Roll20 Review – D&D Adventurers League: Escape from Elturgard (S9 E1)

The first episode of AL Season 9, following the Descent Into Avernus storyline.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

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MAJOR SPOILERS – DM’s only!

Wizards of the Coast has been producing Adventures League modules for years, but Season Nine is the first to be adapted for Roll20. The first episode, “Escape from Elturgard,” creates a personable and satisfying introduction to the Descent Into Avernus storyline.

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Roll20 Review – Burn Bryte

The first RPG built exclusively for Roll20.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

MAJOR SPOILERS – DM’s only!

Burn Bryte is an entirely new RPG system designed by, and exclusively for, Roll20. It’s a rules-lite, dice-based sci-fi RPG with some very cool ideas, some major annoyances, and a short introductory adventure.

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Roll20 Review – Empire of the Ghouls

Uncover a sinister plot by the underworld Darakhul Imperium in the fantasy world of Midgard in this level 1-12 campaign for DnD 5e.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

MAJOR SPOILERS – DM’s only!

The ghoul kingdom rules vast stretches of the Underworld region of Midgard, but lately  the sentient flesh-eaters have been making significant power-plays onto the surface world.

Empire of the Ghouls takes players to the underbelly of the free city of Zobeck, the frosty tundra of Huldramose, and the desert necropolis of Siwal before venturing into the underground darakhoul city of Vendekhul to thwart a nefarious plot in a DnD 5e campaign that spans levels 1-12.

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Roll20 Review – Out of the Abyss

The 2015 D&D 5e Underdark adventure finally comes to Roll20.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

With the release of 2015’s D&D 5e campaign Out of the Abyss on Roll20, the full 5e catalog is now complete. By combining an Underdark escape with a demonic invasion, the storyline bites off a bit more than it can chew, and I’m not a big fan of the drab map art. But Roll20 comes through with hundreds of character sheets, tokens, macros, and some helpful new maps to make the Underdark adventure as user-friendly as possible.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Explorer’s Guide to Wildemount

A full campaign sourcebook based on Critical Role’s second campaign setting, including four introductory adventures.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Other than watching a few random episodes of the first campaign years ago, I’m not very familiar with Critical Role. I enjoyed the episodes I watched, love all the people involved, and hugely appreciate what they represent for the D&D and streaming communities.

Watching their second campaign as been near the top of my “one of these days” lists. After flipping through the Roll20 adaptation for Explorer’s Guide to Wildemount, the official D&D sourcebook based on Critical Role DM Mathew Mercer’s fantasy world, I have a very strong need to dive into the show and see how all this wonderful content plays out.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Escape from the Prison Moon (Against the Aeon Throne 2)

The search for Cedona takes the party into Azlanti space, where they meet exotic aliens and infiltrate a prison on a rescue mission.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my work via Patreon.

MAJOR SPOILERS – DM’s only!

Escape from the Prison Moon” is the second module in the Against the Aeon Throne Adventure Path for Starfinder. Having liberated Nakondis Colony, the PCs continue their search for the android Cedona and the ancient drive, forcing them to infiltrate an Azlanti prison.

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Roll20 Review – Call of Cthulhu Keeper Rulebook

The seventh edition of Call of Cthulhu on Roll20 includes the full rulebook, two modules, and a token art pack.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

My knowledge of the Cthulhu Mythos reaches about as far as the average clueless investigator or journalist at the beginning of a Lovecraft story. What little experience I have is derided from tabletop games such as Elder Sign and Mansions of Madness., though I did recently interview the original creator of the Call of Cthulhu tabletop RPG, Sandy Petersen, in a feature article for Dicebreaker [shameless plug].

The seventh edition of Call of Cthulhu has arrived on Roll20, with the official integration of the 7e Keeper Rulebook into the compendium, along with several modules. The bundle should offer everything you need to get started on hunting Great Old Ones, though the RPG’s emphasis on horror, role-playing, and investigation doesn’t necessarily translate well to a virtual tabletop.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Eberron: Rising from the Last War

All-in-one campaign sourcebook for Eberron with player options, detailed lore, and an introductory adventure.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

The Forgotten Realms have been the focus for almost the entirety of Dungeon & Dragons Fifth Edition‘s existence. But D&D’s world-building extends far beyond the likes of Waterdeep and the Sword Coast. Eberron was created in the early 2000s for D&D 3.5 Edition as an even more magically-influenced world, one of lighting-trains and sentient arcane-powered robots, with themes of world wars, rival factions, and noir-drenched cities.

Eberron: Rising from the Last War captures all the history, lore, and adventure seeds of Khorvaire, along with player character options and a level 1 adventure to provide and all-in-one campaign setting sourcebook for this unique high-magic world.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Baldur’s Gate: Descent Into Avernus

Go to hell in the this official Dungeons & Dragons Fifth Edition campaign for levels 1-13.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Baldur’s Gate: Descent Into Avernus is the first fully original level 1-10+ campaign release since 2017’s Tomb of AnnihilationIt maintains the odd city-colon-adventure naming scheme from last year’s Waterdeep duology, though the city of Baldur’s Gate is featured only in the first of five parts, representing a fast-track to get the players leveled up and battling demons and devils in the first layer of hell as quickly as possible.

Avernus is an awesome setting and the adventure has one of the best endings of any of the official hard cover fifth edition adventures, tied to the fate of a central NPC, but Wizards’ insistent and repeated usage of Dyson Logos maps continues to translate poorly to a virtual tabletop such as Roll20.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – The Reach of Empire (Against the Aeon Throne 1)

Help a colony rebel against the oppressive Azlanti Star Empire in the first module for Starfinder’s Against the Aeon Throne.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Starfinder‘s second ever Adventure Path, Against the Aeon Throne is being officially adapted into Roll20, starting with the introductory module, “The Reach of Empire.” It’s not the most exciting adventure but the maps are well done and it’s an easy introduction into Starfinder.

MAJOR SPOILERS – DM’s only!

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