D&D 5E “Princes of the Apocalypse” Session 39 Recap

After a harrowing battle last week, the party accidentally delves further into the Drow caves and battles some minotaurs.

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Previously on “Princes of the Apocalypse”

We had a hell of a dramatic session last week. The second of four elemental prophets was defeated and one of the four delegates rescued in a night that included PC ooze transformation, a djinni granting a wish, and some fun personal heroics.

Like a TV show that just ran a jaw-dropping episode, I expected this week to be far more subdued. I had planned on including a massive info dump from the captive delegate, whom I totally replaced with Miri’s mom since she came from Waterdeep nobility (but was estranged from her family).

This session was anything but, as my players decided to inadvertently delve deeper into the Fane of the Eye, running into the Fire cult’s domain and some minotaur guards. Continue reading “D&D 5E “Princes of the Apocalypse” Session 39 Recap”

D&D 5E “Princes of the Apocalypse” Session 38 Recap

We make our way toward the altar within the Fane of the Eye and the Queen of Air. But first, a little detour with a cursed statue.

NEW PROGRAMMING NOTE: Our D&D Sessions will be moving to Fridays beginning this week! Recap and Video will be published each weekend.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

When you’re getting late in a campaign and your players are reaching higher levels, they may feel like they’re prepared for anything. Tough new threats go down swiftly – especially if there’s only one of them. And entire rooms can be shut down with a single wizard spell.

But my players were not prepared for the secret of the ooze!

In this week’s session the party got back on track in the Fane of the Eye, making their way toward the altar and the Queen of Air. But first, a little detour with a cursed statue. Continue reading “D&D 5E “Princes of the Apocalypse” Session 38 Recap”

D&D 5E “Princes of the Apocalypse” Session 36 Recap

Back into the sprawling elemental dungeons we go, this time going deeper beneath the Air temple.

Recorded every Sunday night, uploaded on Mondays. Subscribe for our weekly adventures!

Previously on “Princes of the Apocalypse”

There’s a lot I really enjoy about “Princes of the Apocalypse.” But if it has one glaring weakness, it’s that it quickly becomes a nightmare to run as a DM due to the interconnected mega-dungeons.

A clear theme in the adventure are the elemental cults and how they work with and against each other. This is reflected in their physical proximity to each other, with dungeons often leading into another cult’s territory, or deeper and deeper into a sprawling mega-complex.

My players have expressed concerns that it makes layouts confusing going from one dungeon to the next. For my part as DM it often becomes a stressful chore trying to figure out where my players will go and what all I need to prepare.

In this week’s session, the party decided to head back beneath the Sumber Hills to explore the one spot they left untouched in the Air Temple – the giant underground pyramid. They hoped to find Miri’s mother. It wasn’t going to be that easy. Continue reading “D&D 5E “Princes of the Apocalypse” Session 36 Recap”