D&D 5E “Princes of the Apocalypse” Session 31 Recap

We sneak past trolls and ogres with stealth and deception before battling reavers and bugbears. Curious water weird tanks are found while we escape the elemental temples.

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Previously on “Princes of the Apocalypse”

When exploring a large dungeon, I prefer not to leave it as a series of static rooms filled with monsters and traps. Depending on how much prep time I have, I try to include unique scenarios, dialogue, and role-playing situations whenever I can to break up the blood bath. Particularly after the super long combat encounter that lasted all last session.

This week our heroes squeezed in a Short Rest before having to think on their feet and employ some stealth and deception to make it through a series of trolls, ogres, and an opportunity-seizing sea hag named Thuluna. They discovered magical experiments involving mobile Water Weird battle tanks, and a whole host of baddies to take down as they made their way out of Crushing Wave territory. Continue reading “D&D 5E “Princes of the Apocalypse” Session 31 Recap”