Crafting Annihilation 01/03

Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.

Streamed live every Thursday.

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Betrayal at Baldur’s Gate – Live Play!

As I mentioned yesterday, we had to cancel last night’s D&D show due to scheduling conflicts. We had Chris (AKA Mannix) staying at our house, however, so we decided to try something completely different: live stream a board game.

Our set up wasn’t great and we’re not exactly a professional studio. But we had a lot of fun with it. We played two games of the 2017 D&D retheming of Betrayal at House on the Hill, Betrayal at Baldur’s Gate, and games both went really well (Betrayal can be very hit or miss and wildly unbalanced).

Thanks for watching and we’ll be back to regularly scheduled D&D next week!

By the way, if you’re interested in learning more about Betrayal at Baldur’s Gate, I made a review video for it earlier this year:

Tomb of Annihilation Session 16 Recap

The crashed goblin village results in a mass grave of undead as our heroes fight for the amulet to finally activate the shield guardian, Vorn.

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Previously on Tomb of Annihilation

Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Yellyark may have been destroyed last week but we we weren’t quite finished with it yet. The escape trap had been triggered, flinging the village hundreds of yards away and killing all the goblins still inside.

Unfortunately  one of those goblins was the Queen who wore the control amulet to the Shield Guardian named Vorn. Before setting off after it, the party looted the goblins’ larder tent, the one part of the village not flung off into the air, and found some nice local plants with useful magical effects.

While their NPC allies recuperated, the party followed the tree-torn trail to the site of the crashed village. Continue reading “Tomb of Annihilation Session 16 Recap”

DMs Guild Review – Undermountain: The Lost Chambers

Nearly a dozen mini-dungeons designed to fit into the much larger Dungeon of the Mad Mage – or any underground area.

A review copy of “Undermountain: The Lost Chambers” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: Pyromaniac Press (with Phil Beckwith, Alex Clippinger, Elise Cretel, Ashley May, Luciella Scarlett, Christopher Walz & Micah Watt)

dms guild reviewWaterdeep: Dungeon of the Mad Mage is absolutely massive. Yet it’s also ripe with opportunity for even more dungeon-crawling adventures, thanks to numerous dead ends and off shoots in each level. “Undermountain: The Lost Chambers” provides nearly a dozen such locations from seven different DMs Guild authors.

The mini-dungeons could easily be dropped into any underground or underdark area, with most acting as boss monster lairs or divine shrines. It’s a solid variety, though most of the actual connections to Dungeon of the Mad Mage are tenuous at best.

Continue reading “DMs Guild Review – Undermountain: The Lost Chambers”

DMs Guild Review – The Priest, The Witch, and the Lost Temple

Save an entire town from an undead invasion – and its own prejudices, with this excellent Tier 1 adventure.

A review copy of “The Priest, The Witch, and the Lost Temple” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: David McDonough

dms guildAlthough its title may bring fond memories of Narnia, “The Priest, The Witch, and The Lost Temple” is more akin to The Lost Mine of Phandelver – and that is indeed high praise.

The low level adventure is designed for levels 2-3 and features a town in need of saving, exceptionally detailed NPCs, and several satisfying dungeon crawls.

Continue reading “DMs Guild Review – The Priest, The Witch, and the Lost Temple”