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Fire Emblem: Three Houses is exactly as I feared, a game that puts as big an emphasis, if not more, into building relationships, teaching classes, and walking around Garreg Mach Monastery as it does the actual turn-based tactical combat the series has been known for. Yet by deftly weaving these relationships and seminars into gaining new skills, new class recruits, and new story opportunities, Three Houses has proven that not only are the non-combat sections enjoyable, but are now integral to the series.

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