Megaland Review [Pixelkin]

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In Megaland players explore video game levels fraught with enemies but filled with treasure. If they survive they can use that treasure to purchase buildings and earn victory points.

Megaland plays quickly and easily and features beautiful artwork by Red Raven Games designer and illustrator Ryan Laukat. The gameplay provides a solid, family-friendly introduction into more advanced board game concepts such as set collection, resource management, and risk assessment.

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Dragon Quest 11 Review [Pixelkin]

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It’s easy to get jaded about the RPG genre, specifically Japanese RPGs. Every trope has been well-worn, every character archetype has been fully exploited. Dating back to the 1980s the Dragon Quest series is one of the most egregious examples of many tiresome gameplay elements and story beats.

Yet each new Dragon Quest game proves why the series remains beloved and resilient. With an irresistible charm, modern design conveniences, and excellent writing, Dragon Quest XI: Echoes of an Elusive Age is a wonderful RPG for newcomers and a delightful return for series veterans.

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The 15 Games We Want on the PlayStation Classic [Pixelkin]

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When Sony announced the PlayStation Classic, they teased only five of the 20 included games: Final Fantasy 7, Jumping Flash, Ridge Racer Type 4, Tekken 3, and Wild Arms.

The original PlayStation has plenty of great classics to get excited about, so we’re listing the 15 other games we’d like to see on the mini emulator. Some of these games face an uphill battle given licensing and company restrictions, so consider this our dream list representing multiple genres and gameplay styles.

The PlayStation Classic is launching December 3.

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Dragon Quest 11 First Impression [Pixelkin]

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I’m about a dozen hours into Dragon Quest 11: Echoes of an Elusive Age and the smile has rarely left my face. Dragon Quest is one of the most resilient RPG franchises in video game history. The latest installment proves why it’s such a winning formula by embracing its classic roots while sprinkling in many welcoming improvements and features.

If you’re a newcomer to the series, Dragon Quest is a bit like Final Fantasy. It’s a classic 50+ hour Japanese RPG with each entry a standalone adventure (save DQ 10, which was an MMO).

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Bridge Constructor Portal Review [Pixelkin]

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The original Bridge Constructor was a novel puzzle game that tasked players with, well, constructing bridges in order to ferry cars and trucks across chasms. Budding engineers had to overcome real physics issues involving supports, anchors, and the distribution of weight.

Bridge Constructor Portal is a vastly superior sequel that expertly injects beloved themes and characters from the Portal series while making the entire gameplay experience far smoother and more enjoyable for console players.

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Dead Cells Review [Pixelkin]

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The metroidvania and roguelike genres have become overused buzzwords among indie games (see also the newly coined ‘roguevania’). Action-platformers have been refined and molded over and over again just in the last few years. It’s easy to roll one’s eyes every time a new one is released.

But forget all that genre cynicism, because Dead Cells is fantastic. With an evocative art style, buttery smooth combat, and perfect level of progression, Dead Cells is easily the most satisfying action-platformer since Rogue Legacy.

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Uncaged: World Fighters Review [Pixelkin]

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Most fighting games boil down to one theme: mind games with your opponent. Uncaged: World Fighters is a two player duel card game designed to replicate the bouts and rounds of a Mixed Martial Arts tournament as players take turns attacking and defending using different fighting moves and styles.

Uncaged is even more about the mind games as you must prepare your cards into a single combo ahead of time, while anticipating your opponent’s cards in return. It’s far easier to jump in and play than other fighting games and uses its MMA theme well, though the actual gameplay often comes down to the luck of the draw more than intricate strategy.

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