Turn-Based Combat Is the Right Fit for Baldur’s Gate 3 [Escapist]

Read the full op-ed at Escapist Magazine

In late 2013, InXile Entertainment ran a backer-only poll for its then-upcoming crowdfunded tactical RPG, Torment: Tides of Numenera. The poll addressed whether the combat system should be turn-based, like the original Fallout games, or real-time with pause, like Baldur’s Gate.

The final result was a nearly even split — 48% turn-based to 47% RTwP — with over 14,000 voters, along with some heated discussions and commentary. Ultimately InXile decided to go with a turn-based combat system, and half the fanbase wasn’t happy.

At the time, both systems offered benefits. But after years of playing Pillars of Eternity 1 and 2, the Shadowrun trilogy, and the Divinity: Original Sin series, the advantages of turn-based combat for tactical RPGs have become more pronounced, and it’s a good thing that Baldur’s Gate 3 is following suit.

Read the full op-ed at Escapist Magazine

Let’s Play – Ori and the Will of the Wisps #6

Weekly video game adventures. Streamed live twice a week.

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Let’s Play Gloomhaven TTS Episode 14

We play Gloomhaven on Tabletop Simulator!

Scenario #30

Party:

Kyanite, level 5 Orchid Doomstalker (Eric)
Solarin, level 5 Inox Berserker (Chris)
Volta, level 4 Savvas Elementalist (Heather)

TTS Mod: Gloomhaven – Fantasy Setup (Scripted UI)

Watch my How to Play Gloomhaven tutorial video.

Chat with us in the Official Discord Server.
Support the channel via Patreon.

Let’s Play – Ori and the Will of the Wisps #4

Technical difficulties resulted in a split two-part stream.

Weekly video game adventures. Streamed live twice a week.

Chat with us in the Official Discord Server.
Support the channel via Patreon.

Hack and slash through Hindu mythology in Raji: An Ancient Epic [PC Gamer]

Read the full preview at PC Gamer

My knowledge of Ancient Indian culture doesn’t extend much beyond the names of Final Fantasy summons Shiva and Ramuh. But if indie brawler Raji: An Ancient Epic had existed alongside Tolkien, Dungeons & Dragons, and Jason and the Argonauts in my formative years, I would have been just as absorbed by the fascinating, culturally rich world of Ancient India it presents.

Raji: An Ancient Epic explores the woefully underused world of Hindu Mythology, an intriguing setting of warring gods and grotesque demons that creates a fantastic backdrop for a hack-and-slash brawler. Unfortunately the early level demo is plagued with serious framerate issues and performance bugs.

Read the full preview at PC Gamer

It took me 15 minutes and a dozen deaths to beat the first enemy in Eldest Souls [PC Gamer]

Read my full preview at PC Gamer

Desolation? Check. Old Gods? Check. ‘Souls’ literally in the title? Check. Eldest Souls isn’t shy about its influences. It’s a pixelated souls-like with nothing but large-scale boss battles. I play a cloaked figure called the Crusader who carries a sword so comically oversized it would make Cloud Strife blush. The world has gone to absolute hell, and it’s up to him and his sword to kick every Old God’s ass up and down the Ancient Citadel.

At least that’s the plan. In reality I get my butt handed to me again and again by the very first enemy. The Watchdog is at least three times my size with a canine face, a jagged sword, and a ribcage shield, and it murdered me in a matter of seconds. The Watchdog leaps, slashes, and charges with frustratingly quick reflexes, every hit shaving off a third to half my health.

Read my full preview at PC Gamer