My Top Ten Games of 2017: #7

My top ten favorite games of the year, presented in ascending order each day leading into the holidays. Look for my full Top Ten list with categories and awards on December 24!

#10 Fire Emblem Heroes
#9 Metroid: Samus Returns
#8 Injustice 2

#7 Hand of Fate 2

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The first Hand of Fate was an interesting take on a rogue-like RPG using cards, but also had some really rough edges (and a straight up horrible final boss fight). The sequel is not only a vast improvement but a great game overall, providing a meaty campaign with wildly different missions and expanding the games of chance beyond cards (read my full review at PC Gamer).

The deliciously acerbic Dealer returns, but his antics take a backseat to the much improved story telling. Each story chapter presents a self-contained story with challenging objectives, from escorting a helpless farmer, to gathering resources while avoiding enemy patrols.

The chapters are still laid out as a series of cards that you flip over, with each card presenting choices, games of chance, or a battle (and often, all three). The new games are a lot more fun than the frustrating card shuffle of the first game, including rolling dice, stopping a card wheel, and stopping a pendulum-swinging laser.

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Combat is the least improved factor, and still mostly a Batman-lite affair as you shuffle from enemy to enemy mashing attacks while blocking and countering their strikes. Often I was facing a dozen or more enemies at a time, which can be exhilarating, but also incredibly frustrating. Controls and camera are still a bit clunky, though weapon abilities and combos work much better, and the different weapon types all feel very different from each other.

The new companions were probably my favorite element, adding a much needed boost to combat as well as some really nice story moments. Their tales were unlocked through a progressive series of cards and challenges, and the ending sequence goes as far as to borrow from the companion-driven climax of Mass Effect 2.

Hand of Fate 2 is an excellent sequel that successfully builds upon the neat ideas and concepts of the first game.

Read my review for PC Gamer!

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Gaming Backlog Final Thoughts – Hand of Fate

Despite some frustrations, Hand of Fate successfully layers in 3rd person combat into a highly randomized card-based tabletop adventure.

I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.

Developer: Defiant Development

Publisher: Defiant Development

Release Date: February 17, 2015

Rogues Adventure

The indie gaming scene is full of brilliant, innovative ideas and genre mashups. Many of them bury a cool concept deep within convoluted gameplay or “retro-homage” graphics. Final execution is just as critical as having a cool idea, and so many games fail – or are quietly forgotten because of it.

Thankfully Hand of Fate is not one of those games. By layering a 3rd person arena-fighting game on top of a card-based tabletop adventure, Hand of Fate creates a truly unique and infinitely replayable experience. Continue reading “Gaming Backlog Final Thoughts – Hand of Fate”