Read the full guide on Pixelkin
Jurassic World Evolution isn’t a particularly challenging or demanding theme park sim, but it has its quirks, and does a poor job explaining many of its systems. On any of the remote tropical islands within the Muertas Archipelago the Oooh-ing and Ahh-ing can quickly devolve into running and screaming. Or worse, you simply run out of money, whether through guests’ lawsuits or poor planning.
We’ve compiled a list of helpful tips to help prove that a dinosaur theme park can be a successful, and profitable, venture.
Read the full guide on Pixelkin
Fifteen years ago I fell in love with Jurassic Park: Operation Genesis. It was the original dinosaur park sim that let me prove that breeding dinosaurs for consumer entertainment is a totally valid business strategy.
Now from the makers of Planet Coaster comes Jurassic World Evolution. Like the current era of Jurassic World films it’s not quite as good as the original. But Evolution does feature all the joy and danger of breeding and housing dinosaurs for entertainment that makes the concept so richly compelling.
Four years ago at E3 2014, Ubisoft blundered into a PR nightmare by weakly defending why both Assassin’s Creed Unity and Far Cry 4 lacked playable women characters in their multiplayer modes – they would require too much time and resources to animate.
Female representation in big, blockbuster games has been sporadic at best. Yes we can point to the same franchises like Metroid and Tomb Raider over and over again, but that just proves the point even more.
But there is good news. In recent years diversity and inclusion has become a major focus for many game developers and publishers. The fruits of those labors are beginning to show. We could call it the Overwatch or Wonder Woman Effect, or just a sign of many game companies hoping to avoid stagnation and seek out progressive voices and audiences.
At E3 2018 we were impressed with the number of women characters, both old and new, showcasing AAA games. In case you missed it, let’s run through the new era of leading ladies from E3 2018.
I love Pokémon GO. I fell in love with the brilliant concept of hunting Pokémon in the real world and forgave the horrendous networking issues along with everyone else when it launched two years ago.
Jurassic World Alive borrows much of the basic gameplay and mechanics of Pokémon GO, using dinosaurs in place of Pokémon. Even if you’re not a big dino-fan, Jurassic World Alive improves upon Pokémon GO in several key areas, making it the AR game I’m more likely to play when I’m out.
Nothing irritates me more than seeing the smiling faces on happy customers. It means I priced an item too low and they scored a sweet deal. A begrudgingly crestfallen customer, one who’ll pay just enough to purchase my stock, is exactly the kind of oil that keeps my dungeon crawling machine going.
Moonlighter provides an interesting premise. What if, after exploring a Zelda-like dungeon, our loot-filled hero had to sell all that loot in their own shop, without knowing how much it’s worth?
Moonlighter offers a unique and fun combination of both action-RPG and merchant sim, but doesn’t provide nearly as much depth as games that specialize in either one.
A unique post-apocalyptic city-builder that forces you to maintain hope as much as heat and wood.
Things were going well, or least as well as can be expected against an apocalyptic snowstorm, until the temperature plummeted another 40 degrees. “Snowmaggeddon” is a joke during brutal winters. But nobody’s laughing in the world of Frostpunk when temperatures approach -90 degrees, rendering most of the world uninhabitable.
In the last city my supply of coal dwindled to nothing as my geothermic reactor began shutting down. I watched a cascade of Bad News as my workforce grew sick, homes grew cold, and people began dying.
I was forced to pass a law to enable emergency 24 hour shifts. Brave men and women operated frozen coal mines in the dead of night to give us the juice we needed. Some grew sick, and some were so frostbitten they had to have limbs amputated.
But the city survived. These harrowing moments solidify Frostpunk as one of the most memorable and emotional city building sims I’ve ever played.
Many video game genres overlap and blend well together. Shooting and third-person action. Narrative-rich adventure with first-person exploration. RPG elements in just about everything. Yet in the paraphrased words of Dr. Ian Malcolm, just because you can combine genres doesn’t mean you should.
The Swords of Ditto is a cautionary tale. The concept seems solid: combine the basic structure of classic top-down, 2D Zelda within the framework of a challenging roguelike, creating a frustrating experience that relies too much on repetition.