The Walking Dead S9 E6 “Who Are You Now?” Recap & Review

My recap and review of The Walking Dead S9 E6 “Who Are You Now?”

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Let’s Play – Darkest Dungeon Field Report 8a

Tackle some easy level 1 missions in the Ruins, though the Prophet is not to be underestimated.

I’ll be peppering my live Let’s Plays with some offline gameplay. To help remember what happened, and to regale you of any drama, I’ll be writing these Field Reports between Episodes.

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Darkest Dungeon Episode 09 will air Monday, Nov. 12 at 9:30p Central US.

Since reaching my Patreon goal of two Let’s Play live streams per week, I haven’t had time to fit any offline sessions in between. But my Roll20 Review of Dungeon of the Mad Mage took much longer than expected, and I was unable to stream last Friday.

So I made some time this weekend to play a bit offline in preparation for Monday’s stream.

Week 23

Everyone’s looking good going into Week 23. I did finally see a Hound Master in the Recruitment Camp and brought him on board. Unfortunately he’s level 0, and my next missions would involve the Ruins, where bleed-focused heroes fare poorly.

I decided to tackle a level 1 mission in the Ruins, and the first that had an actual objective other than killing a boss or just exploring every room. I had to find three specific curios and purify them, which meant three of my precious few inventory slots were taken up by special potions, ugh.

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I wanted to include some level 1 heroes since this was a relatively easy mission. At this point half of my team are lvl 4 or 5!

Mission: Ruins, Purify the Altars, Level 1, Medium

Squad:

  • Tabraham, lvl 1 Vestel
  • Chatwood, lvl 1 Plague Doctor
  • Fitzherbert, lvl 4 Grave Robber
  • Lynom, lvl 4 Leper

I knew that bleeding is no good in the ruins so I went with a blight team. Plague Doctor grenades plus Fitz’s poison needles stacked blight beautifully.

The mission was a breeze, though I realized that Scouting is even more important here as finding where the curios are (whether in a room or hallway) can complete it that much quicker.

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Week 24

Completing the previous mission gave me a nifty week event: Silence in the Crypts, bolstering my XP gain by 33% and damage by 15% for my next mission – provided it’s in the Ruins. What better time to take on the next Ruins boss?

I’ve ran into a tricky conundrum, however. Level 5 heroes will refuse to go on level 1 missions! And the Sonorous Prophet is the first form of the second boss of the Ruins, a level 1 mission.

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While I’ve done a decent job leveling a bunch of heroes up, I need to make sure I’m spreading the XP out even more. My only worry at this point is if the first two bosses of the Cove are also level 1 (I assume so), which could be very tricky to handle by the time I unlock them, as most of my veterans are either level 5 or at the top end of level 4.

On the other hand, the overall goal is to simply get a level 6 squad together to tackle the final Darkest Dungeon. Does that mean actually beating all the bosses in each other location is simply optional?

With a huge payout of deeds and crests I was able to snag the level 4 weaponsmithing upgrade at the blacksmith. I’ve been prioritizing these upgrades over any others and they seem to pay off quite well.

For my squad I tried to once again use a balance of lower level heroes, yet also make sure I was strong enough for a boss I hadn’t fought before.

Mission: Ruins, Kill the Sonorous Prophet, level 1, Medium

Squad:

  • Vane, lvl 4 Arbalest
  • Chatwood, lvl 1 Plague Doctor
  • Paris, lvl 2 Abomination
  • Briqueville, lvl 3 Man at Arms

The map required me to loop around a bit. None of the fights were particularly difficult thanks to the buff from the weekly event. Vane in particular does extra damage against unholy, so she was one-shotting everything on her turn. I never even had to transform my Abomination, as his 2-hit Bile was doing fine work.

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I did have to manage a bit of stress upon camping. I got unlucky and the boss was in the last possible room furthest from the starting point. Everyone was decently healthy though hovering around 30-40% stress.

The Prophet didn’t so much as cause stress as just tear me up.

There’s only one of him and he’s in the back slot behind some study walls. Thankfully most of my damage, Vane’s attacks and the blights from Chatwood, could hit him (Paris was useless, though). I had to use the Man at Arms to Guard my backline as both Chatwood and Vane came dangerously close to death, near about 20% health!

