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My players often use standard shock ‘n awe, charge in the front door tactics. Many times when confronted with foes that are not immediately hostile, a fight ends up breaking out anyway.
I’ve been trying to steer away from this on my part, offering the PCs other ways and opportunities rather than just straight combat. My favorite RPGs, like the older isometric Fallout titles, offered multiple ways to get past enemies or tackle a challenge, with “kill ’em all” as only one possible solution.
This week the party manages to overcome two separate encounters without fighting. Well technically one fight did break out, but the party opted to end it fairly peacefully and escape.
The Black Geode is crawling with elemental evil, and the party pushes their limited resources to the limits as they make their way deeper into the crystal caverns. Continue reading “D&D 5E “Princes of the Apocalypse” Session 48 Recap”