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In some dungeon-crawling sessions we simply go room-to-room, slaying monsters and looting. The Action-RPG approach isn’t necessarily wrong – everyone plays D&D differently. Sometimes, however, your party stumbles into an area that’s way over their head, and the ensuing chaos can be just as fun as actual combat.
The party was on their third dungeon in a row, doing most of the air temple, running through almost half of the Fane, and emerging in the Water temple. It’s been hell on my prep work, but it also lead to some of our most memorable moments in the entire campaign.
The Cult of the Crushing Wave is home to the largest monster we’ve seen so far – a dragon turtle. Of course I was super excited to unleash this monstrosity, and the campaign book had several scenarios that Bronzefume could be utilized in.
Turns out, I wouldn’t need any of them. The party decided to jump into the river, and attempt to deal with a long series of Swim checks that lead them closer to the Market Hall/Docks area in the Southeast. I added some torches to the quay on the west side to help orient them a little better, but they spotted the glowing lights in the Western part of the lake. Like moths to the flame, they decided to investigate. Continue reading “D&D 5E “Princes of the Apocalypse” Session 28 Recap”