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“Princes of the Apocalypse” is a very lengthy campaign. We get together online to play for 2-3 hours once a week. A single large dungeon could easily last 10 hours – and the main story is essentially a series of dungeon crawls.
There are some nifty built-in side quests, but I ended up eliminating about half of them. With the main story already being beefy enough, I need side treks to really be worth our time.
I inserted a few dungeons and scenarios from other sources. I could tailor these experiences into our story and world – but more importantly, into the player characters and their own backstories.
This week we finished up at the ancient temple of Tyr, battling a renegade Tyr worshiper with a golem fetish – right up Kalinaar’s alley! Then we returned to Red Larch to find the fire cult ready to detonate a devastation orb, and Kethra’s former mentor Fengell ready to throw down once and for all. Continue reading “D&D 5E “Princes of the Apocalypse” Session 35 Recap”