Video game RPGs owe much of their DNA from the classic tabletop RPG. Despite Dungeons & Dragons Fifth Edition catapulting the tabletop RPG into mainstream popularity, there’s been a stark lack of officially licensed D&D video games in recent years. Indie studio Tactical Adventures hopes to change that with Solasta: Crown of the Magister.
“We’ve been a big fan of tabletop RPGs for 30 years,” says Mathieu Girard, CEO and creative director at Tactical Adventures. “We have a D&D campaign running every week – currently playing Descent Into Avernus. Making a D&D RPG is a passion project for us.”
What is the difference between a new game and a remake? Despite being labeled as an all-new game in the tower-defense series, Dungeon Defenders: Awakened is clearly a remake of the original 2010 game.
That’s not necessarily a bad thing, as the original Dungeon Defenders effectively combined tower defense gameplay with co-op action. The formula remains as fun as it was a decade ago, though it’s disappointing to see so little improvement or changes.
Beat ‘Em Ups were all the rage in the 90s. The simple, fun co-op action games fit well in arcade machines, then on home consoles. Sega’s Streets of Rage series was one of the best, with smooth gameplay, varied levels and enemies, and killer soundtracks. But as the attitude era of arcade machines and street punks in leather jackets and colorful mohawks faded, so too did the side-scrolling genre.
Fast-forward over 25 years since Streets of Rage 3. Video games have advanced at an incredible rate, and the once popular genre has been regulated to old-school nostalgia. Streets of Rage 4 suddenly crashes into a smokey alley in a Delorian, as punks and ninjas run in from both sides. The genre never died; it’s been waiting just off screen for the developers at Dotemu and Lizardcube to create an amazing modernized sequel.
Slay the Spire’s successful year-plus Early Access run and launch last year helped popularize an exciting new genre. While “card battler” could be used to describe digital adaptations of collectible card games like Magic: The Gathering and Yu-Gi-Oh, it’s increasingly used to describe RPGs, roguelikes, and strategy games that happen to use cards to represent items, buildings, or abilities.
If you’re looking for more excellent card battlers besides Slay the Spire, we’ve compiled a list of some of our favorites.
With the release of Pokémon Home, trainers finally have the chance to consolidate their pokémon collections that span well over a decade. We’re providing a step-by-step process for bringing everything together, as well as what all you can do with Pokémon Home and the different versions and subscription levels.
I never paid much attention to the odd, square-headed figurines known as Funko, despite their incredible popularity and breadth of licenses. They couldn’t be scanned into their own video game series like Skylanders, nor unlock various Nintendo features as with Amiibo. Plop them into a series of tactical strategy board games, however, and you have my attention.
With intuitive rules, multiple game modes, and asymmetrical figures, the Funkoverse Strategy Games are a refreshing blend of family-friendly content with satisfying tactical gameplay.
I’m a latecomer to the Dragon Quest series, having played through and enjoyed Dragon Quest 9 and 11, and bits of 7 and 8 via the semi-recent 3DS remasters. But I’m completely unfamiliar with Dragon Quest 5: Hand of the Heavenly Bride (1992), from which the new feature-length animated film Dragon Quest Your Story is based on.
Turning a 40+ hour RPG into a 100 minute film is a daunting task, beginning with the well-known stigma of adapting any video game onto the big (or small) screen, yet Dragon Quest Your Story distills all the game’s major events and fun characters into a film that should please fans and newcomers alike.
Shovel Knight was one of the most popular and well-received indie games of the last several years, lovingly ripping off NES-era pixels and gameplay.
With fun abilities, excellent level designs, and a charming art style, I’m declaring Kunai the Shovel Knight of 2020, though Kunai shoulders the much more expansive (and oft-overused) genre of metroidvania, and not without some significant growing pains.
Tucked away in a second floor conference room at the Henry B. Gonzalez Convention Center in San Antonio, Texas was an experimental section of PAX South 2020. The Latinx Lounge was a new area of the gaming convention hosted by the Latinx in Gaming community, and dedicated to providing games, panels and events featuring latinx creators, developers, and personalities.
The Latinx Lounge was a fantastic idea, and the organizers did a great job stuffing as many events as possible over the three-day convention, including panels with notable developers and streamers (some entirely in Spanish), a one-shot D&D live show in a world inspired by Latin America, and even Friday night Salsa dancing lessons.
PAX South is often the first major gaming convention of the year, awkwardly injected right after the busy holiday season. This year was even more awkward, with the much bigger PAX East 2020 pushed up into late February, resulting in many bigger publishers skipping Texas in favor of Boston.
PAX South is known for a high ratio of indie and tabletop games. Between PAX Rising (tiny indie companies), PAX Together (highlighting LGBTQ creators), and the new Latinx Lounge (featuring Latinx creators and panels), we checked out many excellent indie games to look for in 2020.