Roll20 Review – Acquisitions Incorporated

Move over, Phandelver, The Orrery of the Wanderer is my new favorite 5E Adventure.

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A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

I’m a fan of Acquisitions Incorporated, ever since I listened to their first adventures in Dungeons & Dragons Fourth Edition. Their fun-loving antics didn’t immediately draw me into D&D, but their continued adventures was a major factor into eventually running a permanent, ongoing series of live-streamed adventures with my friends.

I’m predisposed to liking anything with their involvement, so you may want to take this review with a grain of salt. That being said, the adventure included in the Acquisitions Incorporated Roll20 module, “The Orrery of the Wanderer,” is the best I’ve seen out of D&D Fifth Edition, finally supplanting Lost Mine of Phandelver as the premiere low-level campaign.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Stranger Things D&D Starter Set

Hunt down the Thessalhydra, journey to the Upside Down, and survive the Demogorgon in this officially licensed D&D Starter Set.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Like many geeks Stranger Things is one of my favorite shows, and not just because the series opens with a group of 80s kids playing tabletop Dungeons & Dragons in the basement. It’s supremely cool to see an official D&D tie-in product, as no small number of players became D&D fans at least in part by Stranger Things.

The Stranger Things Dungeons & Dragons Starter Set has everything you need to quickly jump in and play D&D, using the included pre-made characters. The adventure is ripped straight out of the series as the adventurers hunt down the monstrous Thessalhydra, with plenty of literal and metaphorical nods to the show along the way.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Ghosts of Saltmarsh

Embark on a series of high seas adventures in this collection of updated classic D&D adventure modules.

A review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Ghosts of Saltmarsh is similar in concept to 2017’s Tales of the Yawning Portal, a collection of seven classic Dungeons & Dragons modules updated and converted to Fifth Edition. Instead of a dungeon-crawling theme, we’re on a boat!

MAJOR SPOILERS – DM’s only!

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Official Discord Server!

For fans of my YouTube channel, including our weekly D&D live play show, we now have an official Discord server. Multiple chat channels are set up where we can talk tabletop RPGS, board games, video games, and discuss the current D&D campaign.

You’ll also be able to easily look up helpful information surrounding our D&D campaign, such as reschedules, resources for maps, and our house rules.

Patrons also get a special Patron role, as well as access to private Patron-only text and voice channels.

Roll20 Review – Rise of the Runelords

The original Pathfinder Adventure Path campaign is given an official Roll20 adaptation.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Rise of the Runelords was the very first Adventure Path released for the then brand new Pathfinder tabletop RPG, in 2007 and 2008. An updated and expanded Anniversary Edition was released in 2012, celebrating its fifth anniversary.

Despite its age, Rise of the Runelords remains one of the most well-regarded campaigns to ever come out of Pathfinder, spanning a rich tapestry of monsters, exotic locations and dungeons, motivated villains, and a classic tale of a reemerging evil presence. With a plethora of well-constructed dungeons and solid multi-chapter organization, Rise of the Runelords Anniversary Edition is particularly well suited to Roll20, making it an excellent adventure for Pathfinder veterans and newcomers alike.

MAJOR SPOILERS – DM’s only!

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Roll20 Review – Xanathar’s Guide to Everything + Underworld Speculation

The Roll20 bundle includes everything in the published guidebook as well as a level 3 AL module, Underworld Speculation.

A press review copy of the module was provided. Read more Roll20 Reviews and watch the video reviews on my YouTube channel.

Support my video work via Patreon.

Xanather’s Guide to Everything is an all-encompassing supplement and compendium for both players and DMs, though geared much more towards players. Its biggest feature are new subclasses for every single class, opening a lot more variety and player builds, while also including firm rules on frequent rules questions and options, such as downtime, magic item distribution, and detailed usage for tool proficiencies.

The Roll20 bundle includes everything in the book, as well as an adaptation of an Adventurer’s League module, “Underworld Speculation,” which features the titular beholder in a really fun, unique way. Xanather’s makes for a great addition for any serious Roll20 adventuring group, though its complete lack of monster sheets, tokens, art, and maps also make it the least important.

MAJOR SPOILERS – DM’s only!

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DMs Guild Review – The Wizard of Zo

Battle against flying monkeys, heart-seeking constructs, and a giant floating head who may be holding a surprising secret in this Tier 2 jungle adventure.

A review copy of “The Wizard of Zo” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Published by: JVC Parry

Using famous fables, stories, and characters within D&D, or any tabletop RPG, provides a fun shared cultural touchstone for your players. I would love to see more adventures that blatantly ripped off famous stories in fantastical ways, like defending a poor village against a tyrannical local lord (Seven Samurai/Magnificent Seven), evading a relentlessly powerful enemy (Predator/Terminator/Alien), or shepherding a young person across a dangerous world (The Last of Us/Logan/Children of Men).

The Wizard of Zo” takes one of the most famous stories of the twentieth century and it applies it to a standard D&D mini-adventure, perfectly set within the jungles of Chult. It’s a Tier 2 adventure, designed for 5-10th level, with an estimated play time between five and ten hours. It doesn’t try and retell The Wizard of Oz, instead cleverly pulling ideas and characters into a detailed cast and a fun dungeon design.

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