I have finished another backlogged game via Rogue’s Adventures. You can read my latest Final Thoughts below and also on my gaming blog on Game Informer.
Release Date: May 1, 2013
There was a moment late in the game when Blood Dragon’s protagonist Sergeant Rex Power Colt (voiced by 80s/90s sci-fi action hero Michael Biehn) picks up the ultimate weapon called the Killstar and yells out the opening lyrics to Stan Bush’s “The Touch.” The ridiculousness of everything I’d experienced reached a heightened level of awesome, and I let myself get completely immersed in Blood Dragon’s loving embrace of cheesy 80s sci-fi action films. It’s low-hanging fruit to be sure, but the music, writing, and plot effectively capture the nostalgic era that the developers clearly adore. I just wish its open-world gameplay and art design were as equally inspired and interesting.
I’d never played a single Far Cry game before, and thus didn’t really know what to expect out of this well-received stand-alone expansion to Far Cry 3. The 80s homage definitely appealed to me over the modern day jungles of the main series, and the much shorter run time helped motivate me to give Blood Dragon a shot.
The adventure starts off completely linear, forcing you into a humorous and very self-aware tutorial. A recurring problem throughout the game immediately surfaces this early: just because you make fun of something and mention how dumb it is, doesn’t give you a free pass to actually do the thing. In other words making fun of how tiresome super linear and simplified tutorials are and then giving you a super linear and simplified tutorial doesn’t make it all that much more fun to experience.
There are a few times where it eschews this common gaming-parody tendency (like the surprising lack of a final boss battle), but all too often Rex bitches about doing something and you still have to do it. Most of the side quests, for example, are seemingly interchangeable “go rescue this guy from this group of bad guys” or “go hunt down this creature.” Rex remarks “blah blah kill blah blah,” which is funny and on point, but is in fact what you end up doing.
Other than the enjoyably cheesy dialogue cutscenes, presented in tiny retro-style comic panels, the opening and first few missions are incredibly linear and play too much like a mediocre shooter. Despite its retro sci-fi setting (2007 – the future!) Rex is still armed with your basic heavy pistol, sniper, assault rifle and shotgun. His one unique tool is the cybereye, which lets him zoom in and automatically mark any enemies he sees. This reveals them as thermographic images – critical for a stealthy approach.
I don’t play a lot of stealthy first-person shooters, but the ones I have played that give you the option, I often enjoy taking that route (Deus Ex: Human Revolution, Dishonored). Blood Dragon encourages the stealthy approach to the many enemy strongholds that dot the island, at least to get far enough to shut off the alarm system. The alarms are clearly marked on your map and if an enemy gets to it after spotting you, a huge contingent of forces spawns in and runs at you, making your job extremely difficult. Rex also can’t take a whole lot of hits, despite being a super-powered cyborg soldier, and can only carry a limited number of healing items. This combined with a lack of mid-mission saving definitely led to some frustrating woes before I got a handle on the stealth systems.
Thankfully I enjoyed the stealth gameplay, and the game mechancis make it fun. All enemies give off a red glowing aura, the cybereye lets you mark and track them, and stealth takedowns are incredibly fun, easy, and can potentially take down multiple foes together in a chain. You also get access to the bow early on, an ideal long-range stealth weapon. The only thing you can’t do is move bodies, so once you start killing you need to move quickly.
The world opens up after you take your first stronghold, with the help of the titular blood dragons. These giant glowing laser-shooting lizard-dinosaur things roam the world with impunity, often getting into random battles with creatures and other cyber-soldiers. Each stronghold is protected by a dome that keeps them away, so a major strategy in taking down strongholds is to sneak in and disable the dome.
Looted cyber-hearts from enemies can be thrown and act as a lure for the giant creatures, resulting in a very satisfying and angry pet that be somewhat directed around. The blood dragons are a lot of fun, both as a useful tool and a fearsome foe, and when you finally have to take one down later in the story, it presents just the right amount of terror and awe.
Taking down strongholds is the main purpose of the open-world gameplay, as they lead to sidequests, provide fast travel opportunities, and give you a safe place to respawn. They’re also entirely optional, as are collecting the various collectibles dotted around the world (CRT TVs and VHS tapes, naturally).
The sidequests can give a few mini-opportunities for stealth, but often I could just go in guns blazing and kill them faster than they could kill the hostage. Even with rewards doling out nice weapon attachments and upgrades, I mostly skipped them (that and two of my favorite weapons, the bow and mini-gun, had no attachments to earn).
The main story is only about half a dozen missions long and as the case with many open-world games there’s an awkward disconnect between continuing the story and just roaming around doing your own thing. Frankly the art design and level design of the world just weren’t interesting enough to make me want to explore the world, and given the retro sci-fi setting that is a hugely wasted opportunity. The mundane island dotted with the occasional enemy fort doesn’t contain a whole lot of secrets, and while there are a few variety of enemies, they all basically look and behave the same, save for the inevitable zombie-types that crop up later on. The blood dragons do add a unique twist to exploring the island but unlike say, Skyrim’s dragons, there’s no real incentive to fighting them.
Blood Dragon makes up for its lackluster open world gameplay with its fantastic story and main missions. In fact, I would recommend anyone taking on Blood Dragon to mostly stick with the main story. The comic-style cutscenes are extremely well done and often laugh out lout funny, and the missions throw a lot of unique curveballs at you that keep them fresh and interesting. Stealthily planting bombs on a dam early on goes awry, and ends with Rex taking down dozens of soldiers, helicopters, and jeeps with the newly acquired Terror 4000 (the awesome mini-gun). Holding down the fire button on the mini-gun results in Rex screaming and yelling incoherently while you fire; if that doesn’t endear you to his personality than this game probably isn’t for you.
The story has Rex fighting back against insane rogue army general Dr. Sloan, a classic hyper-conservative, war-mongering villain that looks and sounds like General Treister from The Venture Bros. Rex is aided by Sloan’s former research scientist Dr. Darling, and she sends you on missions to undermine his control. Many of them involve large underground facilities, often with several big rooms of soldiers where a stealth approach comes off like a tactical appraisal, not unlike the Batman Arkham games.
There are a lot of fun scripted moments, like using a flamethrower to take out blood dragon eggs a la Aliens, hang-gliding your way through enemy blockades, avoiding cyber-sharks in the water, and eventually riding your own weapon-mounted blood dragon for the on-rails finale. The adventure ends much, much stronger than it started, and I found myself fist-pumping and giggling along with the game.
In giving you a smaller slice of Far Cry’s open-world gameplay Blood Dragon is mediocre at best, with a boring world and bland art style. The real treat comes from the excellent story and soundtrack by Power Glove, though I presume many of the references and nostalgic enjoyment are lost if you didn’t grow up with and adore 80s sci-fi action films like Terminator, Aliens, and Robocop. Stick to the main story and immerse yourself in an impressive and well-scripted 80s-tastic adventure.
- Well-realized story that hits all the right notes for 80’s sci-fi action genre
- The blood dragons are scary, powerful, and awesome additions to any situation
- Large open-world island with tons of strongholds and side quests
- Fantastic synth-heavy soundtrack by Power Glove
- Bland art and level design
- No mid-mission saving
- Forgettable and recycled side quests
- Mostly boring, conventional weapons
- First-person vehicle driving is a nightmare
Final Say: A mini-slice of Far Cry open-world gameplay wrapped up in a glorious homage to 80s sci-fi action films.