D&D 5E “Princes of the Apocalypse” Session 27 Recap

Reaching the water section of the Fane we battle killer fungus and water weirds, and parley with a tribe of lizardfolk. Then it’s on to the Temple of the Crushing Wave!

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Previously on “Princes of the Apocalypse”

What do you do when you a have a string of interconnected dungeons, all of a different level, and no built-in way to stop your players from stumbling into them? Sit back and watch the chaos unfold.

When it comes to DMing, I’m far better at planning than ad-libbing. My skills at rolling with the punches have steadily improved, and it’s a very necessary skill to have to run a tabletop RPG.

That being said, I try to see where players are and what’s ahead and plan accordingly. These last few sessions have been extremely difficult in that regard, due to the dungeon layouts in “Princes of the Apocalypse.” I’m having to construct entire large dungeons every week as my party hops through them haphazardly. It’s fun to see which directions they take (seemingly at random!) but hell on my stress levels. Continue reading “D&D 5E “Princes of the Apocalypse” Session 27 Recap”