Gaming Backlog Final Thoughts – Darkest Dungeon

An excellent, unique 2D tactical dungeon crawler severely hampered by late-game pacing.

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Adventuring through my backlog of games, one game at a time. 

Developer: Red Hook Studios
Publisher: Merge Games
Release Date: August 19, 2016
Played On: PC

I live streamed my entire play through of Darkest Dungeon!

There’s a lot to like about Darkest Dungeon. The XCOM-like heroes who are both crucial and disposable. The large variety of character classes and build styles. The synergy between classes and skills, and the rewarding knowledge of enemies and lairs. And the way the art, music, narration, and difficulty all tie into the richly immersive eldritch horror theme.

I should have fallen in love and never looked back, but the tactical dungeon crawler began giving off a foul stench as it tried to last long past its expiration date, all but ruining the entire experience.

Continue reading “Gaming Backlog Final Thoughts – Darkest Dungeon”

DMs Guild Review – The Tome of Cartography

A review copy of “The Tome of Cartography” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: Arturo Garcia

Unless you run your tabletop games purely within the theater of the mind, you need maps. Overland region maps, settlement maps, dungeon maps, hex grids, squares, cut-aways, oh my!

The Tome of Cartography” aims to improve your map-making skills, but fails at providing any new information beyond the obvious, and is further hampered by numerous grammatical errors, poor organization, and basic font style.

Continue reading “DMs Guild Review – The Tome of Cartography”

My Top Ten Games of 2018: Full List and Awards

My ultimate year-end gaming post of lists and accolades.

Every year is a great year for gaming, but 2018 in particular was full of big payoffs for blockbuster games like Marvel’s Spider-Man, God of War, Super Smash Bros. Ultimate, and Red Dead Redemption II.

Despite working as a freelance writer who covers games, I definitely didn’t play all the games I wanted to this year. But I still came away with a list of 10 fantastic games that I absolutely loved.

This was the year I finally acquired a Switch, though not until November. As everyone already knows it’s a great system and the gaming world feels better with Nintendo succeeding. You definitely saw some Switch games on my Top Ten list!

On the flip side, the Nintendo 3DS has been all but retired, and this is the first time in years at least one 3DS game isn’t on my game of the year list.

This year I hit 1,000 subscribers on my YouTube channel and started a Patreon to help expand my video content. It’s been a blast and I want to personally thank all my Patreons for allowing me to spend more time doing DMs Guild Reviews, Let’s Play live streams, and of course our star attraction: the weekly live play D&D campaign.

As of December 2018 my channel has now grown to 1,300 subscribers, and for the first time this year, I did my Top Ten Games of 2018 countdown list via videos.

To recap, I’ve compiled my complete list of top ten games of 2018 below.

My Top Ten Games of 2018

10) Dead Cells

Metroidvanias and roguelikes are two of the most overused genres, and buzzwords, in indie gaming, but it’s still a genre I tend to love. Dead Cells is anything but a tiresome retread, pulling the best elements of both genres into an instantly likable neon art style of colorful death.

9) Mutant Year Zero: Road to Eden

I’m an easy target for any game that features tactical, XCOM-like turn-based combat. Mutant Year Zero: Road to Eden had the dubious potential to become a budget XCOM – which I probably still would have enjoyed. But by combining solid tactical gameplay with rewarding stealth mechanics and shockingly good voice acting Road to Eden carves its own space in the genre.

8) Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee!

Pokémon Let’s Go, Pikachu! and Let’s Go, Eevee! are charming and delightful recreations of the original Pokémon Red/Blue/Yellow games. Adventuring through a fully 3D Kanto is a delicious nostalgia fest but it’s the little improvements that really kept me hooked, like being able to swap your party out on field, drop-in co-op, and not having to teach the critical Hidden Machine skills just to get around.

7) Frostpunk

frostpunk

Thanks to its incredibly immersive atmosphere, haunting string soundtrack and compelling writing. Frostpunk is more than just a thematic city builder. It’s one of the best games of the year.

6) Jurassic World Evolution

I admit that 2016’s Planet Coaster is ostensibly a better, and more robust theme park game, but I’m a huge sucker for dinosaurs and Jurassic World Evolution is the closest thing to a Jurassic Park dream game I’ve been waiting over a decade for.

