Tomb of Annihilation Session 8 Recap

The day of the great Dinosaur Race is finally here! Can the PCs win big with their wildshaped druid?

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Previously on Tomb of Annihilation

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Gillian, level 2 Triton Bard (out this week)
George, level 2 Tortle Fighter
Therin, level 2 Hill Dwarf Druid of the Moon

It’s the day everyone’s been waiting for – Race Day! I’ve been teasing the dinosaur races ever since my players arrived at Port Nyanzaru. I wanted to save it as one of the last things they did in the city before entering the jungle proper, and I think it was worth the wait.
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Crafting Annihilation 10/18

Behind-the-scenes DM-only live stream of building and preparing our ongoing Tomb of Annihilation series.

Streamed live every Thursday.

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Tomb of Annihilation Session 7 Recap

Returning to the city our heroes acquire an unlikely ally, then help repel an invasion of undead only to make a startling discovery about the Death Curse.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Gillian, level 2 Triton Bard
George, level 2 Tortle Fighter
Therin, level 2 Hill Dwarf Druid of the Moon

After a fun little excursion to Fort Beluarian our heroes returned to Port Nyanzaru to get the ritual results from Zitembe, pick up new party ally Inete, and repel a sudden undead invasion from the slum district of Malar’s Throat.
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Roll20 Review – Mists of Akuma: Fangs of Revenge

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

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Designed by: Storm Bunny Studios

roll20 reviewMists of Akuma: Fangs of Revenge” is relatively short adventure designed for a party of 4-6 PCs at level 6-7. It takes place within the city of Samon in the world of Mists of Akuma. I know nothing about this campaign setting outside of the scope of this adventure, but from what I can tell, it’s like a steampunk version of Teenage Mutant Ninja Turtles set in the Far East.

The adventure includes an intimidating number of named NPCs as the PCs become embroiled in the middle of a city-wide rebellion, but the module suffers from poor map implantation, token errors, and an inconsistent art style.

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Tomb of Annihilation Session 6 Recap

We travel to Fort Beluarian to infiltrate the Commander’s quarters and uncover proof of a pirate alliance.

Streamed, recorded and uploaded every week. Subscribe for our weekly adventures. Join us live on Fridays at 7pm Pacific/10pm Eastern!

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Previously on Tomb of Annihilation

NOTE: Due to technical difficulties with Roll20, skip to 44:10 when we switch to using Skype for audio.

Starring:
Mannix, level 2 Human Rogue
Khaless, level 2 Half-Drow Rogue
Gillian, level 2 Triton Bard
George, level 2 Tortle Fighter
Therin, level 2 Hill Dwarf Druid of the Moon

After several sessions in Port Nyanzaru, this week provided a bit of a detour. The PCs accepted Rokah’s mission to travel to Fort Beluarian to try and uncover evidence of collusion between the Flaming Fist mercenaries and the pirates of Chult.

Rokah pulled some strings and got them all passage on the Brazen Pegasus for free, able to jump over to the Fort in about half a day. The Fort was open to the public, but the PCs ran into problems almost immediately.
Continue reading “Tomb of Annihilation Session 6 Recap”