Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are MadeBlood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made by Jason Schreier
My rating: 5 of 5 stars

I don’t usually read nonfiction, preferring to escape into genre stories amidst all the news and feature articles I read on a daily basis, but Blood, Sweat, and Pixels is an absolute gem. Jason Schreier is one of the best gaming journalists in the business and provides an excellent compilation of ten feature-length, source-based articles, each focusing on a different game around the 2012-2015 era.

Video game development is incredibly complicated and challenging, with big-budget titles zooming into the tens of millions with hundreds of employees and years of labor, some of which is grueling overtime. Challenges include company mismanagement, corporate takeovers, and technology woes, all in the vein of triumphing over adversity.

Even as a freelance writer who covers much of the gaming industry and has interviewed many developers, the stories and quotes in here are sobering. Yet Schreier always maintains an aura of positivity and hopefulness about game development, including how initially mediocre games (like Diablo 3 and Destiny) can be vastly improved years later.

Blood, Sweat, and Pixels is easily accessible even for complete gaming neophytes, and highly recommend for anyone interested in the enriching stories of modern game development.

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