D&D 5E “Storm King’s Thunder” Session 19 Recap

We reach level 6 and journey south along the Long Road to find Triboar devastated from a recent Giant attack.

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Previously on “Storm King’s Thunder”

We were tired, hungry, and in T.I.M.’s case, severely wounded when we emerged from the caves of the Zhentarim outpost.

We had cleared the entire outpost. The final attack from a venomous giant spider had humbled our elated mood. T.I.M. showed no pain, despite his nasty limp from the spider’s venom.

We were in no mood when we found the gates of Xantharl’s Keep closed. Bryseis knocked on the door and a voice rang out, “Go away interlopers, we know what you did!”

“Damn it,” I muttered. 

“I told you we shouldn’t have let some go,” Bryseis glared at us, her demonic eyes burning with annoyance. “We should’ve killed them all.”

She turned her attention to the gruff voice beyond the gate. “What is it you think we did?” she snarled.

“Alicia told us – you killed all the Zhentarim. They were our lifeblood, you’ve doomed us! Go away!”

“We freed you from the Zhentarim,” I replied, wearily.

“You think you’re heroes, but a lot of those folks lived here. They had families! You’re not welcome here.”

“To hell with this town,” I sighed. But I thought of Millie, the undercover Harper agent who had helped give us some information.

Bryseis brazenly called out to the guard that we needed to speak to the barmaid. It felt horribly suspicious to me, but money greased the palms of the guard and he went to fetch her.

Millie emerged several moments later and we told her everything, about Xelan’s death, the ledger that revealed all their payments and book keeping, and the letter that revealed the Weevil’s next stop – Neverwinter. She was grateful for the assistance, agreeing to ride north to try and uncover more of the Neverwinter hideout.

We had other plans. The Giant attacks weren’t about to stop so we could follow the damn Weevil all over the country. We saddled the horses and turned south, riding a few miserable miles before collapsing into our tents for some much needed rest. A long road lay ahead of us.
Continue reading “D&D 5E “Storm King’s Thunder” Session 19 Recap”

D&D 5E “Storm King’s Thunder” Session 16 Recap

We arrive in Xantharl’s Keep to investigate Zhentarim activity in the area, and discover their hideout.

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NOTE: Makeup this was a makeup Wednesday session, with no session on Friday!

Previously on “Storm King’s Thunder”

Halfred’s bow sang out, and the Zhentarim thug gave a startled gasp as an arrow sunk into his shoulder. He glanced around wildly, perhaps noticing for the first time he was the last one in his group alive.

My mind probed into his, grasping and shaping his fear like a piece of clay. “Throw your weapons down if you don’t want to be cut down like your friends,” I intoned menacingly. “The information you provide could spare your life.”

The young man blanched, eyes wide. He spared a fearful glance toward the cave entrance, then met my gaze. He threw down his weapons.

“Don’t kill me, don’t kill me! Just let me go,” he whimpered.

“Smart man.”

We spent a bit of time shopping in Mirabar, one of the largest cities we’ve seen in this adventure. There were some solid magic items to be had, namely some Mithral Armor (half plate) and a Sentinel Shield.

Since I plan on multi-classing into paladin next level, I was all over that armor. I sold as much loot as I could, and still had to borrow a few coins from Bryseis, who just won the damn lottery from selling the pearls from Drufi’s helmet.

It took literally all my money but I secured much better medium armor than I thought I’d be able to acquire any time soon. I can only glance at it wistfully for now, but next level, oh boy! Continue reading “D&D 5E “Storm King’s Thunder” Session 16 Recap”