Read the full preview at Pixelkin
One of the most beloved series to emerge from the popular Tycoon/Sim genre was RollerCoaster Tycoon. Pitting you in charge of your own budding amusement park, the series enjoyed several expansion packs and a passionate fan base. Later the games transitioned into 3D with RollerCoaster Tycoon 3, and even later onto consoles with the spiritual successor Thrillville.
Now the same developer is looking to continue their successful formula with their latest park management simulation, Planet Coaster.
“Planet Coaster is a game we’ve wanted to make for a long time,” says Jonny Watts, Chief Creative Officer for Frontier Developments. “But it’s only now as a self-publishing studio we’re able to make the game we had envisioned.”
For fans of RollerCoaster Tycoon, you’re in luck. After trying the Alpha version, Planet Coaster plays much like a natural evolution of those great theme park classics. You’re given a large, empty plot of land. From there you can construct pathways, shops, buildings, scenery, rides, and of course elaborate roller coaster designs.