Pokémon Sword and Shield represent the first new main series Pokémon games on a home console, and the results are mixed.
Instead of playing it safe, the series boldly introduces many new mechanics and features, such as the free roaming Wild Area, co-op Raid Battles, and Dynamax. But these new features come with some annoying growing pains. We’ve listed below everything we love – and hate, about Pokémon Sword and Shield.
I put about 40 hours into Fallout 4 when it launched in 2015 before I fell off, leaving much of the massive world and story unexplored. I’ve kept it installed on my hard drive ever since, deluding myself that I would jump back in to finish it some day.
After playing The Outer Worlds, I promptly uninstalled Fallout 4. The Outer Worlds’ tight pacing, excellent writing, and fun gameplay have completely satiated my first-person RPG desires – and it does it all in under 40 hours.
The Nintendo Switch has a slew of Mario Party-like mini-game collections, including Mario Party itself. But none bring the inexplicable gush of joy from kids (and some adults) like Tsum Tsum.
Disney Tsum Tsum Festival transforms the mobile puzzle game into a multiplayer party game for up to four players locally or online, starring the adorably chubby and popular Tsum Tsum toys.
There are three main pillars for the Borderlands series: co-operative multiplayer, a bombastic and goofy cast of characters, and lots and lots of randomized gun loot. Gearbox may have played it relatively safe with the highly anticipated threequel in Borderlands 3, but they absolutely nailed all the important components that make this such a beloved series.
The Mad Max-like, zany comic universe of the Borderlands series has finally expanded beyond the planet of Pandora, as originally teased at the end of Borderlands 2 back in 2012.
Over the years and decades playing games I’ve embodied super-soldiers, dragons, cars, knights, aliens, and all kinds of fantastical beasts. In Untitled Goose Game, I’m a goose.
A normal-size, power-less goose sounds like a bit of a downgrade. Yet as I’ve come to learn geese are clever, resourceful, and hilariously aggravating, creating a uniquely light-hearted, memorable experience.
In many ways Planet Zoo is a successful combination of Frontier Developments’ last two games: Planet Coaster and Jurassic World Evolution. The sim park management and robust construction tools from Planet Coaster are all here, but we’re trading in our Teacups and Giga Coasters for African Buffalo and Reticulated Giraffes. As in Jurassic World Evolution, these animals have a complex list of social, environmental, and dietary needs, and taking care of them is the most important element of running a successful zoo.
Fire Emblem: Three Houses is exactly as I feared, a game that puts as big an emphasis, if not more, into building relationships, teaching classes, and walking around Garreg Mach Monastery as it does the actual turn-based tactical combat the series has been known for. Yet by deftly weaving these relationships and seminars into gaining new skills, new class recruits, and new story opportunities, Three Houses has proven that not only are the non-combat sections enjoyable, but are now integral to the series.