DMs Guild Review – The Case of Whitebriar Manor

A murder mystery and conspiracy thriller campaign adventure for level 1 -10.

A review copy of “The Case of Whitebriar Manor” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Magic Missile Games

Investigations and mysteries are one of the hardest stories to pull off in a tabletop RPG, particularly in D&D, with the core gameplay loop of crawling through dungeons and fighting monsters.

Not only does The Case of Whitebriar Manor provide an effective, layered mystery-adventure, but it also escalates and unfolds over the course of a full Tier 1 and 2 campaign, resulting in one of the most impressive adventures I’ve reviewed all year.

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DMs Guild Review – Shipwrecked! Trilogy

A trio of adventures designed for a single player.

A review copy of “Shipwrecked!” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Blaise Wigglesworth

Back in the infantile days of the internet and 8-bit gaming, I enjoyed going to the local library and reading Choose Your Own Adventure and Fighting Fantasy book series. These books featured fantastical sci-fi and fantasy adventure stories written in second-person. Almost every page ended in a choice with a page number, and that determined how your story played out – including a premature death!

The Shipwrecked! trilogy is crafted like a D&D version of those unique stories, though with skill checks in place of most choices. Each mini-adventure is designed for a single solo player without needing a DM. 

The choice-based gameplay isn’t nearly as robust as the books from my childhood, but the high production value (including battlemaps) and immersive storytelling create a uniquely enjoyable solo experience.

Given the nature of this DM-less adventure, this review is spoiler-free.

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DMs Guild Review – Elminster’s Candlekeep Companion

A comprehensive guide book to the library fortress of Candlekeep.

A review copy of “Elminster’s Candlekeep Companion” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Anthony JoyceJustice ArmanEd GreenwoodM.T. BlackJeremy ForbingTrevor ArmstrongLaura Hirsbrunner
Map by: Marco Bernadini

Despite the laser-focus on the Forgotten Realms and Sword Coast in particular, Candlekeep has been underserved in Fifth Edition adventures, including the briefest of stop-overs in the opening chapter of Baldur’s Gate: Descent Into Avernus

Elminster’s Candlekeep Companion provides a comprehensive guidebook to the intriguing fortified library, including history and adventure ideas, as well as new subclasses, magic items, and spells tied to theme of knowledge.

SPOILERS: This review contains spoilers for chapter 1 of Baldur’s Gate: Descent Into Avernus.

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DMs Guild Review – The Princess Project

An anthology of mini-adventures inspired by popular princess stories.

A review copy of “The Princess Project” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Ashton DuncanCarlos CiscoCatherine EvansSharene GilchristNoah GrandEmily HarmonPeter HarrisBrittney HayJessica MarcrumHarry Whitelaw

The Princess Project is an anthology of nine mini-adventures based around classic and familiar princess tales and myths, including Sleeping Beauty, Swan Lake, Frozen, and The Odyssey, along with thematic new spells and magic items.

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DMs Guild Review – Cult of Abyssal Summoning

A drop-in bandit cave lair that holds a dark purpose.

A review copy of “Cult of Abyssal Summoning” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Lliam Sedawie

The Cult of Abyssal Summoning is a bandit and cultist lair for 2nd-3rd level parties. The 15-room cave dungeon is well-designed, but comes up short in crafting a meaningful story.

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DMs Guild Review – Blackstaff’s Tome of Wizardry

Over 100 new spells and 31 new Wizard school subclasses.

A review copy of “Blackstaff’s Tome of Wizardry” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work by using affiliate links for shopping and pledging via Patreon.

Designed by: Pyromanaic Press (Micah WattRobyn NixJeremy ForbingRyan LangrBryan HolmesIam PaceScott BeanPhil BeckwithDante CifaldiElise CretelJustyn Johnston)

Ah, the wizard. The classic spellcaster wielding a staff and a book. A staple of fantasy RPGs.

Yet the wizard has become less and less interesting since Dungeons & Dragons Third Edition and the release of the Sorcerer and Warlock classes. Fifth Edition’s ho-hum spell school archetypes (save Divination) doesn’t do it many favors, not to mention the bard becoming a full-fledged spellcaster in their own right.

Blackstaff’s Tome of Wizardry adds 31 new wizard archetypes along with over 100 new spells, giving would-be wizards a far great range of options.

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DMs Guild Review – The Spirit Guide Class

A ghostly new player class that possesses others.

This review has been sponsored by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Joshua Raffles

What a player character dies it’s either off to the nearest temple to raise them, or time to roll up a new character sheet. But what if there was a third option? The Spirit Guide Class is a unique class with a startling prerequisite – you have to die.

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DMs Guild Review – Weapon Perks

New weapon-specific abilities for every simple and martial weapon in the Player’s Handbook.

A review copy of “Weapon Perks” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Justin Handlin (Crit Academy)

Despite being based on Dungeons & Dragons Fifth Edition, Baldur’s Gate 3 makes a number of changes, including adding weapon-specific abilities to each kind of weapon. The Pillars of Eternity series also has different modal stances that could be turned on depending on the weapon you were wielding.

Weapon Perks brings these video game concepts back into D&D, with new abilities for each of the 30+ ranged and melee weapons found in the Player’s Handbook.

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DMs Guild Review – Death by Goblins

Fight your way out of a massive goblin lair in this adventure for 6th level parties.

A review copy of “Death by Goblins” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Gordon McAlpin

The aptly named Death by Goblins is an adventure centered around a single, massive goblin lair, for 6th level parties. How do you make goblins challenging at 6th level? Start by throwing them into the deepest room at the bottom of the dungeon, and put the goblins under the command of a hilariously deranged elf bard.

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DMs Guild Review – Rescue: A Familiar Tale

Play as daring animal companions on a stealthy rescue mission in this one-shot adventure.

This review has been sponsored by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: Transparent GamesAnna KonczakAndrew BishkinskyiMatthew BoothBernardo Bueno

We all grew up with heroic anthropomorphic animals saving the day, yet the animal companions and familiars in Dungeons and Dragons are often an after-thought. In Rescue: A Familiar Tale, the adventurers are captured by a mind-flayer, leaving their familiars and companions behind to rescue them in this clever one-shot adventure.

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