Planet Coaster Review [Pixelkin]

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Creating your own amusement park should never go out of style. Frontier Developments’ new self-published title Planet Coaster captures the magic of roller coasters and theme parks from classic games like RollerCoaster Tycoon and Sim Theme Park. Planet Coaster succeeds as a modern update to a classic formula thanks to intuitive controls and an aesthetic that keeps everything light and fun.

Planet Coaster includes three main ways to play: Campaign, Challenge, and Sandbox. In each mode you start with a large tract of land, several rides, and a few thousand dollars. Guests pour into your park, each with their own needs and wants. It’s your job to satisfy them all (and take their money) while researching and building new rides and venues.

READ THE FULL REVIEW AT PIXELKIN

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Planet Coaster Alpha Preview [Pixelkin]

The developers of RollerCoaster Tycoon 3 are looking to continue their successful formula with their latest park management simulation, Planet Coaster.

Read the full preview at Pixelkin

One of the most beloved series to emerge from the popular Tycoon/Sim genre was RollerCoaster Tycoon. Pitting you in charge of your own budding amusement park, the series enjoyed several expansion packs and a passionate fan base. Later the games transitioned into 3D with RollerCoaster Tycoon 3, and even later onto consoles with the spiritual successor Thrillville.

Now the same developer is looking to continue their successful formula with their latest park management simulation, Planet Coaster.

Planet Coaster is a game we’ve wanted to make for a long time,” says Jonny Watts, Chief Creative Officer for Frontier Developments. “But it’s only now as a self-publishing studio we’re able to make the game we had envisioned.”

For fans of RollerCoaster Tycoon, you’re in luck. After trying the Alpha version, Planet Coaster plays much like a natural evolution of those great theme park classics. You’re given a large, empty plot of land. From there you can construct pathways, shops, buildings, scenery, rides, and of course elaborate roller coaster designs.

READ THE FULL PREVIEW AT PIXELKIN

RollerCoaster Tycoon 3 Review [iPad]

The 2004 3D entry in the series is effectively ported to mobile devices with new touch screen controls and same great gameplay.

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rollercoaster tycoon 3

The RollerCoaster Tycoon series was one of the most beloved simulation games on PC. It gave players control of an entire theme park, tasking you with the simple but fun jobs of building rides, keeping your visitors happy, and making enough money to build more rides.

Originally released in 2004, RollerCoaster Tycoon 3 was the first to take the series 3D. Its big new feature was letting you ride your own custom-built coasters from a thrilling first-person perspective.

In a growing trend, the original developers have now created an iPad version of RCT3. The intuitive design meshes well with the new touch screen controls. However newcomers may be put off by the low-resolution graphics and somewhat slower pace.

Read the full review at Pixelkin