The sophomore adventure in the War for the Crown Adventure Path follows more of the political intrigue and social maneuvering from the first. It’s designed to run directly after Crownfall, with PCs beginning at 4th level and advancing to 7th at the conclusion.
In Songbird, Scion, Saboteur, the PCs travel north to the county of Meratt, assuming the role of long-lost nobles, hob-nobbing at posh parties, helping the local populace with various odd-jobs and missions, and culminating in the PCs’ invasion of the ruling noble.
The adventure hits all the right beats, though running many areas, particularly the mini open-world section of Part 2, could prove tricky to run in Roll20. Continue reading “Roll20 Review: Songbird, Scion, Saboteur (War for the Crown 2)”