Prophecies are classic narrative devices in adventures, from the Chosen One in The Matrix, Star Wars prequels, and countless JRPGs, to the Evil Approaches prophecy that serves as a background for the entire Cthulhu Mythos. Prophecies as Narrative Tools explains how to incorporate prophecies into your D&D campaign.
Starring:
Kaelan, level 16 tiefling Monster Slayer Ranger/Fiend Warlock Scarlet, level 16 human Oath of Devotion Paladin
Gillian, level 16 triton Champion Fighter, College of Lore Bard
Kethra, level 16 half-elf Assassin Rogue
TIM, level 16 warforged War Domain Cleric
We emerge from the water onto a larger room in the temple. What was once a grand-looking staging area is now little more than ruin. It holds only one occupant. A body.
The Creator.
Rycresh appears next to us in an instant. “No! No, no no,” he mutters as he approaches, reverently. A beacon of light shines from above the elderly elven body. A projected image of the Creator appears.
It speaks, though it appears to be a recorded message, for trusted friends only. A dead man’s switch.
The message reveals the location of a secret lair near the Verdant Spire, the damn tower we had first appeared in, guarded by a stone giant. The hidden home holds “memory orbs” we can use to gain insight into what happened to this plane, and how we can fix the invasion of demons and angels.
Before we can process all this, another image appears. This one we’ve seen before. Irathon, the leader of the demonic army. My hands fly to my crossbows.
“It is so good to see you again, little ones. And you’ve done so well. After weeks of searching, you lead us so much closer to what we seek. And now our little game is concluded.”
Most one-shot adventures center around a single dungeon crawl. Lake of Secrets is no exception, but its emphasis on story-telling, role-playing, and exploration sets it apart from most D&D one-shot adventures.
The party splits up to obtain more symbols around the island. TIM and Scarlet battle through an undead village; Kethra, Kaelan, and Gillian trick a marid.
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Starring:
Kaelan, level 16 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 16 human Oath of Devotion Paladin Gillian, level 16 triton Champion Fighter, College of Lore Bard
Kethra, level 16 half-elf Assassin Rogue
TIM, level 16 warforged War Domain Cleric
The pond looks innocuous on the surface. We know better. Kethra and I keep our weapons close as Gillian dives into the water. The symbol was probably down there somewhere, but we were leery of the “Lord of the Pond” the stewards spoke of.
Gillian didn’t get far into the pond before a large humanoid shape arose. The fish-man spreads his arms and smiles at us.
“Hello! You are my servants, yes? My new servants, I knew you’d be here soon!”
A review copy of “Gorgons & Oracles: Subclasses for the Ancient World” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.
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Mythic Odysseys of Theros brought the Greek Mythology-inspired world from Magic: The Gathering into Dungeons & Dragons Fifth Edition. Between that and games like Immortals Fenyx Rising, Hades, and Assassin’s Creed Odyssey, we’ve been awash with that classic era that’s so rife with adventure.
Gorgons & Oracles adds 12 new subclasses, one for each class, inspired by Ancient Greece.
Presentation isn’t everything, but it can be the difference between a good DMs Guild product and a great one. On the other end, a poorly edited product can drag an otherwise solid mystery adventure into mediocrity, as is this case with Of Slavers and Sahuagin, a mini-adventure for levels 3-5.
Starring:
Kaelan, level 16 tiefling Monster Slayer Ranger/Fiend Warlock
Scarlet, level 16 human Oath of Devotion Paladin
Gillian, level 16 triton Champion Fighter, College of Lore Bard
Kethra, level 16 half-elf Assassin Rogue
TIM, level 16 warforged War Domain Cleric
Due to major technical difficulties that put my PC out of commission for several days, this week’s D&D video stream is lower resolution, and doesn’t feature any overlays or webcams.
Not every adventure needs to be a complex, interwoven story of mystery and drama. Sometimes you’re hired to get a thing, rescue a person, or defeat a monster – and return for that sweet reward. The Skull of Drag’Nalar is a relatively straightforward, but also well-designed, drop-in adventure for level 4 parties.
I’ve played my share of RPGs and tactics games that include some kind of item-based class. I never though it would work with D&D 5e, but Merchant Class provides a well thought-out and fun signature class ability, along with six merchant guild subclasses to further define your gold-hungry character.