Roll20 Review- Guildmasters’ Guide to Ravnica

The arcane-punk urban world of Magic: The Gathering’s Ravnica gets an official fifth edition conversion with new races, subclasses, backgrounds, and a 1st-level adventure.

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A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

roll20 reviewMy history with Magic: The Gathering is ancient to say the least. I was there on the front lines when it launched in the early 90s, obsessing over booster packs and deck builds, and playing it in between band practice in middle school. By high school its popularity with my friends and I had worn out a bit, though I still dabbled occasionally.

Fast forward about two decades and Magic is still riding high while other big collectible card games have come and gone. Despite both D&D and M:TG being owned by the same company, it’s taken until recently to get official crossover content. Gulidmasters’ Guide to Ravnica represents the first print book that uses lore, creatures, and races from the card game and converts them to Dungeons & Dragons Fifth Edition.

The Roll20 module includes a first level adventure, the full compendium of lore, races, and creatures, and a bonus character art pack. The guild-focused content is thorough and interesting, with plenty of options for players and ideas for DM’s wanting to run an adventure in this arcane-punk city.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Waterdeep: Dungeon of the Mad Mage

Undermountain features an absolutely gigantic mega-dungeon and some of the best dungeon designs I’ve ever seen.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

It wouldn’t be a proper Dungeons & Dragons adventure without at least one dungeon crawl. Different published adventures have leaned more heavily into the dungeon theme than others, but Waterdeep: Dungeon of the Mad Mage definitely wins the Most Dungeon award I just made up.

Welcome to Undermountain, the 23-level mega-dungeon!

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Mists of Akuma: Fangs of Revenge

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by: Storm Bunny Studios

roll20 reviewMists of Akuma: Fangs of Revenge” is relatively short adventure designed for a party of 4-6 PCs at level 6-7. It takes place within the city of Samon in the world of Mists of Akuma. I know nothing about this campaign setting outside of the scope of this adventure, but from what I can tell, it’s like a steampunk version of Teenage Mutant Ninja Turtles set in the Far East.

The adventure includes an intimidating number of named NPCs as the PCs become embroiled in the middle of a city-wide rebellion, but the module suffers from poor map implantation, token errors, and an inconsistent art style.

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Roll20 Review – Waterdeep: Dragon Heist

The urban adventure takes place entirely within Waterdeep, and features four different villainous paths and a disappointing new map style.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.

roll20 reviewIt’s been a full year since the last Dungeons & Dragons Fifth Edition campaign book. I had high praise for Tomb of Annihilation, and it’s been a long time since D&D fans have had any official new content to savor.

The urban adventure of Waterdeep: Dragon Heist is far removed from the more exotic locales of Ravenloft, Chult, and the Underdark. Waterdeep is the largest city on the Sword Coast with plenty of content to offer, but it’s more about warehouses and gang wars than, well, dungeons and dragons.

Unfortunately the minimalist blank ink on graph paper map style is exacerbated in a digital format like Roll20. Combined with the fact that it’s solely a Tier 1 adventure for levels 1-5 with the price tag of a full campaign book and Waterdeep: Dragon Heist has the dubious honor of being one of the weakest – if not the weakest – fifth edition adventure yet.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – The Six-Legend Soul (War for the Crown 6)

Our heroes return to Taldor to investigate a murder, root out a shadowy cabal, and finally restore order in the conclusion to the War for the Crown adventure.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel. Support my reviews via Patreon.

roll20 reviewIt’s been a long journey but we’ve finally reached the end of the War for the Crown Pathfinder Adventure Path with the release of “The Six-Legend Soul” on Roll20.

The module designed for 16th level PCs who have completed the rest of the War for the Crown adventure, and features an emotional murder investigation, the discovery of an evil organization, and the culmination of the PCs’ heroic work in Taldor.

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Patreon Incoming + New Show Announcement

With our transition to a new campaign next week, I’m using this opportunity to announce another weekly D&D show: Crafting Annihilation! This will be a live streamed behind-the-scenes series where I go through my prep work for that week’s session of Tomb of Annihilation.

Next week is our Session 0 where we’ll introduce and create our new player characters. After that the normal routine will be Crafting Annihilation on Thursday mornings (tentatively) and Tomb of Annihilation on our usual Friday evenings.

I’ll also be launching a Patreon next week to help support all the extra video content I produce on my YouTube channel (and here on my website), including DMs Guild Reviews, Roll20 Reviews, RogueWatson Reviews (board games), and the new Crafting Annihilation series.

With your patronage I can increase my output of videos with a more consistent release schedule (such as a DMs Guild Review every Tuesday).

Leave comments here or on YouTube for suggestions on the kind of reward tiers or special perks you want to see on the Patreon page.

Roll20 Review: The Reaper’s Right Hand (War for the Crown 5)

Our heroes are transported to Axis, the Plane of Law, where they must uncover the disappearance of Taldor’s ascended emperor.

A press review copy of the module was provided. Find more Roll20 Reviews on my website and YouTube channel.

The Reaper’s Right Hand” is the fifth module in the War for the Crown Adventure Path, designed for PCs of 13th level. At this level adventures really need to ramp up the scope and challenge rating of what the PCs are facing.

The module does a brilliant job of upping the stakes by depositing our heroes into Axis, the plane of law, as they must search for the missing ascended emperor while dealing with a diverse cast of extra-dimensional beings and troublemakers.

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