DMs Guild Review – Autumn Blues (Shadow Heist 3)

The Waterdeep agents discover a surprise underground dungeon and crime ring during the third heist adventure.

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A review copy of “One Shot: Autumn Blues – Waterdeep’s Shadow Heist No. 3” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

Autumn Blues” is the third one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist trilogy, and like the others it’s designed as a straightforward heist mission from the local thieves guild. Unlike the first two adventures, “Autumn Blues” features a surprise underground dungeon as the PCs get the chance to shake down an entire criminal enterprise.

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DMs Guild Review – The Bone Dancer (Shadow Heist 2)

Steal from a visiting noble who has everything to hide in this one-shot heist set in Waterdeep.

A review copy of “One Shot: The Bone Dancer – Waterdeep’s Shadow Heist No. 2” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

Although it sounds like the name of a cheesy porno, “The Bone Dancer,” is the second one-shot adventure in Christian Eichhorn’s Waterdeep Shadow Heist series. The PCs are sent to recover incriminating letters from a traveling nobleman at an inn. The twist is that he’s much more than he seems.

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DMs Guild Review – The Great Wyrm Theft (Shadow Heist 1)

Steal a prize ruby from a Waterdeep noble’s mansion during a lavish dinner party in this one-shot adventure.

A review copy of “One Shot: The Great Wyrm Theft – Waterdeep’s Shadow Heist No. 1” was provided by the publisher. Find more DMs Guild Reviews on my website and YouTube channel.

Support my work via Patreon.

Designed by:  Christian Eichhorn

If you’ve read or watched my review of last year’s Waterdeep: Dragon Heist, you know that one of my complaints was there was no actual bloody heist in the campaign! DMs Guild veteran Christian Eichhorn has designed a series of heists that take place around Waterdeep to help fill this void.

The first in the Waterdeep Shadow Heist series is “The Great Wyrm Theft,” set at a noble’s mansion during a big dinner party. The PCs’ goal is to sneak in, grab a valuable gem and sneak out, before the gem is sold at the end of the evening. It’s a neat setup, though the mansion itself is disappointingly mundane.

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