D&D 5E – “Princes of the Apocalypse” Session 7 Recap

From the Feathergale Spire to the Sacred Stone Monastery, only to get dropped into a trap with an enraged Umber Hulk!

Advertisements

Thumbnail pic

Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

Previously on “Princes of the Apocalypse” 

Sometimes your open world campaign may be a bit too open, or you sprinkled in a personal quest that was a bit too dire. Magical locked gates to the rescue!

I don’t feel great about it but it ultimately helped funnel my players into a much more agreeable path, especially after hinting how “Princes of the Apocalypse” is set up. Plus, I got to send them tumbling down a flight of stairs into a room with an enraged Umber Hulk. Fun stuff!

We picked up this week after the non-stop action at the Feathergale Spire that left most of its residents dead. The party swept through the rest of the now empty tower, seeing a few rooms on the ground floor for the first time.

Kalinaar made a dramatic show of releasing the last few hippogriffs in the stables, dumping oil all around and then lighting it all on fire with his dragon breath. A major structure like the spire won’t go down quickly but it did transform into a giant smoke stack as the flames did their work. Continue reading “D&D 5E – “Princes of the Apocalypse” Session 7 Recap”

D&D 5E – “Princes of the Apocalypse” Session 6 Recap

Our heroes act on the information gained from Thurl’s letter, and end up in a giant battle royale with the Knights of the Feathergale Spire.

Thumbnail pic

Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

Previously on “Princes of the Apocalypse” 

Here’s an interesting solution to making a lower-level dungeon a bit more difficult: have the PCs fight multiple rooms together, and without a proper rest! In this week’s session our heroes act on their new information gained from Aerisi’s note to Thurl, and end up in a giant battle royale with the Knights of the Feathergale Spire.

The Spire is an interesting set up. A small, multi-leveled dungeon offers some interesting perspectives for going room-to-room. The most important factor is that the knights are not initially hostile, and I further played with that by having the guard at the door, Savra, be an old childhood friend of Miri, the party’s runaway-from-home monk.

However, at the end of last week’s session Kethra did some snooping and found an incriminating letter in Thurl’s room. It spoke of a battle with a Black Earth Cult, and a captured prisoner – one that matches the description of one of the diplomats that went missing.

Armed with this information our heroes marched straight to the Pinnacle and accosted Thurl himself. The party’s emotional interrogation was awkward at best, including Thurl successfully resisting a Zone of Truth spell from Kalinaar. Coupled with Kalinaar drawing his sword and Miri kicking him toward the ledge, Thurl called the alarm and the fight was on! Continue reading “D&D 5E – “Princes of the Apocalypse” Session 6 Recap”

D&D 5E – “Princes of the Apocalypse” Session 5 Recap

The party gains peaceful admittance to Feathergale Spire, attends a feast, hunts a manticore, and discovers a startling secret.

Thumbnail pic

Watch our sessions live on my YouTube channel every Sunday night beginning at 9pm Central. Subscribe and catch up on previous episodes!

Previously on “Princes of the Apocalypse” 

A standard monster-filled dungeon can be fun, but I really enjoy when an area has some unique twist about it aside from room-to-room monster-bashing. The Feathergale Spire is a neat four-story tower filled with seemingly innocuous knights and aerial enthusiasts.

The encounter can transpire in numerous ways depending upon how the PCs react. Nothing is more fun to me as a DM than listening to my players hastily deliberate on a course of action, each crazier than the last.

First the party had to make it to the spire. When we left off they’d just killed a bunch of griffons in the Sighing Valley and found an alcove to rest in. When they awoke I had a group of aarokocra find them. The aarokocra were wary but curious. It was a fun opportunity for some unique role-playing, as neither party could understand each other.

Talus rolled really well on a History check and I gave him some information on these bird-like humanoids – mainly that they’re not evil and often fight forces of elemental evil. Numerous drawing, pointing, and miming ensued which was delightfully funny.

Talus would eventually cast Comprehend Languages (gotta love when seemingly mundane spells become very useful), and I would give them a bit more direct information – drawing a symbol over the tower, skull and crossbones nearby, question mark over the gully, and a hidden trail that lead up to the tower. Continue reading “D&D 5E – “Princes of the Apocalypse” Session 5 Recap”