DMs Guild Review – The City of Eyes

Unravel the mystery of an eldritch urban nightmare in this high level Ravenloft adventure.

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A review copy of “The City of Eyes: Second Edition” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Oliver Clegg

Ravenloft provides the perfect D&D setting for Gothic and eldritch horror, and Curse of Strahd is (correctly) considered one of the best published Fifth Edition adventures to date. Any DMs Guild adventure that artfully blends classic horror tropes with intriguing storytelling in a Ravenloft setting quickly gets my attention. But I was unprepared for the sheer breadth of content and attention to detail with “The City of Eyes.”

“The City of Eyes” is a 15th level (!) adventure that takes place entirely within a dark dimensional noir city, under constant rain fall and stalked by terrors of the night. The adventure plays out like a tense, cooperative Arkham Horror-style board game as players work to unravel the mystery and escape from the mystical city before they’re driven mad, or worse.

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DMs Guild Review – The Wizard of Zo

Battle against flying monkeys, heart-seeking constructs, and a giant floating head who may be holding a surprising secret in this Tier 2 jungle adventure.

A review copy of “The Wizard of Zo” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: JVC Parry

Using famous fables, stories, and characters within D&D, or any tabletop RPG, provides a fun shared cultural touchstone for your players. I would love to see more adventures that blatantly ripped off famous stories in fantastical ways, like defending a poor village against a tyrannical local lord (Seven Samurai/Magnificent Seven), evading a relentlessly powerful enemy (Predator/Terminator/Alien), or shepherding a young person across a dangerous world (The Last of Us/Logan/Children of Men).

The Wizard of Zo” takes one of the most famous stories of the twentieth century and it applies it to a standard D&D mini-adventure, perfectly set within the jungles of Chult. It’s a Tier 2 adventure, designed for 5-10th level, with an estimated play time between five and ten hours. It doesn’t try and retell The Wizard of Oz, instead cleverly pulling ideas and characters into a detailed cast and a fun dungeon design.

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DMs Guild Review – Notice Board: 42 Quests for Waterdeep and Skullport

A large variety of mini side quest ideas for Waterdeep, or any urban adventure environment.

A review copy of “Notice Board: 42 Quests for Waterdeep and Skullport” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: Christian Eichhorn

With the recent releases of Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, many DMs are looking for supplemental material and content to help flesh out the city of Waterdeep. “Notice Board: 42 Quests for Waterdeep and Skullport” provides a large variety of excellent story seeds, ideas, and side quests perfect for big city adventures.

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DMs Guild Review – The Return of the Crown

Shape the future of Neverwinter’s politics in this short but packed urban adventure for 3rd level.

A review copy of “The Return of the Crown” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: The Dragon’s Tooth Inn

The Return of the Crown” is an urban adventure designed for a 3rd level party that takes place entirely within the city of Neverwinter. Though it’s in desperate need of an editor, the adventure provides a solid mix of dungeon crawling, social dialogue, and fact-finding as you follow the trail that begins with an explosion and ends with the political future of the city.

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DMs Guild Review – The Tome of Cartography

A review copy of “The Tome of Cartography” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: Arturo Garcia

Unless you run your tabletop games purely within the theater of the mind, you need maps. Overland region maps, settlement maps, dungeon maps, hex grids, squares, cut-aways, oh my!

The Tome of Cartography” aims to improve your map-making skills, but fails at providing any new information beyond the obvious, and is further hampered by numerous grammatical errors, poor organization, and basic font style.

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DMs Guild Review – Undermountain: The Lost Chambers

Nearly a dozen mini-dungeons designed to fit into the much larger Dungeon of the Mad Mage – or any underground area.

A review copy of “Undermountain: The Lost Chambers” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Published by: Pyromaniac Press (with Phil Beckwith, Alex Clippinger, Elise Cretel, Ashley May, Luciella Scarlett, Christopher Walz & Micah Watt)

dms guild reviewWaterdeep: Dungeon of the Mad Mage is absolutely massive. Yet it’s also ripe with opportunity for even more dungeon-crawling adventures, thanks to numerous dead ends and off shoots in each level. “Undermountain: The Lost Chambers” provides nearly a dozen such locations from seven different DMs Guild authors.

The mini-dungeons could easily be dropped into any underground or underdark area, with most acting as boss monster lairs or divine shrines. It’s a solid variety, though most of the actual connections to Dungeon of the Mad Mage are tenuous at best.

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DMs Guild Review – The Priest, The Witch, and the Lost Temple

Save an entire town from an undead invasion – and its own prejudices, with this excellent Tier 1 adventure.

A review copy of “The Priest, The Witch, and the Lost Temple” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: David McDonough

dms guildAlthough its title may bring fond memories of Narnia, “The Priest, The Witch, and The Lost Temple” is more akin to The Lost Mine of Phandelver – and that is indeed high praise.

The low level adventure is designed for levels 2-3 and features a town in need of saving, exceptionally detailed NPCs, and several satisfying dungeon crawls.

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