Roll20 Review – Mists of Akuma: Fangs of Revenge

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Storm Bunny Studios

roll20 reviewMists of Akuma: Fangs of Revenge” is relatively short adventure designed for a party of 4-6 PCs at level 6-7. It takes place within the city of Samon in the world of Mists of Akuma. I know nothing about this campaign setting outside of the scope of this adventure, but from what I can tell, it’s like a steampunk version of Teenage Mutant Ninja Turtles set in the Far East.

The adventure includes an intimidating number of named NPCs as the PCs become embroiled in the middle of a city-wide rebellion, but the module suffers from poor map implantation, token errors, and an inconsistent art style.

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Roll20 Review – Waterdeep: Dragon Heist

The urban adventure takes place entirely within Waterdeep, and features four different villainous paths and a disappointing new map style.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.

roll20 reviewIt’s been a full year since the last Dungeons & Dragons Fifth Edition campaign book. I had high praise for Tomb of Annihilation, and it’s been a long time since D&D fans have had any official new content to savor.

The urban adventure of Waterdeep: Dragon Heist is far removed from the more exotic locales of Ravenloft, Chult, and the Underdark. Waterdeep is the largest city on the Sword Coast with plenty of content to offer, but it’s more about warehouses and gang wars than, well, dungeons and dragons.

Unfortunately the minimalist blank ink on graph paper map style is exacerbated in a digital format like Roll20. Combined with the fact that it’s solely a Tier 1 adventure for levels 1-5 with the price tag of a full campaign book and Waterdeep: Dragon Heist has the dubious honor of being one of the weakest – if not the weakest – fifth edition adventure yet.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – The Six-Legend Soul (War for the Crown 6)

Our heroes return to Taldor to investigate a murder, root out a shadowy cabal, and finally restore order in the conclusion to the War for the Crown adventure.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.

roll20 reviewIt’s been a long journey but we’ve finally reached the end of the War for the Crown Pathfinder Adventure Path with the release of “The Six-Legend Soul” on Roll20.

The module designed for 16th level PCs who have completed the rest of the War for the Crown adventure, and features an emotional murder investigation, the discovery of an evil organization, and the culmination of the PCs’ heroic work in Taldor.

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Patreon Incoming + New Show Announcement

With our transition to a new campaign next week, I’m using this opportunity to announce another weekly D&D show: Crafting Annihilation! This will be a live streamed behind-the-scenes series where I go through my prep work for that week’s session of Tomb of Annihilation.

Next week is our Session 0 where we’ll introduce and create our new player characters. After that the normal routine will be Crafting Annihilation on Thursday mornings (tentatively) and Tomb of Annihilation on our usual Friday evenings.

I’ll also be launching a Patreon next week to help support all the extra video content I produce on my YouTube channel (and here on my website), including DMs Guild Reviews, Roll20 Reviews, RogueWatson Reviews (board games), and the new Crafting Annihilation series.

With your patronage I can increase my output of videos with a more consistent release schedule (such as a DMs Guild Review every Tuesday).

Leave comments here or on YouTube for suggestions on the kind of reward tiers or special perks you want to see on the Patreon page.

Roll20 Review: The Reaper’s Right Hand (War for the Crown 5)

Our heroes are transported to Axis, the Plane of Law, where they must uncover the disappearance of Taldor’s ascended emperor.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The Reaper’s Right Hand” is the fifth module in the War for the Crown Adventure Path, designed for PCs of 13th level. At this level adventures really need to ramp up the scope and challenge rating of what the PCs are facing.

The module does a brilliant job of upping the stakes by depositing our heroes into Axis, the plane of law, as they must search for the missing ascended emperor while dealing with a diverse cast of extra-dimensional beings and troublemakers.

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Roll20 Review: City in the Lion’s Eye (War for the Crown 4)

The PCs infiltrate the city of Zimar to gather evidence and finally confront Maxillar Pythareus.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The fourth module in the War for the Crown Pathfinder adventure brings our heroes to the militarized city of Zimar. City in the Lion’s Eye is designed for 10th level PCs who have completed the previous three modules of the Adventure Path.

While if offers some neat challenges in demanding a more stealthy and disguised approach, much of its urban encounters and plot threads feel far too similar to the last module, The Twilight Child.

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Roll20 Review: Mordenkainen’s Tome of Foes (Rrakkma)

Mordenkainen adds a host of exotic, alien, and demonic creatures, while Rrakkma provides a sample dungeon crawl in the Plane of Madness.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Mordenkainen’s Tome of Foes is the third official bestiary released for Dungeons & Dragons Fifth Edition, following the original Monster Manual (2014) and Volo’s Guide to Monsters (2016). At this point we’ve cataloged all of the creatures we’d find in a typical fantasy setting. The Tome of Foes provides much more exotic fare. If you love your cosmic horror and demons, Mordenkainen is here for you.

In the interest of reviewing a bestiary for Roll20, I’ll be focusing this review on the free Adventurer’s League tie-in adventure, “Rrakkma.”

Note that “Rrakkma” is only available to Roll20 Pro subscribers.

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