DMs Guild Review – The Great Wyrm Theft (Shadow Heist 1)

Steal a prize ruby from a Waterdeep noble’s mansion during a lavish dinner party in this one-shot adventure.

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A review copy of “One Shot: The Great Wyrm Theft – Waterdeep’s Shadow Heist No. 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

If you’ve read or watched my review of last year’s Waterdeep: Dragon Heist, you know that one of my complaints was there was no actual bloody heist in the campaign! DMs Guild veteran Christian Eichhorn has designed a series of heists that take place around Waterdeep to help fill this void.

The first in the Waterdeep Shadow Heist series is “The Great Wyrm Theft,” set at a noble’s mansion during a big dinner party. The PCs’ goal is to sneak in, grab a valuable gem and sneak out, before the gem is sold at the end of the evening. It’s a neat setup, though the mansion itself is disappointingly mundane.

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DMs Guild Review – Psyborg: Fighter Subclass

Enhance your fighter with psybernetics and psychic spells with the Psyborg subclass.

A review copy of “Psyborg: Fighter Subclass” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Anthony Joyce

Ah, fighters. Stalwart protectors. Can tank and dish out the damage and are BORING AS HELL. Sorry fighter fans. They even got shafted when it came to 5E subclasses, with Battle Master being the only real option (prove me wrong).

Psyborg: Fighter Subclass” adds a crazy big new subclass for my poor fighter friends, one which instantly makes me sit up and take notice. You may be worried about adding cybernetic – sorry, “psybernetic” -enhancements to your player characters, but the designer smartly uses spells and spell-like abilities featured in other classes to make the Psyborg much more balanced, at the cost of making it a bit less original.

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DMs Guild Review – Secrets of the Blind Palace

A well-crafted haunted mansion adventure for 3rd level.

A review copy of “Secrets of the Blind Palace” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Tal Aviezer

Secrets of the Blind Palace” is a haunted mansion dungeon adventure designed for 3rd level. It’s by the same designer as “Attack on Coppercoil,” and features an even more intricately detailed dungeon with suitably spooky encounters, a cleverly interwoven investigation, and a meaningful series of choices at the end.

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Official Discord Server!

For fans of my YouTube channel, including our weekly D&D live play show, we now have an official Discord server. Multiple chat channels are set up where we can talk tabletop RPGS, board games, video games, and discuss the current D&D campaign.

You’ll also be able to easily look up helpful information surrounding our D&D campaign, such as reschedules, resources for maps, and our house rules.

Patrons also get a special Patron role, as well as access to private Patron-only text and voice channels.

DMs Guild Review – The Book of House

Nearly 100 pages of new player races, subclasses, magic items, spells, were-forms, and other additions for D&D.

A review copy of “The Book of House” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Willy Abeel, with Natalie Barillaro, Steve Barett, Max Churak, Chris Diggins

I never imagined I would care about a Clown-based player race and their intricate culture. “The Book of House” devotes over 20 of its nearly 100 pages to dive deeply into the new Clonn race, treating this goofy idea with a serious attention to detail that I found delightful and fascinating.

“The Book of House” also contains three other player races, five new subclasses, new were-forms and rules, along with several new spells, feats, backgrounds, and magical items, creating an impressive all-in-one supplemental D&D tome. Best of all, all the races and subclasses can be purchased separately a la carte at the DMs Guild.

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DMs Guild Review – Books & Libraries

Adds a variety of magical and mundane books to your D&D campaign, from spellbooks and mimics to eldritch volumes and planar novels.

A review copy of “Books & Libraries” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  RPGPapercrafts

Full disclosure: RPGPapercrafts is a Patreon subscriber and fan of our weekly live streamed D&D show.

Books are often a source of mystery and intrigue, particularly in fantasy worlds full of arcane spellbooks and infernal rituals. “Books & Libraries” goes far beyond filling out a few sample lore books and spellbooks, however, creating a huge variety of scholarly loot, devious traps, and even extradimensional history books.

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DMs Guild Review – Secrets of Valeguard Spire

A short DM supplement for the PC headquarters in the Chronicles of Sorrow.

A review copy of “Secrets of Valeguard Spire” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Blaise Wigglesworth

Secrets of Valeguard Spire” sounds like the title of an intriguing D&D adventure, but it’s actually an extremely short DM supplement based on the author’s level 1 adventure, “Sorrow’s Ruin” (which is excellent).

Specifically “Secrets of Valeguard Spire” expands upon an interesting element that’s added at the end of “Sorrow’s Ruin” – an inter-dimensional keep that the PCs gain as a base of operations. The supplement adds fun new abilities that are granted to every PC who joins up with the Valeguards, but would be better served in the next full adventure in this campaign, rather than as a tiny stand-alone supplement.

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