Official Discord Server!

For fans of my YouTube channel, including our weekly D&D live play show, we now have an official Discord server. Multiple chat channels are set up where we can talk tabletop RPGS, board games, video games, and discuss the current D&D campaign.

You’ll also be able to easily look up helpful information surrounding our D&D campaign, such as reschedules, resources for maps, and our house rules.

Patrons also get a special Patron role, as well as access to private Patron-only text and voice channels.

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Roll20 Review – Rise of the Runelords

The original Pathfinder Adventure Path campaign is given an official Roll20 adaptation.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Rise of the Runelords was the very first Adventure Path released for the then brand new Pathfinder tabletop RPG, in 2007 and 2008. An updated and expanded Anniversary Edition was released in 2012, celebrating its fifth anniversary.

Despite its age, Rise of the Runelords remains one of the most well-regarded campaigns to ever come out of Pathfinder, spanning a rich tapestry of monsters, exotic locations and dungeons, motivated villains, and a classic tale of a reemerging evil presence. With a plethora of well-constructed dungeons and solid multi-chapter organization, Rise of the Runelords Anniversary Edition is particularly well suited to Roll20, making it an excellent adventure for Pathfinder veterans and newcomers alike.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Xanathar’s Guide to Everything + Underworld Speculation

The Roll20 bundle includes everything in the published guidebook as well as a level 3 AL module, Underworld Speculation.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Xanather’s Guide to Everything is an all-encompassing supplement and compendium for both players and DMs, though geared much more towards players. Its biggest feature are new subclasses for every single class, opening a lot more variety and player builds, while also including firm rules on frequent rules questions and options, such as downtime, magic item distribution, and detailed usage for tool proficiencies.

The Roll20 bundle includes everything in the book, as well as an adaptation of an Adventurer’s League module, “Underworld Speculation,” which features the titular beholder in a really fun, unique way. Xanather’s makes for a great addition for any serious Roll20 adventuring group, though its complete lack of monster sheets, tokens, art, and maps also make it the least important.

MAJOR SPOILERS – DM’s only!

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DMs Guild Review – The Wizard of Zo

Battle against flying monkeys, heart-seeking constructs, and a giant floating head who may be holding a surprising secret in this Tier 2 jungle adventure.

A review copy of “The Wizard of Zo” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: JVC Parry

Using famous fables, stories, and characters within D&D, or any tabletop RPG, provides a fun shared cultural touchstone for your players. I would love to see more adventures that blatantly ripped off famous stories in fantastical ways, like defending a poor village against a tyrannical local lord (Seven Samurai/Magnificent Seven), evading a relentlessly powerful enemy (Predator/Terminator/Alien), or shepherding a young person across a dangerous world (The Last of Us/Logan/Children of Men).

The Wizard of Zo” takes one of the most famous stories of the twentieth century and it applies it to a standard D&D mini-adventure, perfectly set within the jungles of Chult. It’s a Tier 2 adventure, designed for 5-10th level, with an estimated play time between five and ten hours. It doesn’t try and retell The Wizard of Oz, instead cleverly pulling ideas and characters into a detailed cast and a fun dungeon design.

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Roll20 Review- Guildmasters’ Guide to Ravnica

The arcane-punk urban world of Magic: The Gathering’s Ravnica gets an official fifth edition conversion with new races, subclasses, backgrounds, and a 1st-level adventure.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

roll20 reviewMy history with Magic: The Gathering is ancient to say the least. I was there on the front lines when it launched in the early 90s, obsessing over booster packs and deck builds, and playing it in between band practice in middle school. By high school its popularity with my friends and I had worn out a bit, though I still dabbled occasionally.

Fast forward about two decades and Magic is still riding high while other big collectible card games have come and gone. Despite both D&D and M:TG being owned by the same company, it’s taken until recently to get official crossover content. Gulidmasters’ Guide to Ravnica represents the first print book that uses lore, creatures, and races from the card game and converts them to Dungeons & Dragons Fifth Edition.

The Roll20 module includes a first level adventure, the full compendium of lore, races, and creatures, and a bonus character art pack. The guild-focused content is thorough and interesting, with plenty of options for players and ideas for DM’s wanting to run an adventure in this arcane-punk city.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Waterdeep: Dungeon of the Mad Mage

Undermountain features an absolutely gigantic mega-dungeon and some of the best dungeon designs I’ve ever seen.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

It wouldn’t be a proper Dungeons & Dragons adventure without at least one dungeon crawl. Different published adventures have leaned more heavily into the dungeon theme than others, but Waterdeep: Dungeon of the Mad Mage definitely wins the Most Dungeon award I just made up.

Welcome to Undermountain, the 23-level mega-dungeon!

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Mists of Akuma: Fangs of Revenge

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Storm Bunny Studios

roll20 reviewMists of Akuma: Fangs of Revenge” is relatively short adventure designed for a party of 4-6 PCs at level 6-7. It takes place within the city of Samon in the world of Mists of Akuma. I know nothing about this campaign setting outside of the scope of this adventure, but from what I can tell, it’s like a steampunk version of Teenage Mutant Ninja Turtles set in the Far East.

The adventure includes an intimidating number of named NPCs as the PCs become embroiled in the middle of a city-wide rebellion, but the module suffers from poor map implantation, token errors, and an inconsistent art style.

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