Risk of Rain 2 Shows Incredible Promise in Early Access [Pixelkin]

Read the full Early Access preview at Pixelkin

I lived through the initial 3D gaming era of the mid to late 90s. Whether for better or worse, most games made the awkward, ugly transition from pixels to polygons. And for every Mario 64 there was, well, a Sonic 3D.

Thankfully we’re far removed from those days. But rarely do we see a series so completely, and effectively transform from 2D to 3D, as I’ve seen in Risk of Rain 2. The sequel was announced and released via Steam Early Access during the Gearbox panel at PAX East, and it’s already fantastic.

Read the full Early Access preview at Pixelkin

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30 Games We Want to See on the Sega Genesis Mini [Pixelkin]

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The Sega Genesis Mini is coming this Fall, and includes a digital library of 40 classic Genesis games. But the initial reveal included only 10 of the 40 games.

As we’ve done with the SNES and PlayStation mini retro consoles, we’ve compiled a list of games we’d like to see fill out the library. We have a lot of confidence on most of this list, as Sega has released previous compilation packs of Genesis games as recently as last December on the Nintendo Switch.

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Kingdom Hearts 3 Has a Nostlagia Problem [Pixelkin]

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A YA-friendly, easy-to-play action-adventure that explores and celebrates Disney animated movies should be a winning formula. It certainly was in 2002 when the original Kingdom Hearts launched on the PlayStation 2. The popularity of the series and decade plus drought of a main-line game created a huge amount of anticipation for Kingdom Hearts 3.

Unfortunately, Kingdom Hearts 3 feels like a PS2 game in all the worst ways.

Read the full opinion piece at Pixelkin

Wargroove Review [Pixelkin]

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Tactical strategy games have seen a resurgence in recent years, with excellent reboots and sequels for series like XCOM and Fire Emblem. But it’s pixel-perfect indie studio Chucklefish that has taken up the mantle of re-imagining the Advance War series (which had inspired Fire Emblem’s initial localization outside Japan).

Indie games have long filled the void of classic genres and gameplay styles left behind by bigger studios. Wargroove is the perfect example of an indie studio rebooting a beloved series while infusing their own story, with several modern improvements and an astonishing amount of content.

Read the full review at Pixelkin

ToeJam & Earl: Back in the Groove Review [Pixelkin]

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The honeymoon for nostalgia-fueled Kickstarter video game projects has long since passed. Older games and genres from the 80s and 90s inspired a treasure trove of multi-million dollar projects, to varying degrees of success. Despite the digital gold rush, I never expected one of these Kickstarter fruits to bear a new ToeJam & Earl game, let alone it be quite good.

ToeJam & Earl: Back in the Groove is the fourth game in the bizarre but strangely memorable 90s series. But it’s also a triumphant recreation of the 1991 original, which has all the early trappings of a solid roguelike dungeon crawler, that happens to star a pair of funky aliens. While some gameplay elements are quite frustrating, Back in the Groove is dripping with 90s charm, lots of replayability, and fantastic co-op.

Read the full review at Pixelkin

Monster Boy and the Cursed Kingdom Review [Pixelkin]

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Nostalgia for the action-platformers of the 80s and 90s have helped fuel the modern indie game industry, from spiritual successors to direct recreations. Monster Boy and the Cursed Kingdom is a modern take on the old and underrated Wonder Boy series.

The first new Wonder Boy game since 1994 has been given an astonishing overhaul, with gorgeous hand-drawn animations, a bombastic musical score, and a lengthy campaign that hits every checkbox of regional themes. Unfortunately it also dregs up some of the more unforgiving challenges and obtuse puzzle designs of that era, holding back an otherwise fantastic original entry.

Read the full review at Pixelkin

PAX South 2019 Preview: Final Assault VR [Pixelkin]

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While once prolific in the 90s, real time strategy games have ebbed in recent years. Controlling multiple units while managing resources, maintaining map awareness, and researching new weapons of war is a daunting task when armed with a mouse and keyboard, and nigh impossible anywhere else.

Yet I was blown away by how well Phaser Lock Interactive’s VR real time strategy game, Final Assault, captured all the fun of a real time strategy game while streamlining all the messy bits, creating an immersive virtual tabletop wargame.