D&D 5E – “Lost Mine of Phandelver” Session 18 Recap

A final showdown with the Black Spider, meeting the leader of the Undead, and finding the Forge of Spells brings Wave Echo Cave and our four-month long campaign to a close.

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A final showdown with the Black Spider, meeting the leader of the Undead, and finding the Forge of Spells brings Wave Echo Cave and our four-month long campaign to a close.

First the party had to deal with the flameskull. Though the guardian undead lay defeated, they learned it would rise again in an hour. Without the proper spells or tools to prevent its rejuvenation, the party had to go into D&D: Mythbusters mode involving the nearby smelter.

I don’t exactly have the extended lore or concrete details regarding flameskull regeneration other than if it’s destroyed the pieces will reform. However, I imagine if you can trap it in an effective manner, it would still be trapped. The flameskull has access to powerful fire magic, but that does it little good when its melted into liquid metal!

I was impressed with the way the party came together to work the smelter and agree on how to deal with the flameskull. It was a great act of improvising a solution, and I definitely allowed it to work – later teasing that the creature was banging against the inside of the smelter in impotent rage.

The task dealt with, the PCs retreated to the nearby barracks for a Short Rest. They planned on continuing East and dealing with the flameskull’s master, presumably another powerful undead. But the Black Spider wasn’t idly sitting by. One of the advantages with having a live DM is you can make a dungeon a truly living, breathing thing that reacts to the party’s actions. Continue reading “D&D 5E – “Lost Mine of Phandelver” Session 18 Recap”