature’s form was once again enveloped into the human noble. He blinked a few times, sneered at me, then went to get his coat and leave. I took several deep breaths, and rejoined the others.

Continue reading “D&D 5E “Storm King’s Thunder” Session 24 Recap”

D&D 5E “Storm King’s Thunder” Session 23 Recap

We ally with the Harpers and teleport to Neverwinter to investigate the dastardly plot of…a fundraising gala.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

Lord Roaringhorn met us in the meeting room. The estate was swarming with richly dressed people arriving for the party.

I was impressed with the diversity. Every race in Faerun was here for the gala. They laughed, giggled, and smiled while people around the world suffered from the Giants. I reminded myself we were here for a good cause.

“This way my friends, this way!” Lord Roaringhorn waved his arms as if to sweep us up. We looked at each other awkwardly. Korinn and Bryseis wore beautiful, expensive dresses. The Dragonborn’s dress looked ready to burst from her muscular physique. 

The rest of us remained in our armor, robes, and leathers. These days we always expected the worst.

We heard the sounds of voices and music as we approached the large doors to the feasting hall. Lord Roaringhorn threw them open with a flourish, and all eyes of the Neverwinter nobility turned toward us.

“Ladies and gentleman,” Lord Roaringhorn began, “I present to you, the Saviors of Nightstone, the Defenders of Ten Towns…the Graham Cracker Crew!” Continue reading “D&D 5E “Storm King’s Thunder” Session 23 Recap”

Masquerada: Songs and Shadows Review [Pixelkin]

Read the full review at Pixelkin

Many of my favorite games stick with me over the years not because of finely-honed combat systems or impressive visual effects. Often it’s the story and characters that remain the most memorable aspects of the those cherished gaming experiences.

Masquerada: Songs and Shadows has one of the best stories I’ve experienced in years. It’s an epic tale about heroic sacrifice, forbidden love, political betrayal, and self discovery set within a richly realized world of urban renaissance and ancient mystery. Masquerada’s tactical combat is serviceable, but it’s the story and characters that demand you experience this unique RPG.

Read the full review at Pixelkin