Gaming Backlog Final Thoughts – Transformers: Devastation

How does Transformers: Devastation treat one of my favorite franchises?

Check out my previous Final Thoughts for Rogues’ Adventures. Keep up with my adventures in backlog gaming via the Facebook group.

Rogues’ Adventures Season Eight

Final Thoughts #61

Developer: PlatinumGames

Publisher: Activision

Release Date: October 6, 2015

After two big AAA stealth-action games I opted for something a bit tinier in scope. I’ve already had to shuffle my schedule around this season as my initial line-up of games proved far too optimistic in the amount of time I could devote to backlog gaming.

Transformers: Devastation caught my eye for obvious reasons. I love Transformers! The eye-popping art style and slavish devotion to the original 1980s cartoon characters was right up my alley. Unfortunately I fought with the gameplay the entire step of the way.

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D&D 5E “Storm King’s Thunder” Session 6 Recap

We confront the boss of the goblin horde as we explore the rest of the Dripping Caves.

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Previously on “Storm King’s Thunder”

A bolt of flame came singing out of the darkened tunnel. I heard the goblin behind me let out a startled yelp. The sound of smoked flesh filled my nostrils. I smiled. Bryseis had my back.

I kept my attention on the large, armored goblin in front of me, Hark. He wielded a mace of human bone and his eyes spoke of a depraved evil that made his underlings look like innocent puppies.

I clutched my robes and focused my mind, expanding my presence outward. Several grotesquely giant rats scurried near my feet, lunging at me again and again, ripping apart the duplicates I had confused them with.

As T.I.M.’s frighteningly giant, floating leech lashed out at them I reached into Hark’s mind, causing him to feel the pain and despair of those he had harmed. His eyes grew wide and blood dripped from his eyes and nose. He took one look at me, turned, and ran.

I saw the opening and took it. My psi-blade flashed out as an extension of my body and my mind, and caught the goblin boss straight in the back. He didn’t make a sound as he crumpled to the floor, but I couldn’t help myself. “This is for the people of Nightstone,” I whispered.

Continue reading “D&D 5E “Storm King’s Thunder” Session 6 Recap”

D&D 5E “Storm King’s Thunder” Session 5 Recap

We reach level 3 and explore the Dripping Caves in search of the missing Nightstone townsfolk.

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Previously on “Storm King’s Thunder”

I could smell the stink of the ogre as he roughly lifted me up like a child and carried me deeper into the cave.

The little bit of light at the mouth of the large cave gradually receded. The ogre stopped in front of a ledge and dumped me over. I braced for impact, careful to keep my telepathic disguise in place.

My ruse had worked – I’d disguised as an escaped prisoner, and the dumb brute had brought me right to them.

Some 30 bedraggled people, the refugees from Nightstone, stared at me curiously. I reached out with my mind to the dwarf near me, Morack the innkeeper if my memory served.

Do Not Be Alarmed; We Are Here To Rescue You, I thought, and he nodded vigorously. I turned to the ogre, who remained blinking at me at for several moments.

Before his feeble mind could process an escapee, I reached out and invaded his thoughts, sorting through the passageways of his mind. They lit up before me easily. This was by no means a clever creature.

My Friends And These Townsfolk Are Extremely Important. You Must Protect Them With Your Life, I intoned. The ogre’s confused expressions slackened for a moment, then he let out a wide, terrifying grin. “Yes,” he growled excitedly, “You all peoples good food. Me save you!”

I finally felt myself relax a bit as I smiled back at him. “Now, all these people need to be let outside to use the bathroom. Lead the way!”

Continue reading “D&D 5E “Storm King’s Thunder” Session 5 Recap”

D&D 5E “Storm King’s Thunder” Session 4 Recap

We find survivors at the Nightstone Keep, then help them defend the town from an army of Zhentarim. Then a dragon shows up.

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Previously on “Storm King’s Thunder”

Programming Note: This episode was streamed and recorded on Sunday, May 7.

There were too many of them, too damn many. The guards, glorified royal servants really, were busy cowering behind us. They refused to even draw their bows.

We had taken a few successful shots at Captain Xellan, but his small army of Zhentarim soldiers advanced, each full armored and hefting heavy crossbows. We had the wall, but they had the numbers. It was only a matter of time.

“Look out, coming through!” A massive shadow descended upon us, followed by the rush of wind and splinter of wood as the drawbridge exploded from the inside. A fully grown bronze dragon crashed right in front of the army and laid waste to half the standing army with a single blast of its lightning breath.

It was equal parts exhilarating and terrifying. The surviving Zhents screamed and scattered, the Captain turning on his horse and fleeing. The dragon seemed to vibrate and blur for a moment, then assume the shape of a friendly halfling with golden hair.

He turned and waved. “Hey, how you guys doin’?”

Continue reading “D&D 5E “Storm King’s Thunder” Session 4 Recap”

D&D 5E “Storm King’s Thunder” Session 3 Recap

We’re forced to improvise our tactics when a small force of Zhentarim mercenaries arrive in Nightstone.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

As soon as he walked in the door I bashed him in the head with my staff. I can only imagine the look on his face. I was still disguised as their Zhentarim ally, Kella.

“We’re under attack,” someone shouted. Damn! I thought we’d been careful. The Zhentarim mercenaries stopped chasing their horses and drew their weapons. We still had one ace up our sleeve – Halfred in the windmill. One of the Zhents suddenly had an arrow protruding from his eye.

I grinned as I let the rush of adrenaline flow freely. The goblins had caught us flat-footed. This time we had surprise on our side.

Continue reading “D&D 5E “Storm King’s Thunder” Session 3 Recap”

D&D 5E “Storm King’s Thunder” Session 2 Recap

We kill goblin after goblin as we explore the town of Nightstone, but soon the tables are turned as we fight for our lives.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

Previously on “Storm King’s Thunder”

The warforged man of wood and metal flew through the air, landing hard, but solidly over the 15 foot gap in the bridge. Before we could formulate a plan to get the others across, a goblin came shrieking around a corner to the North.

Damn! We’d pitied the first goblins we came across, leaving one trapped but alive. As recompense it stirred up the hornet’s nest. We thought the town cleared. We were wrong. 

We easily cut the screamer down, but a trio of goblins poured out of nearby buildings. T.I.M. leapt back across, a bit less gracefully, and received an arrow in the chest in response. Our party was flustered, missing too many shots, while the goblins appeared more galvanized than ever. They’d seen the bodies. They knew what we were capable of.

I surrounded myself in a protective barrier and charged them. The vicious beast sneered at my deliberate approach, and his whirling blade sliced right through my spectral shield. A gasp escaped my lips while the goblin yelped backward as the frost burned his skin. I heard shouting behind me, then nothing at all as I fell to the ground.

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Gaming Backlog Final Thoughts – Dishonored 2

The long-awaited sequel in a unique steampunk-magic world.

Check out my previous Final Thoughts for Rogues’ Adventures. Keep up with my adventures in backlog gaming via the Facebook group.

Rogues’ Adventures Season Eight

Final Thoughts #60

Developer: Arkane Studios

Publisher: Bethesda Softworks

Release Date: November 16, 2016

I played the first Dishonored nearly three years ago during Rogue’s Adventures season four. At that point the game was already several years old, and I was able to play all of the post-launch DLC.

Dishonored 2 was a long time coming. As far as sequels go it plays things pretty safe, presenting the same cool steampunk world and satisfying magical-stealth gameplay. Where Dishonored 2 succeeds is in its incredible level design and far more engaging story. Continue reading “Gaming Backlog Final Thoughts – Dishonored 2”