Many video game genres overlap and blend well together. Shooting and third-person action. Narrative-rich adventure with first-person exploration. RPG elements in just about everything. Yet in the paraphrased words of Dr. Ian Malcolm, just because you can combine genres doesn’t mean you should.
The Swords of Ditto is a cautionary tale. The concept seems solid: combine the basic structure of classic top-down, 2D Zelda within the framework of a challenging roguelike, creating a frustrating experience that relies too much on repetition.
My generation (I’m in my 30s) has an indomitable passion for the 1980s. The appeal waxes from fun nostalgia to tiresome and cynical. Sometimes you get brilliant results like Stranger Things, other times it’s a disastrous grab bag like Ready Player One.
Crossing Souls lies somewhere in between, proudly wearing its 80s setting on its denim jacket sleeve. The retro animated cutscenes help bring the surprisingly heavy story to life, but it’s dragged down by poor controls, repetitive combat, and strictly linear level design.
It’s a pompous, yet time-honored tradition to grade each publisher’s E3 press conference. Companies go through an interesting cycle every year where some have exciting new game announcements or console reveals while others tow the line with some extended trailers. And some just go completely bonkers.
Here is our ranking of the E3 2017 press conferences.