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Thankfully the boss didn’t have any real defenses and had 0% resistance to blight and bleed, so he only lasted a few rounds.

Everyone survived and I got a huge payout of nearly 50 Crests! Can’t quite get the next level of armor upgrades but with almost everyone in fighting shape I’m feeling pretty good about going into my first level 3 boss fight, the Swing King, for Monday night’s stream.

Darkest Dungeon Episode 09 will air Monday, Nov. 12 at 9:30p Central US.

Look for more Field Reports throughout the week. Watch my Let’s Play live streams every Monday.

Goodreads Review – Raising Steam (Discworld #40)

Raising Steam (Discworld, #40, Moist von Lipwig #3)Raising Steam by Terry Pratchett
My rating: 3 of 5 stars

Even a mediocre Discworld book is still pretty good. In the Discworld series, the Moist von Lipwig books are solidly at the bottom. They’re as much about the city of Ankh-Morpok and the steady march of progress as anything else, and Raising Steam is no exception, with the invention of the locomotion. Unfortunately a good chunk of the novel is spent on a wider lens look at the city, the inventors, and the Patricians’ machinations.
I do adore the Patrician but it’s mostly a snooze-fest, and I never did care about the locomotion pair of Dick and Harry, whom we spend a lot of time with.
The final third of the book picks up steam (sorry) into a nice little ending, and I did love the inclusion of Commander Vimes and the City Watch as supporting characters.
Note that although it’s a Moist book, the surrounding plot is a sequel to the Troll-Dwarf war story in Thud!, nearly making it required reading to know what’s going on. Of course, you’ve already read all the Discworld books, right?

View all my reviews

Let’s Play – Darkest Dungeon Episode 07: Secret Treasures and Brigand Cannons

Weeks 19 and 20. Looking good after my last stream. Headed for another new boss in the Weald, the Brigand 8 Pounder, which is a big ass cannon. It’s still a level 1 boss so not too terrible. After that it was a short jaunt into the Ruins with a Level 3 mission that yielded some very nice treasures.

Weekly video game adventures. Streamed live twice a week.

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DMs Guild Review – Grimm Encounters II

A dozen D&D encounters drawn and inspired from classic Grimm’s Fairy Tales.

A review copy of “Grim Encounters II” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

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Designed by: JVC Parry (+ Alex Clippinger, Beatriz T. Dias, Jeff C. Stevens, Ken Carcas, and Molly Meadows)

dms guild reviewFairy tales are classic story-telling devices, but the ones featured in “Grimm Encounters II” aren’t exactly the Disney-fied versions with singing and happy endings. This collection of 12 D&D encounters written by six different DMs Guild authors is based on the original, and sometimes very dark, Grimm’s Fairy Tales from the 19th century.

Each encounter is 2-5 pages long and designed to easily drop into a multitude of situations and environments, ranging from a single combat encounter to full on one-shots. The level ranges differ for each, with a generic Tier listed instead of specific levels (most are Tier 1 or 2). Since they’re based on fairy tales, expect to see several overlapping themes and archetypes, including evil witches, curses, and polymorphed victims. Continue reading “DMs Guild Review – Grimm Encounters II”

Let’s Play – Darkest Dungeon Episode 06: The Inchoate Flesh

I get really lucky on a boss run in the Warrens, then try my first level 3 mission in the Weald.

I stomped the second boss of the Warrens thanks to a lucky Scouting map that took me right to the boss. That saggy bag of flesh didn’t stand a chance against the blight-stacking powers of my Plague Doctor and Grave Robber.

Afterwards I tried my first Lvl 3 mission in the Weald. I saw new enemy types that hit much, much harder. But at this point my best heroes are level 4, and health isn’t a problem with my super-star Vestel around.

Since the first mission went so quickly I had time to squeeze in a third, a short lvl 1 mission back in the Warrens. I rotated in some lower level heroes, including an Occultist for the fist time, whom I wasn’t terribly impressed with. Not a hard run but everyone ended up diseased, ugh! Stupid Warrens.

Weekly video game adventures. Streamed live twice a week.

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