5) Into the Breach

Out of all the games on this list Into the Breach is the one I plan on returning to the most.  Its delicate tactical balance splashed with just the right amount of RPG elements make it more than a worthy follow-up to Subset Games’ previous hit, FTL.

4) Super Smash Bros. Ultimate

smash bros.

It may be too early to tell if Super Smash Bros. Ultimate is the best of the series, but it’s certainly one of the best games of the year. With over 70 fighters, 100 stages and hundreds and hundreds of music tracks it’s well-deserving of its ‘Ultimate’ designation.

3) Dragon Quest XI: Echoes of an Elusive Age

If you’ve ever sighed wistfully and declared that they don’t make them like they used to in regards to traditional RPGs, Dragon Quest 11 is here to grab you by the arm and usher you into a gloriously sincere world of monsters and charm.

2) Red Dead Redemption II

If I had to choose one single game from the last console generation as my absolute favorite, there’s an excellent chance I would settle on Red Dead Redemption. Rockstar Game’s sequel is bigger and deeper than anyone could have imagined.

1) Monster Hunter: World

I never expected to like this game, let alone fall in love with it. After my first week of playing I feverishly told my friends they had to pick it up, and what followed was dozens of hours of both solo and cooperative greatness as we mastered our favorite weapons, familiarized ourselves with the colorful hunting grounds, and studied the deadly dance of each monster so we could craft better gear and do it all again.

 

Every year in January I publish my top ten most anticipated games of the year. Now it’s payoff time as we get to remark on how close – or embarrassingly far off, my predictions were!

Here’s a quick rundown of Most Anticipated Games of 2018, published last January.

  1. Red Dead Redemption II
  2. Pillars of Eternity II: Deadfire
  3. State of Decay 2
  4. Jurassic Wold Evolution
  5. Bloodstained: Ritual of the Night
  6. Spelunky 2
  7. Into the Breach
  8. Dragon Quest XI: Echoes of an Elusive Age
  9. The Bard’s Tale IV
  10. Griftlands

Four out of ten made my Game of the Year list – same as last year! Three of these games didn’t come out this year: Bloodstained, Spelunky, and Griftlands.

That leaves us with three games: Pillars of Eternity 2, State of Decay 2, and The Bard’s Tale 4.

Out of those three I only played one of them. Despite the first Pillars of Eternity being my #1 Game of the Year in 2015, the sequel shockingly failed to grab me in a meaningful way. I actually replayed part of Pillars 1, along with The White March DLC (part 1 anyway) to prep for the sequel.

But when I finally got around to playing Pillars 2, I just didn’t get sucked in like I was expecting, and the whole pirate/ship theme is a bit jarring. Thus, Pillars 2 wins the rather dubious honor of being my most disappointing game of the year. It’s not a bad game, but I was expecting it to be one my favorites of the year.

As for the other two, I didn’t play them. I read mixed things about State of Decay 2, a game that has been on my most anticipated lists for years (I LOVED the first one). But I also don’t have a modern Xbox console and I’m not super keen to use the Windows 10 store.

As for Bard’s Tale 4, I just didn’t have time for you (winning another dubious award). So many games, so little time! I’m still very interested in how this one plays and really want to try it next year.

I also publish a Mid-Year list in June, celebrating my top five games, as well as my five most anticipated games for the latter half.

My Top Five Games of the Mid-Year:

  1. Monster Hunter: World
  2. Into the Breach
  3. Jurassic World Evolution
  4. Frostpunk
  5. Jurassic World Alive

The mobile game Jurassic World Alive fell off for me as I actually got back into Pokémon GO thanks to Pokémon: Let’s Go. The rest remained strong going into the finals, with no game able to dethrone the greatness of Monster Hunter: World.

Here were my top five most anticipated games for the second half of 2018 (alphabetical):

  • The Bard’s Tale IV
  • Bloodstained: Ritual of the Night
  • Fallout 76
  • Red Dead Redemption II
  • Super Smash Bros. Ultimate

Red Dead and Smash are obvious inclusions. Bard’s Tale and Bloodstained  were Kickstarter games I’d been looking forward to, and both I already mentioned above.

