Tomb of Annihilation Session 10 Recap

We travel up the River Soshenstar toward Camp Righteous, dealing with crocodiles, waterfalls, and dinosaurs.


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Previously on Tomb of Annihilation

Mannix, level 3 Human Inquisitive Rogue
Khaless, level 3 Half-Drow Assassin Rogue
Gillian, level 3 Triton Bard of Whispers
George, level 3 Tortle Battle Master Fighter
Therin, level 3 Hill Dwarf Druid of the Moon

Chult is a dangerous place, which in D&D terms means a healthy dose of random encounters while traveling in the jungle. Traveling via canoes down a river allows for faster travel, and I house ruled that the party can’t get lost on the river.

But the rivers aren’t entirely safe either, as the party has to deal with crocodiles, waterfalls, and dinosaurs.
Continue reading “Tomb of Annihilation Session 10 Recap”

Crafting Annihilation 10/25

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DMs Guild Review: Struggle in Three Horn Valley

A press copy of Struggle in Three Horn Valley was provided for the purposes of this review.

Designed by: Phil Beckwith
Published by: P.B. Publishing

d&dDinosaurs and D&D are all the rage right now thanks to “Tomb of Annihilation,” the current ongoing story-line and campaign adventure for Dungeons & Dragons Fifth Edition. “Struggle in Three Horn Valley” provides even more lost island dino goodness, beginning with a shipwreck and ending in a full-blown Dino-Riders war zone.

“Struggle in Three Horn Valley” is a lost island adventure designed for a party of 3rd to 4th level characters. It’s about 40 pages long with a suggested play time of six hours. It’s set on an uncharted island called Selu, home to tribal warriors, dinosaurs, lizardfolk, and pirates. Continue reading “DMs Guild Review: Struggle in Three Horn Valley”