D&D 5E “Storm King’s Thunder” Session 62 Recap

It’s Dragon vs Ship as we launch a massive attack on The Morkoth.

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Previously on “Storm King’s Thunder”

The damn fish-monsters were not only keeping pace with the ship, but hurtling harpoons up at us with terrifying accuracy.

I winced as a harpoon sliced through one of my psychically manifested duplicates. The wince turned into a gasp as another harpoon embedded into my shoulder, wrenching me off the boat.

I cried out as I slammed into the rushing water. Within seconds a gigantic shadow descended above me, wings blocking out the mid-day sun.

I couldn’t hear what Felgolos was saying over the rushing water, but I understood his intentions. Mustering all my strength I reached out, grabbing onto one of the severed ropes that still hung from his body, the remains of our makeshift airship.

I was airlifted out of the water, and the merrow screamed in fury.

Sometimes we go for the subtle, sneaky approach, splitting the party and skipping almost entire dungeons.

Other times we go hard.

When you’re strapped to the underbelly of a dragon, flying over the ocean, and approaching a ship full of baddies, you go hard. Continue reading “D&D 5E “Storm King’s Thunder” Session 62 Recap”

Roll20 Review: City in the Lion’s Eye (War for the Crown 4)

The PCs infiltrate the city of Zimar to gather evidence and finally confront Maxillar Pythareus.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The fourth module in the War for the Crown Pathfinder adventure brings our heroes to the militarized city of Zimar. City in the Lion’s Eye is designed for 10th level PCs who have completed the previous three modules of the Adventure Path.

While if offers some neat challenges in demanding a more stealthy and disguised approach, much of its urban encounters and plot threads feel far too similar to the last module, The Twilight Child.

Continue reading “Roll20 Review: City in the Lion’s Eye (War for the Crown 4)”

D&D 5E “Storm King’s Thunder” Session 61 Recap

We square off against the boss of the tower, the Sculptor itself.

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Previously on “Storm King’s Thunder”

The mechanical monstrosity that called itself The Sculptor emerged from Halfred’s smoke, clawed arms slashing wildly as our sorcerers’ arcane Shields sprang up in defense.

Korinn ran to the side, taking a deep gash from a claw that cracked open her Shield, and fired a lightning bolt through it, causing its crystal chassis to thrum, and exploding the gigantic warforged guardian behind it.

I charged forward, my Phantom pike still glowing with channeled psychic energy. I attempted to reach out with my mind as I stabbed, searching for anything to disturb, but finding nothing but a single immovable will.

I switched tactics, stabbing again, this time channeling all my psychic energy into raw, lancing pain. I was greeted with the crystal shell cracking before my onslaught.

Bryseis followed up by firing a heated ray directly into the cracked shell, melting the suspended skeleton inside. The creature spent its death throes bemoaning its uncompleted work before crashing to the ground, crystal and bones scattering to dust. Continue reading “D&D 5E “Storm King’s Thunder” Session 61 Recap”

D&D 5E “Storm King’s Thunder” Session 60 Recap

We battle through the second and third levels of the Sculptor’s Tower dungeon.

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Previously on “Storm King’s Thunder”

I hurried past the doorway, stealing a glance inside the larger room to see an arcane circle, glowing with runes.

A black, clawed demon twitched inside, energy pouring upward as if being siphoned off, while it locked eyes with an older blue dragonborn. The anearby warforged mage Halfred had shot was now bound together by ropes, and the circle’s magic was fading.

I ran to help the other prisoners at the far end of the room, but froze when I heard the unmistakably scratchy, whispering voice of the demon. I glanced back to see Korinn standing in the doorway, defiant.

“Finish him. Free me and I will aid you.”

Korinn responded by firing a crackling lighting bolt into the circle, slamming into both mage and demon. The mage slumped over, barely alive. The demon hissed in anger. The circle faded and the demon stared into the mage, sucking the last drops of life from its body.

The runes on the floor blinked out completely. The demon drew itself to its full height. Again it offered a choice that echoed in our minds.

“Choose now. Feed me and I will aid you. Or I feed on you.”

Korinn shook her head and opened her mouth to protest once again. 

The demon never hesitated. It launched itself at her in a screaming wail, tearing into her with claws and fangs. Korinn crumpled to the ground in a bloody heap.

The demon looked up at each of us, blood dripping from its mouth. We steeled ourselves and charged. Continue reading “D&D 5E “Storm King’s Thunder” Session 60 Recap”

DMs Guild Review – Construct Compendium

New races, spells, feats, class archetypes, and monsters, all with a clockwork theme.

A review copy of “Construct Compendium” was provided for the purposes of this review.

Designed by: Brandon Norris, Richie Root

dms guild reviewWhile Dungeons & Dragons has always been firmly rooted in a fantasy setting, even the lowest of magic settings often include golems and rudimentary mechanical devices, like crossbows and spike traps.

The “Construct Compendium” provides a large amount of mechanical-related content. Over 70 pages provide new races, class archetypes, feats, spells, monsters, and a few magic items, all tied together with the theme of constructs. Continue reading “DMs Guild Review – Construct Compendium”

D&D 5E “Storm King’s Thunder” Session 59 Recap

We gain entrance to the Sculptor’s Tower, the birthplace of TIM and the Warforged army.

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Previously on “Storm King’s Thunder”

The inside of the tower was eerily quiet. Faces of anguish on frozen statues greeted us as we walked inside.

Beyond them, a pair of creatures turned toward us. They looked like someone had forcibly melded a dragonborn and a crossbow. Their gaping maws held giant crossbow bolts, and they kept them pointed at us while we step inside.

A pair of braziers suddenly alighted on either side, and a circle inscribed on the floor of a podium at the end of the hallway glowed green. In a puff of smoke a satyr appeared. 

“Is the master expecting you?” it asked.

“Who are you?” T.I.M. asked.

“I am Innslow, farrier of the master of this tower. Whom may I say is calling?”

T.I.M. and I glanced at each other, both of us blurting out different, random answers. The satyr paused curiously, the disappeared back into the circle.

Moments later, it returned. “The master has need of you,” it nodded to T.I.M., “but not at this moment.” The little goat-man suddenly looked around and addressed the whole room. “Gentleman these guests will be staying awhile until the master can decide what to do with them. Please make them comfortable.”

We heard a few metallic creaks and whispering groans as the statues around us lurched to life, the nearest one bashing me across the head as I narrowly avoided its grasp. Half a dozen statues lumbered toward us as the bolters began to fire.
Continue reading “D&D 5E “Storm King’s Thunder” Session 59 Recap”