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Keys from the Golden Vault Session 45
Starring
Chéri Powder, level 9 human Illusionist Wizard
Elowen Fernwhisper, level 9 wood elf Circle of the Moon Druid
Stayzie Diamondz, level 9 orc Champion Fighter
Taveen, level 9 aasimar Warrior of Mercy Monk
Varrow, level 9 gnome Thief Rogue/Gloomstalker Ranger
In the tunnel separating the east and west side of the underground dungeon, the party had set up a nice little ambush (C13). A pair of cultist fanatics had opened the door to the east side, right as the party ready to charge inside.
Varrow acts first, quickly maneuvering around them to the western door, closing it, and blocking it with his newly acquired immovable rod.
The two cultists were hilariously outmatched as Taveen and Stayzie lay into them with axe and fist, alongside Chéri’s toll the dead and a few bites from Elo-bat.
The blocked door gave the party a chance to further ready another wave of attacks, including some caltrops sprinkled on the ground. When Elo-bat presses the button on the rod, a cultist practically falls forward as the party unleashes a wave of attacks.
But the real threat is Oxtu, the mage. With the cultists dying rather quickly, he attempts to unleash a fireball into the cramped tunnel — but it’s counterspell’d by Chéri!
(This mission is taken from Chapter 1 of Vecna: Eve of Ruin. The alternate dungeon map is from Tessa Presents 56 Maps for Vecna: Eve of Ruin.)
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Chéri would continue casting counterspell every time the bald mage attempted to cast a spell, completely shutting him down (and burning through three 3rd level spell slots!). Worth it though, as those big AoEs can really hurt!
The party finally emerges into the common room (C14), and swiftly dispatches more cultists. Even when Oxtu awoke the sleeping reinforcements in C16 (two cultist fanatics), they fall fast.
The dice are hot for the party, including five critical hits between Stayzie and Taveen!
Oxtu lasts a bit longer, throwing up the shield spell to deflect Stayzie’s axe strikes, but Varrow and Taveen get through. He’s shouting for help now, and tries to escape to the northern door to get more help, but Stayize stops him in his tracks, and Elowen blows him away with a thunderwave.
A 300-ft audible boom thunderwave!

The party tries to quickly get set up for another ambush, but they’re a bit less coordinated, with Elowen even stepping on Varrow’s caltops as she opens the door, only to get Counterspell‘d by another mage and attacked by ghouls!
The door opens into a hallway (C23) which leads to a nearby library full of more enemies (C17). The mage here, Algra, isn’t terribly sad to see the other mage dead. She sees is as an opportunity to climb the ladder! She unleashes a fireball into the common room, and this time Chéri isn’t in line of sight to counter.
Sadly, the DM only gets 22 damage on 9d6 — oof! The party’s hot streak continues.
Stayze rushes up to the entryway to tank the ghouls, and continues to miraculously stave off the hold person spells by the cult fanatics, despite a +0 WIS save.
They’re kicking ass, but starting to stir up the hornet’s nest of this dungeon.
Can they silence these enemies before aggroing more foes?
Will Chéri start burning higher level spell slots for counterspell?
Will the orc fighter ever fail a WIS save!?
Live post-session discussion:
Next session: More cultists!
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