The long-awaited sequel in a unique steampunk-magic world.
Check out my previous Final Thoughts for Rogues’ Adventures. Keep up with my adventures in backlog gaming via the Facebook group.
Rogues’ Adventures Season Eight
Final Thoughts #60
Developer: Arkane Studios
Publisher: Bethesda Softworks
Release Date: November 16, 2016
I played the first Dishonored nearly three years ago during Rogue’s Adventures season four. At that point the game was already several years old, and I was able to play all of the post-launch DLC.
Dishonored 2 was a long time coming. As far as sequels go it plays things pretty safe, presenting the same cool steampunk world and satisfying magical-stealth gameplay. Where Dishonored 2 succeeds is in its incredible level design and far more engaging story. Continue reading “Gaming Backlog Final Thoughts – Dishonored 2”
PAX South 2017 featured gigantic alien statues beckoning newcomers to check out HoloSpark’s upcoming cooperative first-person shooter Earthfall. Earthfall draws heavily from Valve’s Left 4 Dead series, and aims to fill the co-op void left behind after Left 4 Dead 2 released back in 2009.
“I’ve been banging on my buddy at Valve for two years to make Left 4 Dead 3!” laughs Russell Williams, CEO of HoloSpark. “I love PvE. It’s much less stressful to play as the heroes where you’re not getting shot in the head half the time.”
Survival-crafting games are a dime a dozen, but We Happy Few’s real joy is its immersive world and how it plays with conformity and hallucinatory drugs.
What if you had to survive in a BioShock-esque world without all those fancy plasmids and guns? Instead you’re armed with rotten food, pointy sticks, and one very special drug.
We Happy Few began life with a successful Kickstarter campaign before hitting Steam Early Access this Summer. The game combines survival-crafting into a unique setting rarely explored in gaming – the drug-fueled, post-war 1960s. This initial Early Access version features most of the gameplay sans story, and with only the one playable protagonist.
In this world’s alternate history, World War 2 went very, very badly for England. The Nazis successfully invaded and destroyed much of the country, leaving its population frightened and destitute. But that doesn’t mean you have to stop enjoying life right?
One little happy pill called Joy, and all your real world problems simply melt away. The people in the island city of Wellington Wells may harbor some deep secrets, but most of its drug-addled citizens don’t seem to care. Except for you.
I’ve finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts on my gaming blog, and enjoy the excerpt below.
It’s tough to make sequels to beloved games, especially clever puzzle games with an intriguing, mysterious world that’s peeled back over the course of several hours. I loved Portal when I first played it last year to kick off Season Four of Rogue’s Adventures, and now I began Season Five with the even more beloved Portal 2.
Portal 2 shoves you, the mute protagonist that might as well be Gordon Freeman (side note: I find it funny when Chell is propped up as a great heroine, she has zero lines or personality, and same thing with Gordon Freeman as a hero – both are simply camera lenses for the player), back into the massively underground Aperture Laboratory. You’re given a rude awakening by new character Wheatley, who’s eventually revealed to be the personality core you forcibly removed from GLaDOS in the first game in a funny bit of retconning.
Wheatley, fantastically voiced by the very British Stephen Merchant, serves as your initial guide in trying to escape the lab. The illusion of the lab as anything other than a creepy science prison was shattered in the first game, so the story delves further into the history of Aperture and lets us see even more of the cool behind-the-scenes machinations that were teased so effectively in Portal.
Read the full Final Thoughts on my Game Informer blog >>