Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.
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A massive collection of ten dungeons designed to slot into Storm King’s Thunder.
One-shot dungeon designs are some of my favorite content to consume on the DMs Guild, and “Storm King’s Barrows: Tombs and Crypts of the North” is one of the biggest dungeon packs I’ve seen.
Taking its cues from the far-reaching Storm King’s Thunder campaign from Wizards of the Coast, “Storm King’s Barrows” includes over 130 pages featuring 10 mini-dungeons from 4th to around 10th level that all share a theme of exploring the dangerous caverns and crypts of the frozen north.
In the city we learn about the guides, obtain a racing dinosaur, visit the Temple of Savras, and save an innocent man from Executioner’s Run.
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Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Therin, level 2 Hill Dwarf Druid
As the only major city in the entire campaign, Port Nyanzaru has a lot to offer. Shopping, hiring guides, racing dinosaurs, and lots of interesting quest hooks. I’ve read and seen many reports of players getting out of Port Nyanzaru as fast as possible to begin their jungle excursion, but I was ready to relish this unique city by throwing several major events and quest chains for my PCs.
In this week’s session we learned about the various guides the PCs can hire, teased the upcoming dinosaur race, and visited the Temple of Savras, which lead to multiple quest chains – including a rather thrilling rescue mission around Executioner’s Run.
Continue reading “Tomb of Annihilation Session 3 Recap”
A collection of five dungeons designed to drop into an existing campaign.
Some of my favorite supplemental material for Dungeons & Dragons (and tabletop RPGs in general) are one-shot dungeons. I’ve used a dungeon from Kobold Press’ Book of Lairs for our Princes of the Apocalypse campaign, and plan on including one from Prepared 2 in Tomb of Annihilation.
“Drop-in Dungeons Tier 1” provides the same concept on a much cheaper level. Five fairly generic dungeons are included, using material from the Monster Manual and Dungeon Master’s Guide. The dungeons aren’t particularly unique or memorable (save one), however, and I strongly dislike the black and white graph paper art style for the maps. Continue reading “DMs Guild Review – Drop-in Dungeons Tier 1”
The Brazen Pegasus endures pirates, a dragon turtle, and a half-dragon harbormaster to finally reach Port Nyanzaru.
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Mannix, level 1 Human Rogue
Khaless, level 1 Half-Drow Rogue
Gillian, level 1 Triton Bard
George, level 1 Tortle Fighter
Therin, level 1 Hill Dwarf Druid
To conclude our mini-Odyssey journey to Chult, I had two more scripted events planned. Both of them went off according to plan, establishing more of Chult’s dangerous flavor, introducing some interesting NPCs, and getting our level 1 heroes into Port Nyanzaru with a healthy bit of wear and tear. Continue reading “Tomb of Annihilation Session 2 Recap”