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Designed by: Anthony Joyce (w/ Nautical Character Options by Jeremy Forbing)
Every DM should know what a session zero is, but just in case: session zero is the recommended way to start a fresh campaign, by gathering up your players to create their characters, discuss the campaign’s setting and themes, and go over any house rules, questions, and concerns, before starting your first official adventuring session together.
“The Curse of Skull Island” is a mini-adventure designed to slot right into a “zero-th” session of a campaign. The brief adventure is specifically designed to kickstart a Ghosts of Saltmarsh or other nautical-themed campaign while letting players create their characters and introducing them to tabletop roleplaying, Dungeons & Dragons, or the specific Dungeon Master’s GM style (or all of the above).