As for Fallout, well, I’m a big Fallout fan but Fallout 76 appears to have some major issues as Bethesda stumbles a bit with its first multiplayer game. Given all the very excellent multiplayer games and modes that released this year, I’m okay with skipping it.

2018 End of Year Awards

Most Played: Monster Hunter: World (102 hrs)

Best Multiplayer: Super Smash Bros. Ultimate

Best Cooperative Game: Monster Hunter: World

Biggest Surprise: Monster Hunter: World

Most Disappointing: Pillars of Eternity II: Deadfire

Best Early Access/Beta Game: N/A this year!

Best Original Music: Dragon Quest XI: Echoes of an Elusive Age

Best Soundtrack: Super Smash Bros. Ultimate

Best Art Design: Dead Cells

Best World Building/Atmosphere: Red Dead Redemption II

Best Writing: Red Dead Redemption II

Best Game Nobody Else Played: Mutant Year Zero: Road to Eden

Most Improved Sequel: Monster Hunter: World

Favorite New Game Mechanic: Swapping out Pokémon on the fly in Pokémon: Let’s Go

Most Innovative: Into the Breach

Best New Character: Sylvando (Dragon Quest 11)

Favorite Moment: Drinking with Lenny in Valentine (Red Dead Redemption 2)

Best Industry Trend: Fantastic AAA single player games

Worst Industry Trend: Nintendo’s disappointing online functionality

Didn’t Have Time to Play: The Bard’s Tale IV

Too Long; Didn’t Finish: Red Dead Redemption II

Favorite 2017 Game of 2018: Uncharted: The Lost Legacy

Backlogged Games Finished in 2018

A new section I’m adding to my already lengthy year end post – the backlogged games I played (and hopefully finished) this year. I never have enough time to play through my backlog, but this year I made a better effort than the last few years.

My biggest accomplishment was playing through every single Uncharted game, having never before played a single game in the series. Hit the link for my Final Thoughts on each game.

Have a wonderful holiday and I’ll see you next year with my most anticipated games list of 2019!

My Top Ten Games of 2018: #1

My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Dead Cells
#9 Mutant Year Zero: Road to Eden
#8 Pokémon: Let’s Go, Pikachu/Eevee!
#7 Frostpunk
#6 Jurassic World Evolution
#5 Into the Breach
#4 Super Smash Bros. Ultimate
#3 Dragon Quest XI: Echoes of an Elusive Age
#2 Red Dead Redemption II

#1 Monster Hunter: World

Developer: Capcom
Publisher: Capcom
Platforms: PS4, XBO, PC

While there were some excellent surprises on my Game of the Year list, none reached the incredible dark horse status of Monster Hunter: World. This was a series that I’d never cared much about. I last dabbled in the series with Monster Hunter Tri on Wii a decade ago only to bounce off hard.

I never expected to like this game, let alone fall in love with it. After my first week of playing I feverishly told my friends they had to pick it up, and what followed was dozens of hours of both solo and cooperative greatness as we mastered our favorite weapons, familiarized ourselves with the colorful hunting grounds, and studied the deadly dance of each monster so we could craft better gear and do it all again.

With Monster Hunter: World I finally understand the appeal of the entire Dark Souls subgenre of action-RPGs: densely detailed game design that requires intimate knowledge of enemies, weapons, and attack animations. Over a dozen weapons provide different styles that completely change how we approach a fight. Every monster has predictable attack patterns and behavior, yet all still provide a dynamic and exciting challenge – especially when nearby monsters are thrown into the mix.

The crafting loop creates a constant and steady stream of rewarding progression while rarely feeling frustrating due to rare drops, at least until the very late game. The main campaign alone lasts over 50 hours, and then you can do it all again but with a fun remixed version of more powerful monsters in different locations. In total I logged over 100 hours into Monster Hunter: World, easily making it my most played game of the year, and much of that with cooperative multiplayer.

Sure the main story is threadbare. They didn’t exactly prioritize the cringey writing or voice acting. And that Zorah Magdaros campaign mission is probably the most laughably awful designed mission in an otherwise stellar experience. The primary appeal is choosing your randomized mission of varying risk and reward and jumping in to a dangerous zone of killer monsters and hazards, which satisfies all my online cooperative multiplayer in a way few modern games seem to be able to.

More than any other game on this list Monster Hunter: World created the most Oh Shit moments, such as fighting a T-Rex only to have a dragon swoop in and carry it off, or fighting a pair of dragons together only to knock them over a cliff by triggering an avalanche of water. It’s a game that cuts out all the middling parts of an action-RPG, leaving only the bombastic, imminently satisfying boss battles.

I hope to return to Monster Hunter: World again in the future but even if I’ve fully retired, it’s more than earned its place as my favorite game of 2018.

My Top Ten Games of 2018: #2

My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Dead Cells
#9 Mutant Year Zero: Road to Eden
#8 Pokémon: Let’s Go, Pikachu/Eevee!
#7 Frostpunk
#6 Jurassic World Evolution
#5 Into the Breach
#4 Super Smash Bros. Ultimate
#3 Dragon Quest XI: Echoes of an Elusive Age

#2 Red Dead Redemption II

Developer: Rockstar Games
Publisher: Rockstar Games
Platforms: PS4, XBO

If I had to choose one single game from the last console generation as my absolute favorite, there’s an excellent chance I would settle on Red Dead Redemption. Rockstar Game’s sequel is bigger and deeper than anyone could have imagined.

I’m normally not a big fan of prequels, yet Red Dead Redemption left an intriguing backstory: the fall of the Dutch Van Der Linde gang. Red Dead Redemption II is set ten years earlier, with John Marston one of a whole group of people who live outside the towns and outside the law, unified by unflinching loyalty and camaraderie, even as their world view, and leadership, come crashing down around them.

It’s hard not to fall in love with the Van Der Linde gang. The main story runs everyone through an emotional journey filled with terrifying depravity, exciting dangers, and delightfully quiet moments of celebration and joy. New protagonist Arthur Morgan is a likably sturdy compass, a pragmatic warrior-poet amid the unfolding chaos and eccentric characters around him.

Red Dead 2 isn’t just an open world playground nor a Western-themed GTA. It’s far more introspective and realistic, at least as realistic as a game that lets you pay your way out of mass murder can be. Everything is painstakingly detailed and boldly time-consuming, from brushing and feeding your horse to cooking meat over a campfire to browsing through old-timey catalogs to purchase provisions, clothes, and ammunition. More than anything Red Dead 2 is a true Western simulator while still keeping all the fun gameplay bits that Rockstar is known for.

You’re given the freedom to rob trains, search for buried treasure, track down bounties, clean out a poker table, hunt and track dozens of wild animals, take a bath, fish with friends, and enjoy the countless emergent events and stories that pop up while you travel. And there will be travel – Red Dead 2‘s map is ridiculously huge, and even fits in almost the entirety of the original Red Dead’s map on top of it.

Red Dead 2 easily features some of the best writing, voice acting, and production values of any game this year. Some of my favorite moments in the game didn’t involve a single gun shot, such as the surreal, Guy Ritchie-esque drunken revelry with Lenny in Valentine, or the several camp celebrations where the group comes together to sing, dance, and share stories. It truly makes you feel like you are  part of a living, breathing world that’s a joy to spend time in, no matter what you’re doing.

Rockstar is a unique company that only releases one or two games each generation, and those games often make a very big splash. Despite the anticipation, Red Dead Redemption 2 went well beyond my expectations for my dream Western game.

Tomb of Annihilation Session 16 Recap

The crashed goblin village results in a mass grave of undead as our heroes fight for the amulet to finally activate the shield guardian, Vorn.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

Starring:
Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Yellyark may have been destroyed last week but we we weren’t quite finished with it yet. The escape trap had been triggered, flinging the village hundreds of yards away and killing all the goblins still inside.

Unfortunately  one of those goblins was the Queen who wore the control amulet to the Shield Guardian named Vorn. Before setting off after it, the party looted the goblins’ larder tent, the one part of the village not flung off into the air, and found some nice local plants with useful magical effects.

While their NPC allies recuperated, the party followed the tree-torn trail to the site of the crashed village. Continue reading “Tomb of Annihilation Session 16 Recap”